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Assist => News => Topic started by: JonnyM on Friday, July 05, 2013, 10:44:18 AM

Title: AA2.5 Assist v7.32
Post by: JonnyM on Friday, July 05, 2013, 10:44:18 AM
Changes this version may be controversial and result in some people rage quitting the game but in my best judgment these changes will a positive step for the long term future of the game.

New Platform Support…
- Mac OSX universal binary for Intel macs, bringing support for Lion and Mountain Lion

Cleaning up the game…
-Added chat logger to assist server manager.
-Any unauthorised mod loaded results in honour switched off, cheat flag switched on and no tracking.
-Official force class mod in assist can be used but results in tracker score being halved and frags do not count.
-New server blacklist on auth server admin control centre to strip honour and tracking from bad servers.
-New server ban list on auth server admin control centre to remove servers from assist sever list.


V7.31
Update to 7.31 in response to community feedback...
Now includes OpenSlots mod
Now includes MapVote mod

Various interface improvements (as requested).
Bug fixes and security improvements.
Better PB service restriction handling. Auth slot will be closed and Assist will promt you to fix pb.

Dedicated server users, Add following somewhere in aa25.ini
openslots=0 or 1
mapvote=0 or 1
chatlogger=0 or 1

V7.32
Update to 7.32...
This is nothing to get exited about, Just bug fixes, security improvement and performance improvements. All back end stuff that you won't see.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Friday, July 05, 2013, 10:47:23 AM
This is a great step Jonny. Probably one of the best updates to Assist in a long time (sorry ELiZ!). Ignore the haters, you did good on this one.
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 10:53:22 AM
25 Assist Killing fields is running
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 10:56:33 AM
I am red that means i am dead thx for great thinking


Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 11:06:31 AM
Changes this version may be controversial and result in some people rage quitting the game but in my best judgment these changes will a positive step for the long term future of the game.

New Platform Support…
- Mac OSX universal binary for Intel macs, bringing support for Lion and Mountain Lion

Cleaning up the game…
-Added chat logger to assist server manager.
-Any unauthorised mod loaded results in honour switched off, cheat flag switched on and no tracking.
-Official force class mod in assist can be used but results in tracker score being halved and frags do not count.
-New server blacklist on auth server admin control centre to strip honour and tracking from bad servers.
-New server ban list on auth server admin control centre to remove servers from assist sever list.

Some work still to be done...
Add open all slots to assist server manager.

WHAT DO YOU MEAN WHIT I HAVE CHEATS LOADED  THAT  RIDICULOUS .
I have in stalled ULTIMATE  nothing more.
But i am talking to the guys that say you me not have fun in the game
I bring a hones game no cheats no hack  are you all total RETARDED . :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned: :banned:
Title: Re: AA2.5 Assist v7.3
Post by: ]-KTA-[Helldiver on Friday, July 05, 2013, 11:11:50 AM
Wow what about calm down a bit vanoke....
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 11:24:30 AM
Wow what about calm down a bit vanoke....

THEY PUTH THE YELLOW STAR ON MY SERVERS LIKE IN THE 2 WORLD WAR
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F6622%2F6p3y.jpg&hash=fad5e7006314f7d06008c67876ba5a64) (http://imageshack.us/photo/my-images/42/6p3y.jpg/)

 
Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Friday, July 05, 2013, 11:26:12 AM
it's a good update, well done. I think you deserve a heads-up for this one.
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 11:41:02 AM
Jonny

now we try this for 4-6 weeks. and if the player count will go back more then 20%, what will be then?
falling back to what it was before or just stand by while aa2 is dying?

tell me please, so I can make some decisions about that all.

btw: I accept the way you did that - without any information before to prevent the wall of arguments, but it should not be like that at all, right?
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 11:42:53 AM
and now we should all know what will be done against the cheating noobs and macro users..
thank you !
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 11:46:10 AM
IN THIS MOMENT THERE are lies told around IN the way OF A warning to go in !!
Man how diep can you sink.
Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Friday, July 05, 2013, 11:49:45 AM
Jonny

now we try this for 4-6 weeks. and if the player count will go back more then 20%, what will be then?
falling back to what it was before or just stand by while aa2 is dying?

tell me please, so I can make some decisions about that all.

btw: I accept the way you did that - without any information before to prevent the wall of arguments, but it should not be like that at all, right?
at the moment the wall of arguments I see is only coming from 2 persons.
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Friday, July 05, 2013, 11:54:01 AM
Merlin, we are working on an open slots mod for you.
Vanoke, the message that says server is running cheats will be changed to server is running cheats or unauthorised mods.
Ultimate is an unauthorised mod, as is any other that is not included with assist.
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Friday, July 05, 2013, 12:03:49 PM
at the moment the wall of arguments I see is only coming from 2 persons.
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 12:05:08 PM
MAKE IT ONLY FOR FUN MODS ALOUD !

Merlin, we are working on an open slots mod for you.
Vanoke, the message that says server is running cheats will be changed to server is running cheats or unauthorised mods.
Ultimate is an unauthorised mod, as is any other that is not included with assist.
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 12:07:22 PM
@Jonny: thank you (not for the deactivating, but for the options)

@bart!: I am sure, I mean really sure that this will not bring back the players. and I am almost sure that this will kill the game. therefor I was fighting for the cheats and for the ability to be choose by every player itself. so I really would say something about that all, but this time I make an exception (and not because of you bart!, really not)
Title: Re: AA2.5 Assist v7.3
Post by: Ru$tY. on Friday, July 05, 2013, 12:07:58 PM
Wow! Finally it's happening! I quit about 6 months ago but I think under these circumstances I should give A*A another chance.
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 12:10:12 PM
Didn't read vanokes text because i would not understand it anyways and merlin learn to edit.

Overall great update johny.
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 12:27:37 PM
Didn't read vanokes text because i would not understand it anyways and merlin learn to edit.

Overall great update johny.

and you should piss off now, but really fast!
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Friday, July 05, 2013, 12:32:46 PM
Vanoke, mods are still allowed but you won't get stats tracked or honor :)
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 12:34:06 PM
Nothing will change boy Nothing will  change .

Didn't read vanokes text because i would not understand it anyways and merlin learn to edit.

Overall great update johny.
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 12:35:07 PM
I can live whit that hope assist will live to.

Vanoke, mods are still allowed but you won't get stats tracked or honor :)
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 12:41:17 PM
and you should piss off now, but really fast!

As an old man u should be more mature, you post count like an idiot, the modify button is for modifying  not for spamming and post count, jeez u old enough to be... oh wait u are not.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Friday, July 05, 2013, 12:47:50 PM
As an old man u should be more mature, you post count like an idiot, the modify button is for modifying  not for spamming and post count, jeez u old enough to be... oh wait u are not.

You can't modify posts in the news section. Bad forum permissions :)
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 12:52:51 PM
You can't modify posts in the news section. Bad forum permissions :)

talking about overall topics where he is posting:)
Title: Re: AA2.5 Assist v7.3
Post by: Saltuarius on Friday, July 05, 2013, 13:06:52 PM
gj
Title: Re: AA2.5 Assist v7.3
Post by: Clown.!Ng on Friday, July 05, 2013, 13:14:13 PM
Maybe its a good update,but from now on 60% of the servers will not be tracked nor honored.
servers like;

82nd Pipline
KK clan' server Bridge crosing
[SWISS] servers
DNAF server
Bridge is fun Bridge crossing
=PUF= servers
and the list is growing.

