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Author Topic: About flash grenade power and lasting effect.  (Read 10297 times)

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Offline dapand

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Re: About flash grenade power and lasting effect.
« Reply #45 on: Wednesday, December 05, 2012, 08:58:19 AM »
If you can't kill the player in the time it takes for them to pull out a flash you deserve to lose that fight.

k ^_^ ...
@_@

Offline Bart!

Re: About flash grenade power and lasting effect.
« Reply #46 on: Wednesday, December 05, 2012, 09:46:19 AM »
Im going to flashcamp :)

Offline butters

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Re: About flash grenade power and lasting effect.
« Reply #47 on: Wednesday, December 05, 2012, 10:04:39 AM »
Wow just saw this thread
Flashes are ABSOLUTELY ridiculous and redundant , please for the love of jesus baptizing CHRIST reduce the flash time.
Or if you can't , or don't have the source code of AA (which you probably don't) try to make some mAAp's that are the same but with reduced flash time???
I mean ... damn... it killed collapsed tunnel , i'm sick of playing that map and i LOVED it!!!
DO SOMETHING PLEASEEE

Offline BiG_SerGiO

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Re: About flash grenade power and lasting effect.
« Reply #48 on: Wednesday, December 05, 2012, 11:50:32 AM »
Reduce Flash's time / Remove fast swap / Remove no ambient sound exploits / Remove no recoil exploits.... Yeahhh, remove all of those, oh wait, don't those interfere with the competitive gaming also? Or are you guys asking about flash's only because it's the only you can't somehow exploit it?
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

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Offline [Majestic]tidididi

Re: About flash grenade power and lasting effect.
« Reply #49 on: Wednesday, December 05, 2012, 11:58:07 AM »
Or are you guys asking about flash's only because it's the only you can't somehow exploit it?

Hahahahaha. Good one.

Offline iCaz

Re: About flash grenade power and lasting effect.
« Reply #50 on: Wednesday, December 05, 2012, 16:08:01 PM »
Flashes take way too long in 2.5!

Offline iCaz

Re: About flash grenade power and lasting effect.
« Reply #51 on: Wednesday, December 05, 2012, 16:10:38 PM »
I think some people are missing the point how reducing the effect of flashes would benefit the game play which would benefit in getting more players to play AA25.
To get this game back on track you would need a good competitive scene in my opinion. On some maps the length of the flashes benefits one team most, such as collapsed tunnel where assault has a big advantages because of the duration of the flashes.

Not only the competitive but also the public scene would benefit from the reduction of the duration. Just think about people who play different games such as CoD. When  they play AA the would get annoyed by the flashes which will make them not enjoying the game and won't play AA anymore.

To sum things up, look at the big picture and you will realize that the duration of the flashes is ridiculous. In 2.8.5 it was much better which improved the game play.
x2!

Offline dapand

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Re: About flash grenade power and lasting effect.
« Reply #52 on: Wednesday, December 05, 2012, 17:56:19 PM »
Reduce Flash's time / Remove fast swap / Remove no ambient sound exploits / Remove no recoil exploits.... Yeahhh, remove all of those, oh wait, don't those interfere with the competitive gaming also? Or are you guys asking about flash's only because it's the only you can't somehow exploit it?

Well if you could get a way to stop people from having No Fog, many people would be grateful ^^
Other than that I don't care, fast swap is really interesting for competition as it adds more fast paced rythm to this somehow "slow" game - flashes clearly don't ^^
@_@

Offline Alex

Re: About flash grenade power and lasting effect.
« Reply #53 on: Wednesday, December 05, 2012, 21:38:53 PM »
Wow just saw this thread
Flashes are ABSOLUTELY ridiculous and redundant , please for the love of jesus baptizing CHRIST reduce the flash time.
Or if you can't , or don't have the source code of AA (which you probably don't) try to make some mAAp's that are the same but with reduced flash time???
I mean ... damn... it killed collapsed tunnel , i'm sick of playing that map and i LOVED it!!!
DO SOMETHING PLEASEEE
Why would you think that flash duration can be controlled in a map editor? As far as I know it can't. We could remove flash grenades from all the maps but that won't happen.

Offline Spanky

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Re: About flash grenade power and lasting effect.
« Reply #54 on: Wednesday, December 05, 2012, 21:40:20 PM »
Why would you think that flash duration can be controlled in a map editor? As far as I know it can't.

You're right. It's a hard-coded variable. It could be changed with a mod but like I said earlier, more uscript code = more bloat & less performance in the long run.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: About flash grenade power and lasting effect.
« Reply #55 on: Wednesday, December 05, 2012, 22:26:33 PM »
You're right. It's a hard-coded variable. It could be changed with a mod but like I said earlier, more uscript code = more bloat & less performance in the long run.
Hey Spanky, think of the old 2.3 days, theres a thing that can do the trick without uscript :)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: About flash grenade power and lasting effect.
« Reply #56 on: Wednesday, December 05, 2012, 22:29:23 PM »
Hey Spanky, think of the old 2.3 days, theres a thing that can do the trick without uscript :)

setfire? bind 6 grenademine? ubots? adminset?

That's pretty much all I remember from 2.3.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: About flash grenade power and lasting effect.
« Reply #57 on: Wednesday, December 05, 2012, 22:31:33 PM »
setfire? bind 6 grenademine? ubots? adminset?

That's pretty much all I remember from 2.3.
AAOM, you had it on downloads section in the old HsC, for respawn etc etc
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: About flash grenade power and lasting effect.
« Reply #58 on: Wednesday, December 05, 2012, 23:40:45 PM »
AAOM, you had it on downloads section in the old HsC, for respawn etc etc

Making the change isn't the issue, that is rather easy, it just changing 4 bytes in a specific file at a a special byte offset in the file(I dont reveal what file and byteoffset for natural causes)(I'll pm you the details Possessed)

I think the question is if the changeshould be made.

To that I can only say, I dont care....

« Last Edit: Wednesday, December 05, 2012, 23:55:34 PM by ELiZ »

Offline Ganja

Re: About flash grenade power and lasting effect.
« Reply #59 on: Thursday, December 06, 2012, 01:58:59 AM »
Making the change isn't the issue, that is rather easy, it just changing 4 bytes in a specific file at a a special byte offset in the file(I dont reveal what file and byteoffset for natural causes)(I'll pm you the details Possessed)

I think the question is if the changeshould be made.

To that I can only say, I dont care....

Flashes are not really impostant on bridge, ofourse you don't care :D

 

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