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Author Topic: Rolloff Filter and Ambient Sound Thresholds --  (Read 14203 times)

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Offline WORLDCHANCELLOR

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Rolloff Filter and Ambient Sound Thresholds --
« on: Sunday, July 08, 2012, 06:39:27 AM »
2.5, I believe, is one of the antecedent versions in which we can exploit the malleability of AA's sound. In later versions, though, this functionality and flexibility was removed. Right now, many people are aware of these sound-exploiting capacities and are likely using them to their advantage, since it has not yet been 'outlawed.' I'm curious about whether the folks using these ini modifications will simply be cvar'ed -- which means they are warned prior to a formal kick/ban -- or if they will be instantly banned, as soon as it detects these settings.

****And to those individuals using these exploits: What's the point of pwnaging with those advantages when, after you can't use them anymore, you will be remarkably terrible? It kind of works against you, ultimately. :-/

Offline Killing

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #1 on: Sunday, July 08, 2012, 06:50:54 AM »
The weird ini modifications to the sound are already cvared.
Part of the problem can be fixed with hackhunter to detect some console commands and the other part can not be fixed because it is related with hardware or OS tweaks.

Offline k!cker

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #2 on: Sunday, July 08, 2012, 11:43:04 AM »
The weird ini modifications to the sound are already cvared.
Part of the problem can be fixed with hackhunter to detect some console commands and the other part can not be fixed because it is related with hardware or OS tweaks.

You clearly don't know what we are talking about. The RollOff and Ambient sound lines in the INI can be changed without being kicked for cvars. I know a few people who use it already and can hear everything.

Offline BiG_SerGiO

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #3 on: Sunday, July 08, 2012, 12:26:57 PM »
Quote
pb_sv_cvar "ALAudio.ALAudioSubsystem AmbientVolume ArmyOps.ini" IN 0.5
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume ArmyOps.ini" IN 0.0 2.0
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor ArmyOps.ini" IN 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff ArmyOps.ini" IN 1.0
pb_sv_cvar "Engine.Pawn AmbientSoundScaling User.ini" INCLUDE "0.800000"
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE "0.800000"
pb_sv_cvar "Engine.AmbientSound AmbientVolume ArmyOps.ini" INCLUDE "0.5"
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE "0.5"

Should be updated very soon... But there are things stranger out there...
Quote
med!noofy | Alien file found in System folder, Deleted: dsound.dll Len:65
;)
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #4 on: Sunday, July 08, 2012, 13:12:08 PM »
dsound.dll is create alchemy or w/e its called. Me and nate tested it - it doesn't do shit for AA anyways.

Offline BiG_SerGiO

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #5 on: Sunday, July 08, 2012, 13:22:04 PM »
Well i have a XFI Platinum and Alchemy installed and never got that kick :)
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #6 on: Sunday, July 08, 2012, 13:39:10 PM »
you need to setup alchemy to run with aa - its the creator of dsound.dll - its for games with EAX but AA EAX support was never any good. Alchemy doesn't really make a difference, theres better mods you can do with openAL within the system folder on the OS

Offline Killing

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #7 on: Sunday, July 08, 2012, 13:52:40 PM »
You clearly don't know what we are talking about. The RollOff and Ambient sound lines in the INI can be changed without being kicked for cvars. I know a few people who use it already and can hear everything.
I cleary know what are you talking about.
On my times of server owner I made 1 file with some cvars related with sound (the cvars mencioned by sergio too)...And that cvars were not on the "private" aci scripts.
   I only didn't suppose that it wasn't already implemented here.
« Last Edit: Sunday, July 08, 2012, 14:02:51 PM by Killing »

Offline WORLDCHANCELLOR

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #8 on: Monday, July 09, 2012, 00:52:55 AM »
Should be updated very soon... But there are things stranger out there... ;)

HA! Even if that was some type of real sound hack, I can't hear jack shi* in this version of AA, not to mention the OpenAL problem that Whiz is not around to fix for me! :-(!!!! HELP ME!!!

Offline WORLDCHANCELLOR

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #9 on: Monday, July 09, 2012, 00:55:04 AM »
Should be updated very soon... But there are things stranger out there... ;)

Wait a second; they "deleted" the file from my directory!? WOW, then maybe I never got a chance to see if it even works! It didn't tell me that it removed it, and I didn't get kicked for it -- or anything, for that matter -- either.

Offline BiG_SerGiO

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #10 on: Monday, July 09, 2012, 01:04:44 AM »
Alchemy creates the file each time you open the game, Assist deletes it after when it detects it.
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline WORLDCHANCELLOR

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #11 on: Monday, July 09, 2012, 11:46:08 AM »
Ah, I see. Grrr, then it doesn't do crap....  :banned:

Offline Possessed

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #12 on: Monday, July 09, 2012, 14:28:08 PM »
CAN SOMEONE PM'me THOSE MAGIC SOUND TWEAKS/COMMANDS?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #13 on: Monday, July 09, 2012, 14:30:17 PM »
there is none. just look at the cvars big posted.

Jared

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Re: Rolloff Filter and Ambient Sound Thresholds --
« Reply #14 on: Monday, July 09, 2012, 14:39:05 PM »
yep those are them.

 

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