I think you should do roll-back to old assist version..the chat logger is a good idea,adding MAC is also a good idea,but all new stuff with baning and disallowing mods on aa..its sounds silly.
Maybe I'm wrong but with time we all will know the results of this update.
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 13:21:35 PM
Most of us are happy and I think admins are ready to take the protect from players that like mods. Just wait and see. When veterans see this they will come to join the game+ people are on holidays or vocations since its summer so just be patient if anything goes wrong admins will do changes again
Title: Re: AA2.5 Assist v7.3
Post by: Warp on Friday, July 05, 2013, 13:36:41 PM
Those changes are great, not sure if they'll increase the number of regular unmodded gameplay servers, time will say. But yeah in the end i think its fair for the game to be this way. And btw, Vanoke you're the only one screamin for discrimination among us all ^^
Title: Re: AA2.5 Assist v7.3
Post by: Clown.!Ng on Friday, July 05, 2013, 13:56:30 PM
Most of us are happy and I think admins are ready to take the protect from players that like mods. Just wait and see. When veterans see this they will come to join the game+ people are on holidays or vocations since its summer so just be patient if anything goes wrong admins will do changes again
There are enough "normal gameplay" servers,I also run a server with normal weapons for all these "veteran players" that you are talking about..if they really wanted to play AA they could have play those normal servers.."disabling" moding over AA will ruin the correct last piece of AA and you all will see that..most of assist players are NEW aa players and they are all already got used to the moded servers.

In addition,I think its unfair to take unilateral decision about modding while other aa players that FAN mods (for example the best known aa player: [SWISS]Merlin) keeps donating to the project and then all they got in favor are unilateral decisions.

Just think about it more deeply
Cheers!
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 14:23:18 PM
Those changes are great, not sure if they'll increase the number of regular unmodded gameplay servers, time will say. But yeah in the end i think its fair for the game to be this way. And btw, Vanoke you're the only one screamin for discrimination among us all ^^
¨

i am creaming to, only inside of me. but i am :(
Title: Re: AA2.5 Assist v7.3
Post by: Clown.!Ng on Friday, July 05, 2013, 14:27:18 PM
take a look now for example,friday night,should be the most popular hour/day with 130+ AA players..and watch how many people are actuly on.
LESS THAN 90. :down: :banned:
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 14:32:30 PM
its summer ppl dont sit next to the pc and play aa
Title: Re: AA2.5 Assist v7.3
Post by: Clown.!Ng on Friday, July 05, 2013, 14:37:22 PM
especially in summer, while all kids are on vacations..lmao 4 days ago there were around 150 players online
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Friday, July 05, 2013, 14:41:14 PM
HA ! HA ! HA ! grumpie old man

Most of us are happy and I think admins are ready to take the protect from players that like mods. Just wait and see. When veterans see this they will come to join the game+ people are on holidays or vocations since its summer so just be patient if anything goes wrong admins will do changes again
Title: Re: AA2.5 Assist v7.3
Post by: 82nd_DXO_COL=Shad on Friday, July 05, 2013, 14:44:59 PM
The reason we ran a mod on 82nd Pipeline, is because the pipeline map allows for being skilled with whatever weapon you chose.  The map is balanced enough that if you wanted to clean up newbs, you could.  If you had experienced players, they can team  play and formulate against any weapon brought out.  I'm not sure that weaponpicker would have been so successful on any other map.  But choosing your own weapon brought you an alternative, something else to do with the game, or a way to increase your skill with a certain weapon.  A way to keep interest in the game.  So the weaponpicker+pipeline combination brought newly interested players, as well as skilled players.  But of course, everyone wants to skill up using the 'honor' system.  As an alternative, we provided standard servers for the purists, and nobody came.  So that tells me exactly where interest lies in AA2.   I'm not sure why the purist think that the game would be any more popular without mods, they only needed to go to the unmodified servers if purism  was the goal. I'm disappointed this wasn't put to a visable vote anywhere by the player community.  AA4 is pretty good, resource friendly.  When it comes out, and this event, will probably put an end to AA2.5.
Title: Re: AA2.5 Assist v7.3
Post by: Clown.!Ng on Friday, July 05, 2013, 15:03:12 PM
Good words Shad.
GF 2.5Assist
Title: Re: AA2.5 Assist v7.3
Post by: Rob_LD on Friday, July 05, 2013, 15:08:37 PM
@ AAO2.5-Staff

Thanks a lot for this update!
Great work!
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.cheesebuerger.de%2Fimages%2Fsmilie%2Ffroehlich%2Fa040.gif&hash=98df5c48a918d1a98bb615f90df91368)
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Friday, July 05, 2013, 15:13:00 PM
Some people love mods.
Some people hate mods.
There is no right or wrong answer. In my opinion you should not be earning honor using mods.
You can still use mods, just without honor.

A lot of people say new players like mods, but what new players are starting an 11 old game? I though this community was about keeping aa alive for old players who like the game as they have played it for years.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Friday, July 05, 2013, 15:13:57 PM
A lot of people say new players like mods, but what new players are starting an 11 old game? I though this community was about keeping aa alive for old players who like the game as they have played it for years.

Also, if new players are being attracted by mods, they're playing the game for the wrong reasons. This isn't CounterStrike.
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Friday, July 05, 2013, 15:16:05 PM
Some people love mods.
Some people hate mods.
There is no right or wrong answer. In my opinion you should not be earning honor using mods.
You can still use mods, just without honor.

A lot of people say new players like mods, but what new players are starting an 11 old game? I though this community was about keeping aa alive for old players who like the game as they have played it for years.

GODDAMNIT MAN, I love this post.

Title: Re: AA2.5 Assist v7.3
Post by: Rob_LD on Friday, July 05, 2013, 15:19:38 PM
Quote
GODDAMNIT MAN, I love this post.
This was exactly what I thought.

+1
Title: Re: AA2.5 Assist v7.3
Post by: Yahoo on Friday, July 05, 2013, 16:30:31 PM
It's a terrible time for an (huge) update like this, it's summer time and people rather spend time out other than playing, haters will compare the amount of players in Assist. Anyway i think it's great update, but i know this isn't gonna bring new players, and probably the number will also decrease, however, the game, now, it is played as it should be.
Title: Re: AA2.5 Assist v7.3
Post by: 82nd_DXO_COL=Shad on Friday, July 05, 2013, 16:41:09 PM
Also, if new players are being attracted by mods, they're playing the game for the wrong reasons. This isn't CounterStrike.

The players that will play AA for the 'right' reasons will probably move to AA4.  I can say they did a way better job on computer resources and smoothness of game play than with AA3.
Title: Re: AA2.5 Assist v7.3
Post by: KARI-30 on Friday, July 05, 2013, 16:53:27 PM
People who play AA3 are going to move to AA4. The people who play AA2 are going to stay at AA2. I mean I hope. :D

About the update we just have to wait and see what time brings.
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 16:59:44 PM
its summer ppl dont sit next to the pc and play aa

really you are something special. I do not like people like you are. are you teacher or what.
and btw it isn't edit you noob, it is modify.
and if you do so, no one will read it again. and what are you doing in here. post post post, but not realy anything good.

and do not cry about, but YOU will never play on my servers again. but it is ok I guess.
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 17:01:11 PM
especially in summer, while all kids are on vacations..lmao 4 days ago there were around 150 players online

completely agree with you!
and I count now the players - every day at 21.00 CEST.
today it was 101 player, 16 on modded servers.

let's see, already less then before, but maybe because of the sunshine out there :)
Title: Re: AA2.5 Assist v7.3
Post by: 82nd_DXO_COL=Shad on Friday, July 05, 2013, 17:07:34 PM
I'd like to request an exception for mapvote.u
It's majority player voting for servermaps when admin isn't on
Title: Re: AA2.5 Assist v7.3
Post by: exception on Friday, July 05, 2013, 17:13:58 PM
I've heard very little positive things about AA4. I guess we'll see. Also, your post about Pipeline being a balanced map for mods  is pretty untrue. It's a defense oriented map already, and mods just perpetuate that. Getting 203/RPG'd/SF scoped/incendiary'd from 3 different entrances and every other noob sitting in main pump isn't fun. Added to that fact was that anyone who didn't want to use SF guns was at a disadvantage meaning that there was not really any gun variety. There is a reason why SF Pipeline was always far less popular than normal pipeline. Noobs nowadays are just looking for easy kills.
It's a terrible time for an (huge) update like this, it's summer time and people rather spend time out other than playing, haters will compare the amount of players in Assist. Anyway i think it's great update, but i know this isn't gonna bring new players, and probably the number will also decrease, however, the game, now, it is played as it should be.
This. Also, mods killed off a lot of the population in the first place. I don't know if it's too late to bring them back, it probably is. Hard to compare people leaving the game now to the numbers of people who left when mods came.
Title: Re: AA2.5 Assist v7.3
Post by: 82nd_DXO_COL=Shad on Friday, July 05, 2013, 17:29:28 PM
I've heard very little positive things about AA4. I guess we'll see. Also, your post about Pipeline being a balanced map for mods  is pretty untrue. It's a defense oriented map already, and mods just perpetuate that. Getting 203/RPG'd/SF scoped/incendiary'd from 3 different entrances and every other noob sitting in main pump isn't fun.

The skill came in overcoming those obstacles with a good assault team with experienced players.  It was more about team planning than individual equality.  I'll admit though, having noobs camping on assault has been a tough challenge to deal with.  I'm not hating the change, just voicing my opinions and observations.  I can't speak for everybody who has tested AA4, but I can say it is a definite improvement over AA3.  Those that play Rambo will probably not like it, as it requires team cooperation.
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 17:32:03 PM
really you are something special. I do not like people like you are. are you teacher or what.
and btw it isn't edit you noob, it is modify.
and if you do so, no one will read it again. and what are you doing in here. post post post, but not realy anything good.

and do not cry about, but YOU will never play on my servers again. but it is ok I guess.

Never played on your server and never will, good luck to you too on IGC:)
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 17:37:35 PM
no. I knew you are a noob:

05/24/13 13:52:56 AccessControl: Checking Ban Policy for: Name==IGC=B!@c[k]-Wolf^; IP=92.18.195.34; MAC=20:16:d8:8d:xxxxxx
05/29/13 15:16:39 AccessControl: Checking Ban Policy for: Name==IGC=B!@c[k]-Wolf^; IP=92.18.166.154; MAC=20:16:d8:8d:xxxxxx
05/30/13 14:43:14 AccessControl: Checking Ban Policy for: Name==IGC=B!@c[k]-Wolf^; IP=92.18.212.30; MAC=20:16:d8:8d:xxxx

I stopped now with searching. looool.
now bye
Title: Re: AA2.5 Assist v7.3
Post by: Jared on Friday, July 05, 2013, 17:40:24 PM
Its nice to finally see a drastic update, its about time. Next please remove all of the old as maps, and make way for the developers of maap.
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Friday, July 05, 2013, 17:51:11 PM
no. I knew you are a noob:

05/24/13 13:52:56 AccessControl: Checking Ban Policy for: Name==IGC=B!@c[k]-Wolf^; IP=92.18.195.34; MAC=20:16:d8:8d:xxxxxx
05/29/13 15:16:39 AccessControl: Checking Ban Policy for: Name==IGC=B!@c[k]-Wolf^; IP=92.18.166.154; MAC=20:16:d8:8d:xxxxxx
05/30/13 14:43:14 AccessControl: Checking Ban Policy for: Name==IGC=B!@c[k]-Wolf^; IP=92.18.212.30; MAC=20:16:d8:8d:xxxx

I stopped now with searching. looool.
now bye

like I care? There are plenty of servers...lol idiot:)
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Friday, July 05, 2013, 17:55:54 PM
I'd like to request an exception for mapvote.u
It's majority player voting for servermaps when admin isn't on

I second this. This should be a core feature of the game, it has no influence on gameplay and means that better/larger servers can go where the players want them.

As for AA4, sure, those that have computers able to play it will go but there's no doubt that it will take more resources to play than AA not to mention, I'm sure the internet speed demand is higher.
Title: Re: AA2.5 Assist v7.3
Post by: exception on Friday, July 05, 2013, 17:57:49 PM
The skill came in overcoming those obstacles with a good assault team with experienced players.  It was more about team planning than individual equality.  I'll admit though, having noobs camping on assault has been a tough challenge to deal with.  I'm not hating the change, just voicing my opinions and observations.  I can't speak for everybody who has tested AA4, but I can say it is a definite improvement over AA3.  Those that play Rambo will probably not like it, as it requires team cooperation.
Don't get me wrong, I wouldn't say it was hard to win. My tracker will show that I play on your guys' server a lot and still do quite well. But the amount of cheap deaths that were outside of my own mistakes, especially with a less than adequate assault team was too much. Not to mention the encouragement of camping. I have heard AA4 is a big improvement over 3, just not close to 2.

http://battletracker.com/playerstats/aao/327472/
Title: Re: AA2.5 Assist v7.3
Post by: Carmy on Friday, July 05, 2013, 18:32:01 PM
The reason we ran a mod on 82nd Pipeline, is because the pipeline map allows for being skilled with whatever weapon you chose.  The map is balanced enough that if you wanted to clean up newbs, you could.  If you had experienced players, they can team  play and formulate against any weapon brought out.  I'm not sure that weaponpicker would have been so successful on any other map.  But choosing your own weapon brought you an alternative, something else to do with the game, or a way to increase your skill with a certain weapon.  A way to keep interest in the game.  So the weaponpicker+pipeline combination brought newly interested players, as well as skilled players.  But of course, everyone wants to skill up using the 'honor' system.  As an alternative, we provided standard servers for the purists, and nobody came.  So that tells me exactly where interest lies in AA2.   I'm not sure why the purist think that the game would be any more popular without mods, they only needed to go to the unmodified servers if purism  was the goal. I'm disappointed this wasn't put to a visable vote anywhere by the player community.  AA4 is pretty good, resource friendly.  When it comes out, and this event, will probably put an end to AA2.5.
I agree with Shad! You should Have given us, The players the choice to do this or not!! I say not a good decision! thank you Have a good day.. :down:
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Friday, July 05, 2013, 18:37:04 PM
Agreed, mapvote to be included in next update.
Title: Re: AA2.5 Assist v7.3
Post by: ~=W!CK!D=~ on Friday, July 05, 2013, 19:05:52 PM
like I care? There are plenty of servers...lol idiot:)

we'll said : )

i always enjoy playing on your server wolf : ),   NOT a kick/ban happy clan : )
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Friday, July 05, 2013, 19:07:52 PM
Agreed, mapvote to be included in next update.

