AAO25.com

America's Army => General Chat => Topic started by: marten77 on Saturday, December 01, 2012, 12:32:48 PM

Title: About flash grenade power and lasting effect.
Post by: marten77 on Saturday, December 01, 2012, 12:32:48 PM
update will be released but we just started to work on it, but expect something good.

Please fix the ******* flashes
Title: Re: Re: Future of AAO25.com
Post by: Alex on Saturday, December 01, 2012, 13:33:40 PM
Please fix the fucking flashes
Fix? They're not broken. They work as they should.
Title: Re: Re: Future of AAO25.com
Post by: Possessed on Saturday, December 01, 2012, 13:38:39 PM
Fix? They're not broken. They work as they should.
yup, and if anyone else can give feed back to us about the flash time..

requirements:
throw a flashbang on your face and tell us.

Quote from: Wikipedia
The M84 also known as a flashbang or stun grenade is the currently issued stun grenade of the United States Army. Upon detonation, it emits an intensely loud "bang" of 170?180 decibels and a blinding flash of more than one million candela within five feet of initiation, sufficient to cause immediate (but temporary) flash blindness, deafness, tinnitus, and inner ear disturbance. Exposed personnel experience disorientation, confusion and loss of coordination and balance. The M84 is classified as a Less-lethal weapon.
Title: Re: Re: Future of AAO25.com
Post by: dapand on Saturday, December 01, 2012, 14:15:08 PM
Flashbangs will always be irritating but in this version they are way too overpowered, nerf them ! :P
The time you remain blind is ridiculous...
Title: Re: Re: Future of AAO25.com
Post by: Possessed on Saturday, December 01, 2012, 14:21:36 PM
Flashbangs will always be irritating but in this version they are way too overpowered, nerf them ! :P
The time you remain blind is ridiculous...
almost 20 seconds if I remember, 15 on 2.8.5.0
Title: Re: Re: Future of AAO25.com
Post by: dapand on Saturday, December 01, 2012, 16:07:53 PM
In 2.8.5 you could turn around to decrease its effects - not like in CS... but still, that was way better.
Title: Re: Re: Future of AAO25.com
Post by: Bart! on Saturday, December 01, 2012, 17:49:22 PM
yup, and if anyone else can give feed back to us about the flash time..

requirements:
throw a flashbang on your face and tell us.
shoot a bullet in someones  shoulder and show me how he can still aim like here.

It's still a game, flashes are too strong in te current version, dev's admitted it by nerfing them later on and current AA devs actually admitted also they where too strong.
Title: Re: Re: Future of AAO25.com
Post by: [Majestic]tidididi on Saturday, December 01, 2012, 18:09:23 PM
Flashes are too strong, but in 2.8.5 flash outiside was a huge bullshit.

10 second flash is enough inside, 5 second flash outside. But don't fuck it up please.
Title: Re: Re: Future of AAO25.com
Post by: Spanky on Saturday, December 01, 2012, 19:11:04 PM
Yes, yes, let's work on tweaking the flashes since all of us have so much combat experience and have used these many times. This will surely make 2.5 the best it could possibly be.
Title: Re: Re: Future of AAO25.com
Post by: MothaGoosE on Saturday, December 01, 2012, 20:39:58 PM
Yes, yes, let's work on tweaking the flashes since all of us have so much combat experience and have used these many times. This will surely make 2.5 the best it could possibly be.

I agree. The last thing we need is tweaked game mechanics.
Title: Re: Re: Future of AAO25.com
Post by: Possessed on Saturday, December 01, 2012, 21:04:00 PM
and if we change flash, ppl will come with more and more to change :(
Title: Re: Re: Future of AAO25.com
Post by: krIz+ on Saturday, December 01, 2012, 23:30:36 PM
It's still a game, flashes are too strong in te current version, dev's admitted it by nerfing them later on and current AA devs actually admitted also they where too strong.
+1
Title: Re: Re: Future of AAO25.com
Post by: Alex on Saturday, December 01, 2012, 23:34:25 PM
shoot a bullet in someones  shoulder and show me how he can still aim like here.

It's still a game, flashes are too strong in te current version, dev's admitted it by nerfing them later on and current AA devs actually admitted also they where too strong.
They nerfed them to the point where they were useless, which was stupid. There is no need to mess with the flashes. They work fine and have always worked fine. I'm not sure if they're even legally allowed to edit the game seeing as they didn't develop it.
Title: Re: Re: Future of AAO25.com
Post by: Spanky on Sunday, December 02, 2012, 00:00:20 AM
They nerfed them to the point where they were useless, which was stupid. There is no need to mess with the flashes. They work fine and have always worked fine. I'm not sure if they're even legally allowed to edit the game seeing as they didn't develop it.

A mod could change it but more UScript = more bloat and slower game. Only the old devs have the source and chances are really good that it won't be released.

Flashes won't be changed, there's too many things going against it.
Title: Re: Re: Future of AAO25.com
Post by: dapand on Sunday, December 02, 2012, 07:16:52 AM
Flashes never got useless... As Tidi said, they were kinda bugged outside (sometimes you would get flashed 1 sec^^), but it was still way better than 2.5 flashes. If it's possible, just do it ^^
Title: Re: Re: Future of AAO25.com
Post by: teddy_grizzly_bear on Sunday, December 02, 2012, 08:05:15 AM
In 2.8.5 you could turn around to decrease its effects - not like in CS... but still, that was way better.
You can also turn around to decrease flash effects in 2.5, believe me.
Flashes never got useless... As Tidi said, they were kinda bugged outside (sometimes you would get flashed 1 sec^^), but it was still way better than 2.5 flashes. If it's possible, just do it ^^
In 2.8.5 if you were outside you could cook a flash off in your hand while leaning and not be flashed.
Title: Re: Re: Future of AAO25.com
Post by: MothaGoosE on Sunday, December 02, 2012, 08:05:29 AM
Flashes never got useless... As Tidi said, they were kinda bugged outside (sometimes you would get flashed 1 sec^^), but it was still way better than 2.5 flashes. If it's possible, just do it ^^

I understand that this change is something you want, but I'm pretty sure "A few of us want this, so change it and fuck what anyone else thinks" isn't an effective argument. Additionally, if the change was made, certain other people would push for it to be undone. There really is no point, and that means you're asking for the devs to put in a lot of work for precisely nothing. You need to look at the broader picture, not just what you want.
Title: Re: About flash grenade power and lasting effect.
Post by: @xe on Sunday, December 02, 2012, 10:32:50 AM
Yeah i know a lot of players would drop in frag rate if this was changed, they can't fight one on one they throw flashes as the first line of attack.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Sunday, December 02, 2012, 10:44:12 AM
2.8.5.0
pb_sv_cvar "Throw_M84_Stun _fDamageRadius *" IN 1000.000000
pb_sv_cvar "Throw_M84_Stun _fKillRadius *" IN 150.000000
pb_sv_cvar "Throw_M84_Stun _fEffectDuration *" IN 12.000000
pb_sv_cvar "Throw_M84_Stun _fMaxAudIntensity *" IN 1.000000
pb_sv_cvar "Throw_M84_Stun _fMaxVisIntensity *" IN 1.000000
pb_sv_cvar "Throw_M84_Stun cExplosionEmitter *" include "Class'AGP_Effects.em_bt_flashbang'"

2.5
pb_sv_cvar "Throw_M84_Stun _fDamageRadius *" IN 1000.000000
pb_sv_cvar "Throw_M84_Stun _fKillRadius *" IN 150.000000
pb_sv_cvar "Throw_M84_Stun _fEffectDuration *" IN 20.000000
pb_sv_cvar "Throw_M84_Stun _fMaxAudIntensity *" IN 1.000000
pb_sv_cvar "Throw_M84_Stun _fMaxVisIntensity *" IN 1.000000
pb_sv_cvar "Throw_M84_Stun cExplosionEmitter *" include "Class'AGP_Effects.em_bt_flashbang'"

nothing else changes, only the effect duration, wich is 8 seconds(?) longer in 2.5.
Title: Re: About flash grenade power and lasting effect.
Post by: JunK on Sunday, December 02, 2012, 12:41:38 PM
Yeah i know a lot of players would drop in frag rate if this was changed, they can't fight one on one they throw flashes as the first line of attack.

That's right!
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Sunday, December 02, 2012, 14:23:46 PM
People will always find something to bitch about.
Title: Re: About flash grenade power and lasting effect.
Post by: MothaGoosE on Sunday, December 02, 2012, 18:10:30 PM
That's right!

Flashes exist to help soldiers clear rooms more safely. You have flashes too.
Title: Re: About flash grenade power and lasting effect.
Post by: teddy_grizzly_bear on Monday, December 03, 2012, 01:52:35 AM
Flashes exist to help soldiers clear rooms more safely. You have flashes too.
I agree. It's not like people who get flashed don't have flashes, everyone has them so IMHO it's equal that way.
Whether the effects should be longer or shorter, I don't know, but saying people who flash you are bad players is just odd...
Title: Re: About flash grenade power and lasting effect.
Post by: dapand on Monday, December 03, 2012, 04:06:39 AM
I'm not being selfish lol, I'm pretty sure a lot of people would agree to reduce the flash effect. If we did a poll we could see it - since devs don't seem willing to do it, I guess there's no point talking about it then :O
Title: Re: About flash grenade power and lasting effect.
Post by: Revelinio on Monday, December 03, 2012, 10:23:07 AM
I think some people are missing the point how reducing the effect of flashes would benefit the game play which would benefit in getting more players to play AA25.
To get this game back on track you would need a good competitive scene in my opinion. On some maps the length of the flashes benefits one team most, such as collapsed tunnel where assault has a big advantages because of the duration of the flashes.

Not only the competitive but also the public scene would benefit from the reduction of the duration. Just think about people who play different games such as CoD. When  they play AA the would get annoyed by the flashes which will make them not enjoying the game and won't play AA anymore.

To sum things up, look at the big picture and you will realize that the duration of the flashes is ridiculous. In 2.8.5 it was much better which improved the game play. 
Title: Re: About flash grenade power and lasting effect.
Post by: Koden on Monday, December 03, 2012, 12:56:10 PM
I think some people are missing the point how reducing the effect of flashes would benefit the game play which would benefit in getting more players to play AA25.
To get this game back on track you would need a good competitive scene in my opinion. On some maps the length of the flashes benefits one team most, such as collapsed tunnel where assault has a big advantages because of the duration of the flashes.

Not only the competitive but also the public scene would benefit from the reduction of the duration. Just think about people who play different games such as CoD. When  they play AA the would get annoyed by the flashes which will make them not enjoying the game and won't play AA anymore.

To sum things up, look at the big picture and you will realize that the duration of the flashes is ridiculous. In 2.8.5 it was much better which improved the game play.

America's Army != Call of Duty

I actually play(ed) many other games than America's Army and the last thing i am concerned about are flashes. The things i am mostly concerned for are attitude and teamwork, period. So if i get to play with or against people who just throw flashes around without providing teamwork, i don't get concerned by flashes, but by how people play...

Sometimes I feel like the people in this community are only saying:

https://www.youtube.com/watch?v=KMU0tzLwhbE

Except instead of saying "developers" they're saying "competitive".

yeap :) precisely
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Monday, December 03, 2012, 13:29:29 PM
Sometimes I feel like the people in this community are only saying:

https://www.youtube.com/watch?v=KMU0tzLwhbE

Except instead of saying "developers" they're saying "competitive".
Title: Re: About flash grenade power and lasting effect.
Post by: Revelinio on Monday, December 03, 2012, 15:20:39 PM
just face it without an proper competitive scene a game like this will never get interesting to be played.
Title: Re: About flash grenade power and lasting effect.
Post by: Darkjello769 on Monday, December 03, 2012, 15:22:57 PM
Just needs lots of advertising. The fact that the game mechanics or guwd and its free.... it would be picked up yet again
Title: Re: About flash grenade power and lasting effect.
Post by: teddy_grizzly_bear on Monday, December 03, 2012, 16:48:51 PM
Flashed work longer in this game than in other games, but gameplay is faster in other games' other areas as well. AA is just a different kind of game and I would hope most of us are here because of that (otherwise we'd all be playing COD or whatever). AA was built to be a bit slower and that's fine IMO. IMO it promotes teamwork: if you get flashed, good teamwork could save your life in this game.

Just what I think.
Title: Re: About flash grenade power and lasting effect.
Post by: Shibby on Monday, December 03, 2012, 18:19:23 PM
just face it without an proper competitive scene a game like this will never get interesting to be played.
Yes, and reducing the effect of flashes will make an influx of thousands new players. :D

I play AA since 2004 because AA is what it is. I think if someone prefer to play games such as COD, CS, BF or Quake, it will play COD, CS, BF or Quake even when we reduce the effect of flashes.
Title: Re: About flash grenade power and lasting effect.
Post by: MothaGoosE on Monday, December 03, 2012, 19:46:06 PM
Yes, and reducing the effect of flashes will make an influx of thousands new players.

Why is that? I fail to see why your opinion should be superior.

To put it simply: The reason for the flashbang duration change has not been demonstrated to be anything more than opinion. There are also those who have an opposing opinion. However, my position in this argument is simple: unless it is demonstrably clear that almost everyone here is in favor of this change, it is not worth the effort because, while certain people who share your opinion would be happy with the change, others would not.

This would result in fighting amongst players all over the forum, which is exactly what the admins are trying to avoid. There is no way you can prove that shortening the flash duration would bring a considerable amount of players to the game, and the same would be true if the scenario was opposite and people wanted to increase the duration because they felt it was too short. It's not about people's opinion, it's about making a risky change to a game mechanic that works just fine. The evidence for that is that a decent amount of people still play this game.

Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Monday, December 03, 2012, 21:27:07 PM
Why is that? I fail to see why your opinion should be superior.

To put it simply: The reason for the flashbang duration change has not been demonstrated to be anything more than opinion. There are also those who have an opposing opinion. However, my position in this argument is simple: unless it is demonstrably clear that almost everyone here is in favor of this change, it is not worth the effort because, while certain people who share your opinion would be happy with the change, others would not.

This would result in fighting amongst players all over the forum, which is exactly what the admins are trying to avoid. There is no way you can prove that shortening the flash duration would bring a considerable amount of players to the game, and the same would be true if the scenario was opposite and people wanted to increase the duration because they felt it was too short. It's not about people's opinion, it's about making a risky change to a game mechanic that works just fine. The evidence for that is that a decent amount of people still play this game.
I'm 80% sure he was being sarcastic.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Monday, December 03, 2012, 21:32:52 PM
I think if someone prefer to play games such as COD, CS, BF or Quake, it will play COD, CS, BF or Quake even when we reduce the effect of flashes.
+ 1
would be cool if we can introduce some kind of poll in assist client, so we can gather it from the majority of players :)
Title: Re: Re: Future of AAO25.com
Post by: Mixk on Monday, December 03, 2012, 23:26:47 PM
Fix? They're not broken. They work as they should.

