re-posting:
//my way:
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume ArmyOps.ini" IN 0 1 // in-game max is 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume *" IN 0 1 // in-game max is 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor ArmyOps.ini" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff ArmyOps.ini" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff *" INCLUDE 1
pb_sv_cvar "Engine.Pawn AmbientSoundScaling User.ini" INCLUDE "0.800000"
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE "0.800000"
pb_sv_cvar "Engine.AmbientSound AmbientVolume ArmyOps.ini" INCLUDE "0.25" //0.25 not 0.5
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE "0.25" //0.25 not 0.5
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels ArmyOps.ini" IN 32 128 // min 32 channels, max 128
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels *" IN 32 128 // min 32 channels, max 128
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset *" INCLUDE 0.000000
pb_sv_cvar "ALAudio.ALAudioSubsystem TimeBetweenHWUpdates ArmyOps.ini" INCLUDE 15
pb_sv_cvar "ALAudio.ALAudioSubsystem TimeBetweenHWUpdates *" INCLUDE 15
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset *" INCLUDE 0.000000
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset ArmyOps.ini" INCLUDE 0
pb_sv_cvar "ALAudio.ALAudioSubsystem DisablePitch *" INCLUDE True
pb_sv_cvar "ALAudio.ALAudioSubsystem DisablePitch ArmyOps.ini" INCLUDE True
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate *" IN 20 25
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate ArmyOps.ini" IN 20 25
pb_sv_cvar "IpDrv.TcpNetDriver MaxClientRate *" INCLUDE 10000
pb_sv_cvar "IpDrv.TcpNetDriver MaxClientRate ArmyOps.ini" INCLUDE 10000
pb_sv_cvar "IpDrv.TcpNetDriver SpawnPrioritySeconds *" INCLUDE 1
pb_sv_cvar "IpDrv.TcpNetDriver SpawnPrioritySeconds ArmyOps.ini" INCLUDE 1
pb_sv_cvar "IpDrv.TcpNetDriver SimLatency *" INCLUDE 0
pb_sv_cvar "IpDrv.TcpNetDriver SimLatency ArmyOps.ini" INCLUDE 0
pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias *" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias ArmyOps.ini" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias ArmyOps.ini" INCLUDE -0.5
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DetailTexMipBias *" IN 0 0.8
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DetailTexMipBias ArmyOps.ini" IN 0 0.8
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias ArmyOps.ini" INCLUDE -0.5
pb_sv_cvar "Engine.GameEngine UseSound *" INCLUDE True
pb_sv_cvar "Engine.GameEngine UseSound ArmyOps.ini" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD ArmyOps.ini" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD ArmyOps.ini" INCLUDE 0
something I wrote sometime ago, hardcore cheks lol, some arent rly needed, doenst check .ini's.
//CVARS//
pb_sv_cvar cl_punkbuster INCLUDE 1
//Local Map
pb_sv_cvar "URL Map *" INCLUDE Entry.aao
pb_sv_cvar "URL LocalMap *" INCLUDE Entry.aao
//Engine Classes
pb_sv_cvar "Engine.Engine AudioDevice *" INCLUDE ALAudio.ALAudioSubsystem
pb_sv_cvar "Engine.Engine NetworkDevice *" INCLUDE IpDrv.TcpNetDriver
pb_sv_cvar "Engine.Engine Console*" INCLUDE Engine.Console
pb_sv_cvar "Engine.Engine GUIController*" INCLUDE AGP_Interface.AAGUIController
pb_sv_cvar "Engine.Engine StreamPlayer*" INCLUDE Engine.StreamInteraction
pb_sv_cvar "Engine.Engine Language*" INCLUDE Int
pb_sv_cvar "Engine.Engine GameEngine*" INCLUDE Engine.GameEngine
pb_sv_cvar "Engine.Engine DefaultGame*" INCLUDE AGP_Gameplay.AGP_GameSinglePlayer
pb_sv_cvar "Engine.Engine DefaultServerGame *" INCLUDE AGP_Gameplay.AGP_GameTeamObjective
pb_sv_cvar "Engine.Engine Input *" INCLUDE Engine.Input
pb_sv_cvar "Engine.Engine Render *" INCLUDE Render.Render
pb_sv_cvar "Engine.Engine Canvas *" INCLUDE Engine.Canvas
//Game Engine
pb_sv_cvar "Engine.GameEngine UseSound*" INCLUDE True
pb_sv_cvar "Engine.GameEngine UseStaticMeshBatching*" INCLUDE True
pb_sv_cvar "Engine.GameEngine ColorHighDetailMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorSlowCollisionMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorNoCollisionMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorWorldTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine ColorPlayerAndWeaponTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine ColorInterfaceTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine MainMenuClass *" INCLUDE AGP_Interface.AAMainMenu
pb_sv_cvar "Engine.GameEngine ConnectingMenuClass *" INCLUDE AGP_Interface.AAServerLoading
pb_sv_cvar "Engine.GameEngine DisconnectMenuClass *" INCLUDE AGP_Interface.AADisconnectOptionPage
pb_sv_cvar "Engine.GameEngine LoadingClass *" INCLUDE AGP_Interface.AALevelLoading
//NET
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate *" IN 20 25
pb_sv_cvar "IpDrv.TcpConnection SpawnPrioritySeconds *" INCLUDE 1
//Render
pb_sv_cvar "D3DDrv.D3DRenderDevice Use16bit *" INCLUDE False
pb_sv_cvar "D3DDrv.D3DRenderDevice Use16bitTextures *" INCLUDE False
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice Use16bit *" INCLUDE False
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice Use16bitTextures *" INCLUDE False
//Window Clients
pb_sv_cvar "WinDrv.WindowsClient Coronas*" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient TextureDetailInterface*" INCLUDE Normal
pb_sv_cvar "WinDrv.WindowsClient ScaleHUDX *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient WeatherEffects *" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient Bloom *" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient Brightness *" IN 0 1
pb_sv_cvar "WinDrv.WindowsClient Contrast *" IN 0 1
pb_sv_cvar "WinDrv.WindowsClient Gamma *" IN 0 1.5
pb_sv_cvar "SDLDrv.SDLClient Coronas*" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient TextureDetailInterface*" INCLUDE Normal
pb_sv_cvar "SDLDrv.SDLClient WeatherEffects *" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient Bloom *" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient Brightness *" IN 0 1
pb_sv_cvar "SDLDrv.SDLClient Contrast *" IN 0 1
pb_sv_cvar "SDLDrv.SDLClient Gamma *" IN 0 1.5
//audio
pb_sv_cvar "ALAudio.ALAudioSubsystem SoundVolume *" IN 0 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem AmbientVolume *" INCLUDE 0.5
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels *" IN 32 128
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE 0.25
//Player Cheks
pb_sv_cvar "Engine.Controller Handedness *" INCLUDE 1
pb_sv_cvar "Engine.PlayerController EnemyTurnSpeed *" INCLUDE 45000
pb_sv_cvar "Engine.PlayerController ScreenFlashScaling *" INCLUDE 1
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE 0.8
pb_sv_cvar "Engine.Pawn Bob *" INCLUDE 0.6
pb_sv_cvar "Engine.Player ConfiguredInternetSpeed *" IN 2700 10000
pb_sv_cvar "Engine.Player ConfiguredInternetSpeed *" EXCLUDE 9001
pb_sv_cvar "Engine.HUD CrossHairColor *" INCLUDE (B=255,G=255,R=255,A=255)
pb_sv_cvar "AGP.HumanController EnemyTurnSpeed *" INCLUDE 45000
pb_sv_cvar "AGP.HumanController ScopeDetail *" SCOPEDETAIL_Normal
//No Eobj
pb_sv_cvar "WindowPositions EditObj *" EXCLUDE X