I start to love you Jonny :)

btw: good work with the update, messages and so.....but still do not like it, but good work :)
Title: Re: AA2.5 Assist v7.3
Post by: Ak4fire on Friday, July 05, 2013, 19:27:19 PM
If you really want that AA2 survive in the future you need to have both severs with MOD and regular, both with honor. If you put a mapvote in next update you must make it possible to turn it off or else you kill this game. How hard is it to go to some other map??? On all maps I have play where mapvote is on, half the team leave and more ppl drop off after a few minutes. So what have you win with that?
If ppl cant handle servers with MOD why do they play there? Stop  :censored: cry and go to a regular map and play.

Title: Re: AA2.5 Assist v7.3
Post by: ~=W!CK!D=~ on Friday, July 05, 2013, 19:55:37 PM
i can't understand why so many cry about modded servers, if u don't like playing on em DON'T, that simple
Title: Re: AA2.5 Assist v7.3
Post by: bollie on Friday, July 05, 2013, 19:58:51 PM
i can't understand why so many cry about modded servers, if u don't like playing on em DON'T, that simple

*mumbles something about beeing simple*
Title: Re: AA2.5 Assist v7.3
Post by: pit-23 on Friday, July 05, 2013, 19:59:29 PM
i can't understand why so many cry about modded servers, if u don't like playing on em DON'T, that simple

Of course it is so simple. But some idiots think that by removing modded servers, the numbers of normal servers and players in general will grow.

Removing modded servers -> 2 * more players
Removing classic maps -> 16 * more players
Removing ... -> SUCCESS
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Friday, July 05, 2013, 21:33:17 PM
If you really want that AA2 survive in the future you need to have both severs with MOD and regular, both with honor. If you put a mapvote in next update you must make it possible to turn it off or else you kill this game. How hard is it to go to some other map??? On all maps I have play where mapvote is on, half the team leave and more ppl drop off after a few minutes. So what have you win with that?
If ppl cant handle servers with MOD why do they play there? Stop  :censored: cry and go to a regular map and play.




Gotta love people that use Assist and never come here to participate in discussions or request or even just be thankful. Especially the ones that come here just to bitch without knowing history or even a background story of what they're bitching about.
Title: Re: AA2.5 Assist v7.3
Post by: 82nd_DXO_COL=Shad on Friday, July 05, 2013, 22:40:01 PM
-Added chat logger to assist server manager.

How is this implemented?  Not seeing anything for dedicated servers...
Title: Re: AA2.5 Assist v7.3
Post by: Possessed on Saturday, July 06, 2013, 00:05:07 AM
I lol'd at the Red icons lol
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Saturday, July 06, 2013, 00:59:36 AM
How is this implemented?  Not seeing anything for dedicated servers...


aa25.ini
chatlogger=1

download a fresh copy of wdedisrv if you need to or just add that line.
Title: Re: AA2.5 Assist v7.3
Post by: krIz+ on Saturday, July 06, 2013, 01:01:33 AM
Finally, but tbh its too late to do that, it had to be done a year ago when you had 250-300 players at same time, i wont install aa again i just cant play it anymore after csgo :)

I rather see aa die without mods :D
Title: Re: AA2.5 Assist v7.3
Post by: Rapture on Saturday, July 06, 2013, 01:21:52 AM
Great news!!! i even went ahead and hit up my own dedicated server in celebration of this :)
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Saturday, July 06, 2013, 02:15:05 AM
I can confirm the next update will have OpenSlots mod and MapVote mod included with assist with honor. I hope this helps our mod loving friends. Should be out in a few days.
Title: Re: AA2.5 Assist v7.3
Post by: Alex on Saturday, July 06, 2013, 02:34:44 AM
Wait, Jonny is working on Assist again? Fucking awesome.
Title: Re: AA2.5 Assist v7.3
Post by: [TBB]Captain[HUN] on Saturday, July 06, 2013, 03:58:50 AM
Thanks for the update ! finally! :D
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Saturday, July 06, 2013, 04:12:09 AM
Can you replace red boxes that is unauthorized? Kinda looks like a mess:) would be good something  like no auth word next to it
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Saturday, July 06, 2013, 04:16:44 AM
Yep, done a lot of cleanup for next update.
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Saturday, July 06, 2013, 04:22:21 AM
Fuck. I'd like to play some AA but I won't because I don't have decent sound.
Title: Re: AA2.5 Assist v7.3
Post by: waNted on Saturday, July 06, 2013, 06:46:17 AM
Fuck. I'd like to play some AA but I won't because I don't have decent sound.
I'll be your hears :D
Title: Re: AA2.5 Assist v7.3
Post by: waNted on Saturday, July 06, 2013, 06:46:54 AM
ears*
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Saturday, July 06, 2013, 07:02:39 AM
I can confirm the next update will have OpenSlots mod and MapVote mod included with assist with honor. I hope this helps our mod loving friends. Should be out in a few days.

yes, for some it helps really :D
Title: Re: AA2.5 Assist v7.3
Post by: Ak4fire on Saturday, July 06, 2013, 07:36:12 AM

Gotta love people that use Assist and never come here to participate in discussions or request or even just be thankful. Especially the ones that come here just to bitch without knowing history or even a background story of what they're bitching about.

You do not know shit. Just because you do not like my first post so does it not mean that I don’t know anything at all. If you think you know so much you can show how many people that have stopped playing AA2 because of MOD. How many more player has been on a server now when that it's gone? How many more do you think it will be in the future? Let's say 6 months. Will this increase the number of players on average per hour to more than 150?
AA2 has little future. Its glory days are over. There will always be those who want to play AA2 but then you should take care of the customer base as well. Let's see how the new update will affect the game. I doubt that it will increase the number of players.
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Saturday, July 06, 2013, 07:43:48 AM
Even if it does not increase player numbers those that are here will enjoy it more.
Got a feeling this is a never ending debate.
Title: Re: AA2.5 Assist v7.3
Post by: Ganja on Saturday, July 06, 2013, 07:54:13 AM
Let's try and see ;)
Happy to see you work on assist again Jonny !
Title: Re: AA2.5 Assist v7.3
Post by: SilenceIKillU on Saturday, July 06, 2013, 13:49:30 PM
I can live whit that hope assist will live to.

i too much enjoy the mod servers. im old , vision not good slow on the draw, and as a veteran of aa. i think mod should stay and it is a choice to play it or not.
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Saturday, July 06, 2013, 13:54:08 PM
Where were you in 03, 04, 05, 06, 07, 08, 09, 10, 11? I ask you, WHERE WERE YOU, when this game was so awesome, with 3 full EU servers on Farm Ride? WHERE KURWA WERE YOU?

This game is history. Mods are for boys without cojones. REMEMBER THAT.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 14:46:29 PM
tidididi is right. This game built it's popularity without mods. It's a unique gameplay experience and mods turn it into just another game.
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Saturday, July 06, 2013, 16:06:59 PM
WHERE KURWA WERE YOU?

 :D :up:
Title: Re: AA2.5 Assist v7.3
Post by: waNted on Saturday, July 06, 2013, 17:48:00 PM
http://www.youtube.com/watch?v=zY1MVQeeStY :D
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Saturday, July 06, 2013, 17:53:36 PM
http://www.youtube.com/watch?v=zY1MVQeeStY :D

Love it!
Title: Re: AA2.5 Assist v7.3
Post by: CheeseyTron on Saturday, July 06, 2013, 18:05:21 PM
Let's see how the new update will affect the game. I doubt that it will increase the number of players.

