Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: AA2.5 Assist v7.32  (Read 32607 times)

0 Members and 1 Guest are viewing this topic.

Offline [Majestic]tidididi

Re: AA2.5 Assist v7.3
« Reply #150 on: Sunday, July 07, 2013, 16:11:52 PM »
For fuck sake, I've told about mods elimination around half year ago. No one wanted to listen me, now probably we could have ~350 players.

Offline IGC Wolf^

  • Full Member
  • ***
  • Posts: 208
  • Banned
    • View Profile
    • ...
  • AA: Banned
Re: AA2.5 Assist v7.3
« Reply #151 on: Sunday, July 07, 2013, 16:18:04 PM »
For fuck sake, I've told about mods elimination around half year ago. No one wanted to listen me, now probably we could have ~350 players.


+100

Offline pit-23

  • Loyal Member
  • ****
  • Posts: 760
    • View Profile
Re: AA2.5 Assist v7.3
« Reply #152 on: Sunday, July 07, 2013, 16:46:38 PM »
For fuck sake, I've told about mods elimination around half year ago. No one wanted to listen me, now probably we could have ~350 players.

:wanker: :wanker: :wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker:

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: AA2.5 Assist v7.3
« Reply #153 on: Sunday, July 07, 2013, 17:00:51 PM »
Feels good retorx, cradle the balls too.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline HellFire

Re: AA2.5 Assist v7.3
« Reply #154 on: Sunday, July 07, 2013, 17:08:04 PM »
Just thought i'd join the discussion and say thanks for the updates to assist  :D

Nearly 200 players online at the minute  :style:

Offline zoxee

Re: AA2.5 Assist v7.3
« Reply #155 on: Sunday, July 07, 2013, 17:11:40 PM »
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline shadi123

Re: AA2.5 Assist v7.3
« Reply #156 on: Monday, July 08, 2013, 01:37:03 AM »
hi guys i hve some problem i have half of all my servers are in x ping
<img style="-webkit-user-select: none; cursor: -webkit-zoom-in;" src="file:///C:/Users/Shaggy/Desktop/asd.png" width="787" height="443"> plz some one help i need my pings back :style: :style: :idea: :lock: :rtfm:

Offline BiG_SerGiO

  • Administrator
  • Epic Poster
  • *
  • Posts: 2,232
  • "I got soul but i'm not a soldier..."
    • View Profile
    • Portuguese Warriors
  • AA: [PTwars]b!6
Re: AA2.5 Assist v7.3
« Reply #157 on: Tuesday, July 09, 2013, 01:03:17 AM »
I'd like to request an exception for mapvote.u
It's majority player voting for servermaps when admin isn't on
Mapvote for when admins aren't online? We already have 118 servers,  do we really need the control to change someone else server to another map?
And the openslots mod is a mistake IMO, it changes the gameplay on most maps when only a few playing there. I would shut it down also...

pw-servers should also be untracked

True on that, also last week pretty sure it tracked with only 2 players on same server, that shouldn't happen either...
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline OICURMT2!

Re: AA2.5 Assist v7.3
« Reply #158 on: Wednesday, July 10, 2013, 06:59:58 AM »
Mapvote for when admins aren't online? We already have 118 servers,  do we really need the control to change someone else server to another map?

You're thinking too North America / Europe Centric...

Australia has only 3 servers and pings to Europe and the USA are not good.  (Trivia: Perth is considered the most remote city in the world)

Having mapvote is a good / necessary way of keeping the servers in use.  A couple of people get on, change the map to something they want to play, word of mouth gets out and BAM! server has 10 people on it in no time...

As an admin for two open servers and one tournament server, I consider this a "god-send", as I don't have to be online or pbucon into the server to change the maps...  the obvious advantage being reduced PM's for this or that map.
--
Oh, I See You Are Empty Too !

Offline [SWISS]Merlin

Re: AA2.5 Assist v7.3
« Reply #159 on: Wednesday, July 10, 2013, 08:46:42 AM »
yes, it dosn't changes the game in any way. and it is really a very good option to have. and it is already implemented, well done and thanks for that!

openslots was in 2.8.5 a regular option. every admin can change it to on or off, so also not realy a problem. some maps can have open slots also without taking the game on the wrong side. some not like pipe..
and also already implemented, thanks a lot for that to!

again, a great release this was. now go for hunting cheaters and macro noobs. guess this is the realy problem now :)

Offline zoxee

Re: AA2.5 Assist v7.3
« Reply #160 on: Wednesday, July 10, 2013, 09:35:48 AM »
You're thinking too North America / Europe Centric...

Australia has only 3 servers and pings to Europe and the USA are not good.  (Trivia: Perth is considered the most remote city in the world)

Having mapvote is a good / necessary way of keeping the servers in use.  A couple of people get on, change the map to something they want to play, word of mouth gets out and BAM! server has 10 people on it in no time...

As an admin for two open servers and one tournament server, I consider this a "god-send", as I don't have to be online or pbucon into the server to change the maps...  the obvious advantage being reduced PM's for this or that map.

he's right, let's help our Australian friends i say.
They came here from so far away to die for us once,
they deserve it.
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline iNOOOB

  • Jr. Member
  • **
  • Posts: 1
    • View Profile
Re: AA2.5 Assist v7.3
« Reply #161 on: Wednesday, July 10, 2013, 16:01:43 PM »
Hi :D aa25 is very nice, but it would be more awesome if we could get some CO-OP maps - just incase nobody is playing and it is always fun to kill bots :D... Could some1 convert Interdiction or Snakeplain without tanks, javs, hummers ofcourse, anyways it would be nice. I know that bots can be created in 25 because theres that spanky ville offline map. --- Just a taught for next update :D

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: AA2.5 Assist v7.3
« Reply #162 on: Wednesday, July 10, 2013, 17:13:17 PM »
Hi :D aa25 is very nice, but it would be more awesome if we could get some CO-OP maps - just incase nobody is playing and it is always fun to kill bots :D... Could some1 convert Interdiction or Snakeplain without tanks, javs, hummers ofcourse, anyways it would be nice. I know that bots can be created in 25 because theres that spanky ville offline map. --- Just a taught for next update :D

AI from 2.5 is not really up to any task, and those maps from 2.8.5 can't be ported without taking off AI elements.

Offline -PICATINNY

Re: AA2.5 Assist v7.3
« Reply #163 on: Thursday, July 11, 2013, 22:57:46 PM »
You're thinking too North America / Europe Centric...

Australia has only 3 servers and pings to Europe and the USA are not good.  (Trivia: Perth is considered the most remote city in the world)

Having mapvote is a good / necessary way of keeping the servers in use.  A couple of people get on, change the map to something they want to play, word of mouth gets out and BAM! server has 10 people on it in no time...

As an admin for two open servers and one tournament server, I consider this a "god-send", as I don't have to be online or pbucon into the server to change the maps...  the obvious advantage being reduced PM's for this or that map.

Good call OIC, there is a pretty dedicated bunch of AU and NZ players!

JonnyM

  • Guest
Re: AA2.5 Assist v7.3
« Reply #164 on: Sunday, July 14, 2013, 02:27:14 AM »
Update to 7.32...
This is nothing to get exited about, Just bug fixes, security improvement and performance improvements. All back end stuff that you won't see.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager