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Author Topic: About flash grenade power and lasting effect.  (Read 10294 times)

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Offline ELiZ

Re: About flash grenade power and lasting effect.
« Reply #60 on: Thursday, December 06, 2012, 02:12:42 AM »
Flashes are not really impostant on bridge, ofourse you don't care :D

Guilty as charged.....
It is in one area playing as assault flashes comes in handy, and that killing those pesky  tower rats....

TheBlackGinger

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Re: About flash grenade power and lasting effect.
« Reply #61 on: Thursday, December 06, 2012, 18:19:50 PM »
Making the change isn't the issue, that is rather easy, it just changing 4 bytes in a specific file at a a special byte offset in the file(I dont reveal what file and byteoffset for natural causes)(I'll pm you the details Possessed)

I think the question is if the changeshould be made.

To that I can only say, I dont care....

lol...byte-patching  :?

Offline marten77

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Re: About flash grenade power and lasting effect.
« Reply #62 on: Thursday, December 06, 2012, 19:40:40 PM »
lol...byte-patching  :?

Srsly guys alot of players are complaining about the duration of flashes.Ct is unplayable cus of this on scrims now...

Offline Spanky

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Re: About flash grenade power and lasting effect.
« Reply #63 on: Thursday, December 06, 2012, 19:50:19 PM »
IMO, the best way to handle this is to make the stuns less powerful outside and more powerful inside. Also instead of fading to a black screen, it should be white. It would also be cool to have a shake effect for a few seconds longer than the stun effect is. Course, I'm just aiming for realism here.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: About flash grenade power and lasting effect.
« Reply #64 on: Thursday, December 06, 2012, 20:01:28 PM »
IMO, the best way to handle this is to make the stuns less powerful outside and more powerful inside. Also instead of fading to a black screen, it should be white. It would also be cool to have a shake effect for a few seconds longer than the stun effect is. Course, I'm just aiming for realism here.
I dont think theres a way to make more or less powerfull insite/outside, texture can be changed, but that shake thing wil require some uscript :)

and stop playing BF.

-
the only thing that changed directly in flash was the effect duration, no other variable was changed.
the blackscreen disappear within 10~ seconds but the annoying sound stay ~25 seconds after the flash explosion. (with effect duration of 20, the sound stays for arounds 35 seconds!)
« Last Edit: Thursday, December 06, 2012, 20:08:36 PM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: About flash grenade power and lasting effect.
« Reply #65 on: Thursday, December 06, 2012, 21:15:37 PM »
I dont think theres a way to make more or less powerfull insite/outside

If UScript was used (I'm not condoning it) then you can tie into ZoneInfo's bIndoorZone to determine what effects to apply. The same way gun sounds are handled.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: About flash grenade power and lasting effect.
« Reply #66 on: Thursday, December 06, 2012, 21:53:09 PM »
If UScript was used (I'm not condoning it) then you can tie into ZoneInfo's bIndoorZone to determine what effects to apply. The same way gun sounds are handled.
I can be wrong but what determines the flash effect is the distance from the explosion not if you are inside / ouside a building w/e.
Quote
Upon detonation, it emits an intensely loud "bang" of 170?180 decibels and a blinding flash of more than one million candela within five feet of initiation, sufficient to cause immediate (but temporary) flash blindness, deafness, tinnitus, and inner ear disturbance.
ya it's supposed to be used "during building and room clearing operations, when the presence of noncombatants is likely or expected and the assault element is attempting to achieve surprise."
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: About flash grenade power and lasting effect.
« Reply #67 on: Thursday, December 06, 2012, 22:45:01 PM »
I can be wrong but what determines the flash effect is the distance from the explosion not if you are inside / ouside a building w/e.

Yea but you could stop the flashbang, notify the mod of the action, have the mod check the ZoneInfo and then the mod initiates the proper flashbang effect.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ^^UnDiSpUtEd^^

Re: About flash grenade power and lasting effect.
« Reply #68 on: Friday, December 07, 2012, 07:43:49 AM »
agree in changing flash duration

Offline Alex

Re: About flash grenade power and lasting effect.
« Reply #69 on: Friday, December 07, 2012, 14:31:25 PM »
Yea but you could stop the flashbang, notify the mod of the action, have the mod check the ZoneInfo and then the mod initiates the proper flashbang effect.
Wouldn't that create some sort of delay?

Offline Spanky

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Re: About flash grenade power and lasting effect.
« Reply #70 on: Friday, December 07, 2012, 14:50:37 PM »
Wouldn't that create some sort of delay?

A task as simple as that on a modern processor, you wouldn't even notice it. Also, I'm just talking out loud about a neat idea which will probably never get implemented.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline marten77

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Re: About flash grenade power and lasting effect.
« Reply #71 on: Friday, December 07, 2012, 19:24:42 PM »
Srsly these flashes are getting annoying when im flashed the whole fucking round

Offline Koden

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Re: About flash grenade power and lasting effect.
« Reply #72 on: Friday, December 07, 2012, 20:06:17 PM »
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.

Offline Alex

Re: About flash grenade power and lasting effect.
« Reply #73 on: Friday, December 07, 2012, 22:26:04 PM »
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.
People like to bitch. That's pretty much the only reason.

Offline marten77

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Re: About flash grenade power and lasting effect.
« Reply #74 on: Saturday, December 08, 2012, 03:31:19 AM »
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.

It was an issue back then already thats why the flashes got changed

 

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