They just put the final nail in the coffin for AA 2.5....Good job admins.... :down:
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 18:07:56 PM
They just put the final nail in the coffin for AA 2.5....Good job admins.... :down:

Thanks. When you make your own project to share with other people, feel free to go against the wishes of the few when it means you are going down the path that you feel is right.
Title: Re: AA2.5 Assist v7.3
Post by: CheeseyTron on Saturday, July 06, 2013, 18:09:25 PM
The game is dead Nate....just leave it as it was...if people don't like mods than simply don't play on that server....common sense bro....
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 18:20:24 PM
I have no control over Assist or anything that's done with it. I don't really play AA either. I'm just posting in this because I agree with what Jonny is doing.

The whole "play on a non-mod server" argument is invalid. We have LOST old AA players because the gameplay they (and we) loved is destroyed with mods. All that hang around now is people that like the mods. If we allow hacks and build them into Assist people will play with them and we will lose the base of players that don't like them. Then what do you say to those people that are left that like the hacks when you decide to remove them? It's the same thing here.
Title: Re: AA2.5 Assist v7.3
Post by: CheeseyTron on Saturday, July 06, 2013, 18:25:19 PM
I have no control over Assist or anything that's done with it. I don't really play AA either. I'm just posting in this because I agree with what Jonny is doing.

The whole "play on a non-mod server" argument is invalid. We have LOST old AA players because the gameplay they (and we) loved is destroyed with mods. All that hang around now is people that like the mods. If we allow hacks and build them into Assist people will play with them and we will lose the base of players that don't like them. Then what do you say to those people that are left that like the hacks when you decide to remove them? It's the same thing here.

I hear ya bro...but tell me why Pit is allowed to have free will to use his hacks then??? You can't tell me he can't be banned....I know too much about IT crap to say he can't be perma banned Nate.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 18:28:40 PM
He's not the only one that gets past the bans, he's just the most talked about example. If you know how to code in RealBasic and want to create a better ban method/system, send Jonny a PM with your ideas.

I've tried to come up with some ideas and methods but Jonny's a bit smarter/more creative and explained to me why they wouldn't work so I'm tapped out as far as that goes.


Course, Jonny could always implement his Paypal donation-based account system. You thought disabling mods caused a shit storm, that would make people rage 10x as much.
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Saturday, July 06, 2013, 18:29:38 PM
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F2121%2Fcaqk.jpg&hash=f042dc37a631bda7abfdf36a295e2269) (http://imageshack.us/photo/my-images/17/caqk.jpg/)

 
Title: Re: AA2.5 Assist v7.3
Post by: Possessed on Saturday, July 06, 2013, 18:30:48 PM
theres NO perma ban, you will NEVER find it in any game!
theres only ways to block dumb ppl. :D, hope you get it.

when it comes to software or even hardware, theres no control(not 100%)

nice sig Spanky lol.
Vanoke, try a different Font/Color, cuz I can't read what is written in that image.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 18:35:05 PM
Vanoke, please read my signature. You need to comply.
Title: Re: AA2.5 Assist v7.3
Post by: CheeseyTron on Saturday, July 06, 2013, 18:37:16 PM
Hahaha...that's a great sig Nate!!! :up:
Title: Re: AA2.5 Assist v7.3
Post by: CheeseyTron on Saturday, July 06, 2013, 18:40:39 PM
I've tried to come up with some ideas and methods but Jonny's a bit smarter/more creative and explained to me why they wouldn't work so I'm tapped out as far as that goes.

Fair enough bud.... :up:
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Saturday, July 06, 2013, 19:53:42 PM
Vanoke, try a different Font/Color, cuz I can't read what is written in that image.

you can talk and talk and talk and talk and so on talk.
and talk again and so on talk again.
First they say with no authorization and honor, then they cut us out.
Then we are the bad guys because (I dont know WE DID OUR BEST
Title: Re: AA2.5 Assist v7.3
Post by: Ak4fire on Saturday, July 06, 2013, 20:36:03 PM
We have LOST old AA players because the gameplay they (and we) loved is destroyed with mods.

Do you really believe what you say? If they play on a no mod sever where do you have your problem then? Now have they just listened to those who have been screaming high. Even if this is a old game it needs to be developed. How many more players do you have that still play AA2 only because that is mod servers who have honor? Where is the pain threshold when there are not enough people who want to play AA2? This is not about to have small core of supporters of the old AA2. If you really want a future for AA2 then you should allow the server with mod and honor.

Look in the mirror. How many have you lost last year? Ask yourself why. People get tired of the game and move on to other games. What remains is a small clique who like it. In time more and more quit. How do you plan to fill it up again? I say you dont have any plan to fill it up again. You dont care because you only listen on them who screaming high. If you really wish the best for AA2 you cant only go after your your own opinion or by those who shout loudest. That is more ppl then you that play AA2 do never forget that. Common sense is all that is needed, which is missing. Unfortunately, I do not think that you are going to celebrate any 10 year anniversary if you continue on the road era.

It's easy to lose players but difficult to get new ones, but sees no future for the game what are you going with new then?
Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Saturday, July 06, 2013, 21:01:44 PM
Do you really believe what you say? If they play on a no mod sever where do you have your problem then? Now have they just listened to those who have been screaming high. Even if this is a old game it needs to be developed. How many more players do you have that still play AA2 only because that is mod servers who have honor? Where is the pain threshold when there are not enough people who want to play AA2? This is not about to have small core of supporters of the old AA2. If you really want a future for AA2 then you should allow the server with mod and honor.

Look in the mirror. How many have you lost last year? Ask yourself why. People get tired of the game and move on to other games. What remains is a small clique who like it. In time more and more quit. How do you plan to fill it up again? I say you dont have any plan to fill it up again. You dont care because you only listen on them who screaming high. If you really wish the best for AA2 you cant only go after your your own opinion or by those who shout loudest. That is more ppl then you that play AA2 do never forget that. Common sense is all that is needed, which is missing. Unfortunately, I do not think that you are going to celebrate any 10 year anniversary if you continue on the road era.

It's easy to lose players but difficult to get new ones, but sees no future for the game what are you going with new then?

So we will lose players because of the tracked stats? Mod is still possible.

However many people have left due to the mods, I can assure you that. As far as I have spoken to many old players most of them left due to this.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 21:23:48 PM
Ak4fire, I know all about the player stats because I built the statistics code on this website as well as a graph that marks players. When Assist first came out, there were about as many players as there are now and it grew to hit past 200-250 online at any given time. All the mods weren't available at that time but then people started messing around and installing mods, making tutorials and it became widespread. Numbers have since decreased. I'm sure numbers will still decrease because, again, the people that are around now largely enjoy mods. Now, if those people that got tired of the mods come back and realize they're not an issue anymore, I believe they will be part of a stronger player base.

I could be wrong though... I can't read peoples minds.
Title: Re: AA2.5 Assist v7.3
Post by: Darkjello769 on Saturday, July 06, 2013, 22:49:45 PM
This patch is a huge step in the correct direction. I have ran into a couple players i havent seen for about 8 years. Its great.
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Saturday, July 06, 2013, 23:09:48 PM
Even if this is a old game it needs to be developed

Wrong. AA2 needs to remain AA2. If you want to evolve go play another game.
As Spank said, we need to build a strong core base of AA2 fans, that's why it
needs to return to be what it was originally when it was hugely popular.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 23:20:39 PM
Wrong. AA2 needs to remain AA2. If you want to evolve go play another game.
As Spank said, we need to build a strong core base of AA2 fans, that's why it
needs to return to be what it was originally when it was hugely popular.

I agree with this except when it comes to maps and glitch fixes. I would love to remove Bridge and all the other old whore maps but I know the majority of players wouldn't like that plus, my desire to keep the game original outweighs my dislike for old maps :)

I think the game should be developed further. We should do everything we can to advance it as long as it means keeping gameplay and core values original. I think the next step is to remove silly maps like Teh Yetis Lair, PBall, PoolDay and I think there's a couple others. Keep the custom maps that have a realistic feel.
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Saturday, July 06, 2013, 23:34:27 PM
I think the next step is to remove silly maps like Teh Yetis Lair, PBall, PoolDay

No need to remove, just untrack them. We should divide all maps into three categories :

- Core Maps which reflect the true spirit of the game (Tracked)
- Training maps who are helpful to develop specific / tactical skills (Tracked)
- The fun / modded maps (Untracked)
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Saturday, July 06, 2013, 23:47:21 PM
That's a good idea as well :)
Title: Re: AA2.5 Assist v7.3
Post by: Rapture on Sunday, July 07, 2013, 00:28:40 AM
I agree with those map removals (even though my opinon doesn't mean crap) but I would like to see these maps kept in the game.

Breakout
Monkey Island
SF Office Assault
Bridge Construction (just small edits to ad small amounts of fog)

that's about all my input for now :)
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Sunday, July 07, 2013, 00:57:14 AM
Looks like you are talking now i the good way of the game assist i can live whit that and puth a nice icon
for the modded server in browser red is stupit its negatieve for the game and for the server. i can live whit this icon>>>>>>> :P

No need to remove, just untrack them. We should divide all maps into three categories :

- Core Maps which reflect the true spirit of the game (Tracked)
- Training maps who are helpful to develop specific / tactical skills (Tracked)
- The fun / modded maps (Untracked)
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Sunday, July 07, 2013, 00:59:22 AM
That was my joke spanky

Vanoke, please read my signature. You need to comply.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 07, 2013, 01:14:22 AM
That was my joke spanky


Which makes it even funnier :)
Title: Re: AA2.5 Assist v7.3
Post by: Rob_LD on Sunday, July 07, 2013, 04:01:08 AM
It is called a boomerang joke therefore...
 :D

Nice one spanky!
Title: Re: AA2.5 Assist v7.3
Post by: OICURMT2! on Sunday, July 07, 2013, 04:10:31 AM
While I don't mind the decision, it would have been nice to at least keep the mapvote add-on as part of the server.  It often is useful when only one or two people are on the server, they can try to change maps in order to entice others in...

I guess it's back to map rotation...

As for weapon mods, I'm ambivalent, but agree that there was a clear need to either restrict them or eliminate them...

OIC!
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 07, 2013, 04:27:44 AM
OIC, mapvote will be back in when Assist updates soon.
Title: Re: AA2.5 Assist v7.3
Post by: OICURMT2! on Sunday, July 07, 2013, 04:59:16 AM
I can confirm the next update will have OpenSlots mod and MapVote mod included with assist with honor. I hope this helps our mod loving friends. Should be out in a few days.

Roger!

OIC!
Title: Re: AA2.5 Assist v7.3
Post by: OICURMT2! on Sunday, July 07, 2013, 05:02:19 AM
OIC, mapvote will be back in when Assist updates soon.

Thanks Spanky.... do you ever sleep?

Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Sunday, July 07, 2013, 05:07:26 AM
You can puth your finger out of spanky ass now brother ! :up:

It is called a boomerang joke therefore...
 :D

Nice one spanky!
Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Sunday, July 07, 2013, 05:22:25 AM
I agree with this except when it comes to maps and glitch fixes. I would love to remove Bridge and all the other old whore maps but I know the majority of players wouldn't like that plus, my desire to keep the game original outweighs my dislike for old maps :)

I think the game should be developed further. We should do everything we can to advance it as long as it means keeping gameplay and core values original. I think the next step is to remove silly maps like Teh Yetis Lair, PBall, PoolDay and I think there's a couple others. Keep the custom maps that have a realistic feel.
Untrack them, simple as it is. In 2.8.5 Poolday was used in order to train CQB aiming. No need to track it since the kph is way too high there compared to other maps.
Title: Re: AA2.5 Assist v7.3
Post by: mamerize on Sunday, July 07, 2013, 05:33:16 AM
The idea saying we lost AA players because of modded server is not true in my opinion. The main reason is we became older & there a lots of good game outside there. MW, BF, etc. They wanted a fresh & new gameplay. Kids these day will looking for a new games & we now just looking for old AA players (Retired). I believe this game is going to be end someday, maybe in 5 years. Enjoy it while its last...

I will not arguing about these new update. Because i've choice to play on any server & i just play this game for fun, not even thinking of K/D when playing. I've thanked jonnym for this 2.5 assist long time ago before this forum existed. Maybe (natescomp) or something like that.

In my opinion remarks the RED icon on server name should be deleted. Its kind like a warning ' Don't go there, its dangerous or bad places'. Be fair, no double standard.

Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 07, 2013, 06:39:07 AM
Update to 7.31 in response to community feedback...
Now includes OpenSlots mod
Now includes MapVote mod

Various interface improvements (as requested).
Bug fixes and security improvements.
Better PB service restriction handling. Auth slot will be closed and Assist will promt you to fix pb.

Dedicated server users, Add following somewhere in aa25.ini
openslots=0 or 1
mapvote=0 or 1
chatlogger=0 or 1
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Sunday, July 07, 2013, 06:49:26 AM
thx Jonny !

btw i had my first CE in months this morning on UA after 2 minutes gameplay.
I wonder if anyone experienced the same ?
Title: Re: AA2.5 Assist v7.3
Post by: Rob_LD on Sunday, July 07, 2013, 07:20:05 AM
Thanks for the improvements Jonny!
 :style:
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Sunday, July 07, 2013, 07:41:10 AM
No need to remove, just untrack them. We should divide all maps into three categories :

- Core Maps which reflect the true spirit of the game (Tracked)
- Training maps who are helpful to develop specific / tactical skills (Tracked)
- The fun / modded maps (Untracked)

they are already not tracking at all :)
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 07, 2013, 07:49:27 AM
Yes BT tracking depends on the tour number set in tours.INI the fun maps were set to a tour that is not tracked by BT.
Title: Re: AA2.5 Assist v7.3
Post by: Saltuarius on Sunday, July 07, 2013, 07:52:06 AM
pw-servers should also be untracked
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 07, 2013, 08:12:37 AM
Perhaps a post on the official americas army forums apologizing for the mess we have allowed AA2 to get into and announcing we have cleaned it up by removing mods from honor servers?
Title: Re: AA2.5 Assist v7.3
Post by: Ak4fire on Sunday, July 07, 2013, 08:15:17 AM
I say make makes 2 pages under deploy in assist. 1 (Classic) that only show the old maps and no mods and 2 (MOD) their ppl can have other maps and mods. Both 1 and 2 is tracked. If you do that ppl that not want to play on a mod server only check on page 1 and ppl that want to play with mod and other maps look under page 2. With this solution you have save AA2 in future and all ppl is satisfied. Then you alse see where ppl want to play mod or not.
Title: Re: AA2.5 Assist v7.3
Post by: Ganja on Sunday, July 07, 2013, 08:21:12 AM
I liked mods alot, really, FP server was a good example of it, I always like to FC some guns because it makes the game more fun. It's not really unfair for one side or another in my opinion so it was fine. But still I think it's not bad for the mods, back to basics, people will get used to it I think, just be patient :) Good job Jonny and co
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Sunday, July 07, 2013, 09:03:35 AM
http://www.youtube.com/watch?v=zY1MVQeeStY :D

Yeah lol, we had a lot of fun with it, I remember it.

Charlie West Gaming Since '13

Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Sunday, July 07, 2013, 09:13:34 AM
Perhaps a post on the official americas army forums apologizing for the mess we have allowed AA2 to get into and announcing we have cleaned it up by removing mods from honor servers?
From a marketing perspective that is a very good idea, might also attract some players again. And even if it only attracts 5 die-hard players back, they might ask their old teammates also etc etc.
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Sunday, July 07, 2013, 09:14:23 AM
What about my CE ? Havent had one since 1 year, only since 7.3 Updated
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 07, 2013, 09:39:56 AM
Nothing has changed with regard to the armyops engine.
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Sunday, July 07, 2013, 10:29:48 AM
Dear jonny M i respect you way of thinking realy i am,
Thats way i am not fieling happy here whit people that don t respect our way of thinking,
thats a normal reaction i am human. (I wait for  jokes  about this Hooah ) quips forum alive!!!!
but i don t think that they are waiting for an excuse letter.
 

Perhaps a post on the official americas army forums apologizing for the mess we have allowed AA2 to get into and announcing we have cleaned it up by removing mods from honor servers?
Title: Re: AA2.5 Assist v7.3
Post by: Vanoke on Sunday, July 07, 2013, 11:15:18 AM
Dear jonny M i respect you way of thinking realy i am,
but i don t think that they are waiting for an excuse letter.
Title: Re: AA2.5 Assist v7.3
Post by: noobslayer on Sunday, July 07, 2013, 12:13:58 PM
totally ruined it all imo.
already less ppl playing atm
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Sunday, July 07, 2013, 12:26:15 PM
totally ruined it all imo.
already less ppl playing atm

Less but happier. It counts.
Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Sunday, July 07, 2013, 14:02:06 PM
totally ruined it all imo.
already less ppl playing atm
how many where playing before, according to you?
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Sunday, July 07, 2013, 14:04:52 PM
just give it a chance. go and play and have fun.
let's see what the furure brings.
for me it is ok.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 07, 2013, 14:12:21 PM
Thanks Spanky.... do you ever sleep?
I was sleeping when you wrote this. A fair bit of work that I do is generally at the computer and since discussions on this site are heating up, I enjoy watching and commenting on them :P

I've thanked jonnym for this 2.5 assist long time ago before this forum existed. Maybe (natescomp) or something like that.

In my opinion remarks the RED icon on server name should be deleted. Its kind like a warning ' Don't go there, its dangerous or bad places'. Be fair, no double standard.
http://hsc.natescomp.com :)
Good to see you around again mamerize. I agree with your point, perhaps the icon should just disappear rather than be turned to red.

totally ruined it all imo.
already less ppl playing atm
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Faao25.com%2Fstats%2Fnumplayers.php&hash=9192d0dcb59a46c28f290fe81de2cdc0)
Looks about the same to me.



Jonny, your idea for a post on the official AA forums is good. I'll pop over there in a sec and see if anyone else has done it, if not, I'll write up something nice and post it to BT too.
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 07, 2013, 14:45:34 PM
Well well 174 players, All playing on non-modded servers. We deserve some credit.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 07, 2013, 14:50:54 PM
Wait, that graph is wrong. Something's messed up with this site's cron jobs...
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Sunday, July 07, 2013, 15:05:50 PM
OMG 194 PLAYERS LMAO OMFG GJ GUYS LALALALALALAL FUCKING NOOB MODDED FANS SEE? LOLOLOL IM SO HAPPY:p
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 07, 2013, 15:16:17 PM
201 players, where all these people coming from? And playing clean non-modded too.
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 07, 2013, 15:17:47 PM
It's obviously a mistake. They all probably thought mods were enabled. Surely nobody likes playing without mods.
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Sunday, July 07, 2013, 15:20:01 PM
Whoever advertised has a big credit ^^ and both to assist admins:)
Title: Re: AA2.5 Assist v7.3
Post by: Bart! on Sunday, July 07, 2013, 15:40:27 PM
I can only say well done jonny and spanky, also very good to post it on tracker and aao forums. it might attract a few people and they might contact their friends again.
Title: Re: AA2.5 Assist v7.3
Post by: noobslayer on Sunday, July 07, 2013, 15:42:13 PM
OMG 194 PLAYERS LMAO OMFG GJ GUYS LALALALALALAL FUCKING NOOB MODDED FANS SEE? LOLOLOL IM SO HAPPY:p

Since your first post you've only been posting hate-related comments
Why don't you grow up? You're a fucking admin of IGC clan aswell damn..
Title: Re: AA2.5 Assist v7.3
Post by: Ganja on Sunday, July 07, 2013, 15:51:31 PM
There's a little bug on this site yes, anyway there are obviously more players, so I think it's a good job guys, sorry about all my bitching in the beginning :)
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Sunday, July 07, 2013, 15:51:44 PM
when im on the server i do my job:) this is community you can say what you think:) Anyways I am grown i was just over excited it happens we are humans.
Title: Re: AA2.5 Assist v7.3
Post by: [Majestic]tidididi on Sunday, July 07, 2013, 16:11:52 PM
For fuck sake, I've told about mods elimination around half year ago. No one wanted to listen me, now probably we could have ~350 players.
Title: Re: AA2.5 Assist v7.3
Post by: IGC Wolf^ on Sunday, July 07, 2013, 16:18:04 PM
For fuck sake, I've told about mods elimination around half year ago. No one wanted to listen me, now probably we could have ~350 players.


+100
Title: Re: AA2.5 Assist v7.3
Post by: pit-23 on Sunday, July 07, 2013, 16:46:38 PM
For fuck sake, I've told about mods elimination around half year ago. No one wanted to listen me, now probably we could have ~350 players.

:wanker: :wanker: :wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker::wanker: :wanker:
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 07, 2013, 17:00:51 PM
Feels good retorx, cradle the balls too.
Title: Re: AA2.5 Assist v7.3
Post by: HellFire on Sunday, July 07, 2013, 17:08:04 PM
Just thought i'd join the discussion and say thanks for the updates to assist  :D

Nearly 200 players online at the minute  :style:
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Sunday, July 07, 2013, 17:11:40 PM
Feels good retorx, cradle the balls too.

Pit trying to clone himself :D
Title: Re: AA2.5 Assist v7.3
Post by: shadi123 on Monday, July 08, 2013, 01:37:03 AM
hi guys i hve some problem i have half of all my servers are in x ping
<img style="-webkit-user-select: none; cursor: -webkit-zoom-in;" src="file:///C:/Users/Shaggy/Desktop/asd.png" width="787" height="443"> plz some one help i need my pings back :style: :style: :idea: :lock: :rtfm:
Title: Re: AA2.5 Assist v7.3
Post by: BiG_SerGiO on Tuesday, July 09, 2013, 01:03:17 AM
I'd like to request an exception for mapvote.u
It's majority player voting for servermaps when admin isn't on
Mapvote for when admins aren't online? We already have 118 servers,  do we really need the control to change someone else server to another map?
And the openslots mod is a mistake IMO, it changes the gameplay on most maps when only a few playing there. I would shut it down also...

pw-servers should also be untracked

True on that, also last week pretty sure it tracked with only 2 players on same server, that shouldn't happen either...
Title: Re: AA2.5 Assist v7.3
Post by: OICURMT2! on Wednesday, July 10, 2013, 06:59:58 AM
Mapvote for when admins aren't online? We already have 118 servers,  do we really need the control to change someone else server to another map?

You're thinking too North America / Europe Centric...

Australia has only 3 servers and pings to Europe and the USA are not good.  (Trivia: Perth is considered the most remote city in the world)

Having mapvote is a good / necessary way of keeping the servers in use.  A couple of people get on, change the map to something they want to play, word of mouth gets out and BAM! server has 10 people on it in no time...

As an admin for two open servers and one tournament server, I consider this a "god-send", as I don't have to be online or pbucon into the server to change the maps...  the obvious advantage being reduced PM's for this or that map.
Title: Re: AA2.5 Assist v7.3
Post by: [SWISS]Merlin on Wednesday, July 10, 2013, 08:46:42 AM
yes, it dosn't changes the game in any way. and it is really a very good option to have. and it is already implemented, well done and thanks for that!

openslots was in 2.8.5 a regular option. every admin can change it to on or off, so also not realy a problem. some maps can have open slots also without taking the game on the wrong side. some not like pipe..
and also already implemented, thanks a lot for that to!

again, a great release this was. now go for hunting cheaters and macro noobs. guess this is the realy problem now :)
Title: Re: AA2.5 Assist v7.3
Post by: zoxee on Wednesday, July 10, 2013, 09:35:48 AM
You're thinking too North America / Europe Centric...

Australia has only 3 servers and pings to Europe and the USA are not good.  (Trivia: Perth is considered the most remote city in the world)

Having mapvote is a good / necessary way of keeping the servers in use.  A couple of people get on, change the map to something they want to play, word of mouth gets out and BAM! server has 10 people on it in no time...

As an admin for two open servers and one tournament server, I consider this a "god-send", as I don't have to be online or pbucon into the server to change the maps...  the obvious advantage being reduced PM's for this or that map.

he's right, let's help our Australian friends i say.
They came here from so far away to die for us once,
they deserve it.
Title: Re: AA2.5 Assist v7.3
Post by: iNOOOB on Wednesday, July 10, 2013, 16:01:43 PM
Hi :D aa25 is very nice, but it would be more awesome if we could get some CO-OP maps - just incase nobody is playing and it is always fun to kill bots :D... Could some1 convert Interdiction or Snakeplain without tanks, javs, hummers ofcourse, anyways it would be nice. I know that bots can be created in 25 because theres that spanky ville offline map. --- Just a taught for next update :D
Title: Re: AA2.5 Assist v7.3
Post by: Koden on Wednesday, July 10, 2013, 17:13:17 PM
Hi :D aa25 is very nice, but it would be more awesome if we could get some CO-OP maps - just incase nobody is playing and it is always fun to kill bots :D... Could some1 convert Interdiction or Snakeplain without tanks, javs, hummers ofcourse, anyways it would be nice. I know that bots can be created in 25 because theres that spanky ville offline map. --- Just a taught for next update :D

AI from 2.5 is not really up to any task, and those maps from 2.8.5 can't be ported without taking off AI elements.
Title: Re: AA2.5 Assist v7.3
Post by: -PICATINNY on Thursday, July 11, 2013, 22:57:46 PM
You're thinking too North America / Europe Centric...

Australia has only 3 servers and pings to Europe and the USA are not good.  (Trivia: Perth is considered the most remote city in the world)

Having mapvote is a good / necessary way of keeping the servers in use.  A couple of people get on, change the map to something they want to play, word of mouth gets out and BAM! server has 10 people on it in no time...

As an admin for two open servers and one tournament server, I consider this a "god-send", as I don't have to be online or pbucon into the server to change the maps...  the obvious advantage being reduced PM's for this or that map.

Good call OIC, there is a pretty dedicated bunch of AU and NZ players!
Title: Re: AA2.5 Assist v7.3
Post by: JonnyM on Sunday, July 14, 2013, 02:27:14 AM
Update to 7.32...
This is nothing to get exited about, Just bug fixes, security improvement and performance improvements. All back end stuff that you won't see.
Title: Re: AA2.5 Assist v7.3
Post by: Rapture on Sunday, July 14, 2013, 02:29:44 AM
we was all excites that breakout was gonna be updated :/ lol. shoulda heard us on ts. lmao. thanks for the heads up, we was wondering what was fixed
Title: Re: AA2.5 Assist v7.3
Post by: Spanky on Sunday, July 14, 2013, 02:48:47 AM
we was all excites that breakout was gonna be updated :/ lol. shoulda heard us on ts. lmao. thanks for the heads up, we was wondering what was fixed

I've been too busy to make many changes to maps lately. The last bit of work I did was a week ago:

Code: [Select]
mAAp Breakout - Changed weapon sounds to be indoor, removed fog.
mAAp Pipeline - Changed surrounding trees to always display, regardless of detail level. Fixed alignments of minor objects.
Title: Re: AA2.5 Assist v7.32
Post by: OICURMT2! on Sunday, July 14, 2013, 04:05:54 AM
Yo JonnyM...

Where are the chat's recorded?  Server file, log file or separate chat file?

FYI: 2.8+ chats were recorded under the armyops/System/ChatLogs

OIC!
Title: Re: AA2.5 Assist v7.32
Post by: OICURMT2! on Sunday, July 14, 2013, 04:08:19 AM
Yo JonnyM...

Where are the chat's recorded?  Server file, log file or separate chat file?

FYI: 2.8+ chats were recorded under the armyops/System/ChatLogs

OIC!

Clarification... 2.8+ had a directory called ChatLogs where the chat log files were stored... (to the best of my recollection)
Title: Re: AA2.5 Assist v7.32
Post by: Possessed on Sunday, July 14, 2013, 04:18:34 AM
try this: armyops/System/pb/svss/CL*.htm
Title: Re: AA2.5 Assist v7.32
Post by: IGC Wolf^ on Sunday, July 14, 2013, 05:18:15 AM
great update:)
Title: Re: AA2.5 Assist v7.3
Post by: Ganja on Sunday, July 14, 2013, 05:25:39 AM
Update to 7.32...
This is nothing to get exited about, Just bug fixes, security improvement and performance improvements. All back end stuff that you won't see.

Updates are always great !! :)
Title: Re: AA2.5 Assist v7.32
Post by: R!$kX on Sunday, July 14, 2013, 09:39:33 AM
Nice, i can play again now, thank you Jonny
Title: Re: AA2.5 Assist v7.32
Post by: Rapture on Sunday, July 14, 2013, 13:16:21 PM
rgr that spanky. :D
Title: Re: AA2.5 Assist v7.32
Post by: JonnyM on Sunday, July 14, 2013, 13:32:13 PM
Its been a rough ride but 7.32 is stable now. If anyone still has problems download assist again from http://sourceforge.net/projects/aa25assist/files/Binaries/25Assist.zip/download
Title: Re: AA2.5 Assist v7.32
Post by: TheOne^ on Sunday, July 14, 2013, 19:14:55 PM
.... ??????

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww10.pic-upload.de%2F15.07.13%2Fkmmukb7u9jdv.jpg&hash=ca8052b250b540bc2e743d32cd8ae4cf) (http://www.pic-upload.de/view-20061159/Shot00000.jpg.html)

Please help!!!
Title: Re: AA2.5 Assist v7.32
Post by: Spanky on Sunday, July 14, 2013, 19:51:31 PM
To have a better chance of help, start your own thread.

This issue has been covered several times, check the news posts.
Title: Re: AA2.5 Assist v7.32
Post by: IGC Wolf^ on Sunday, July 14, 2013, 20:08:07 PM
redownload assist, disable antivirus

Delete all ur assist files