Uh yes and no to that statement. I have been flashed towards the end of the round at least twice I can remember and the black screen and noise lasted through the end of that round and I was spawning in next round when the two stopped. Now thats a little over doing it as this is a game and not real life.
Title: Re: About flash grenade power and lasting effect.
Post by: marten77 on Tuesday, December 04, 2012, 05:31:19 AM
Flashes are too overpowered.Why did AA devs decreased the duration then in the next versions?Put it to 12 sec like in 2.8.5 and were all good because it is pretty annoying to be flashed the whole round
Title: Re: About flash grenade power and lasting effect.
Post by: [Majestic]tidididi on Tuesday, December 04, 2012, 05:42:18 AM
because it is pretty annoying to be flashed the whole round

Specially when you are flashed by polak tidididi, right?
Title: Re: About flash grenade power and lasting effect.
Post by: dapand on Tuesday, December 04, 2012, 11:56:55 AM
I'm 80% sure he was being sarcastic.

100%...



--

It's just totally gay having to throw a flash to drop a kill in most situations since flashes are too OP. Most of the times you spot a guy both dudes will swap and toss a flash, FLASHFIGHT !
It's way more interesting to get someone in a 1v1 situation with your weapon and not a flash ^^ that's my point <
Title: Re: About flash grenade power and lasting effect.
Post by: Ganja on Tuesday, December 04, 2012, 13:07:43 PM
If you're fast enough, just run to him and he'll flash himself too, and shoot him
Title: Re: About flash grenade power and lasting effect.
Post by: Koden on Tuesday, December 04, 2012, 13:23:35 PM
If you're fast enough, just run to him and he'll flash himself too, and shoot him

Many of those 1vs1 conditions happens mostly to solos, just get a mate along and you'll cover each other (as you should always do).
Title: Re: About flash grenade power and lasting effect.
Post by: Ganja on Tuesday, December 04, 2012, 14:43:43 PM
Can"t actually believe we're still talking bout flashes ...
People have done alot of effort for the game to live again but now that the ammount of players is growing, just let things happen please, don't ruin everything

thanks
Title: Re: About flash grenade power and lasting effect.
Post by: wickid on Tuesday, December 04, 2012, 18:27:06 PM
lmao u dam noobs don't like being flashed, simply fix to that TYPE SUICIDE OR MAKE A KEYBIND FOR IT, I HAVE IT FOR THOSE PUSSIE FLASHES...................    CASE CLOSED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: About flash grenade power and lasting effect.
Post by: MothaGoosE on Wednesday, December 05, 2012, 02:36:39 AM
I'm 80% sure he was being sarcastic.

Yeah, I see that now, my bad. At least I still got to make my point. :P
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Wednesday, December 05, 2012, 02:40:44 AM

It's just totally gay having to throw a flash to drop a kill in most situations since flashes are too OP. Most of the times you spot a guy both dudes will swap and toss a flash, FLASHFIGHT !
It's way more interesting to get someone in a 1v1 situation with your weapon and not a flash ^^ that's my point <
If you can't kill the player in the time it takes for them to pull out a flash you deserve to lose that fight.
Title: Re: About flash grenade power and lasting effect.
Post by: MothaGoosE on Wednesday, December 05, 2012, 02:46:35 AM
If you can't kill the player in the time it takes for them to pull out a flash you deserve to lose that fight.

Besides, It's always so satisfying when you're flashed, all like "fuckfuckfuckfuckfuckfuckfuck!" and you end up killing the motherfucker somehow. XD
Title: Re: About flash grenade power and lasting effect.
Post by: dapand on Wednesday, December 05, 2012, 08:58:19 AM
If you can't kill the player in the time it takes for them to pull out a flash you deserve to lose that fight.

k ^_^ ...
Title: Re: About flash grenade power and lasting effect.
Post by: Bart! on Wednesday, December 05, 2012, 09:46:19 AM
Im going to flashcamp :)
Title: Re: About flash grenade power and lasting effect.
Post by: butters on Wednesday, December 05, 2012, 10:04:39 AM
Wow just saw this thread
Flashes are ABSOLUTELY ridiculous and redundant , please for the love of jesus baptizing CHRIST reduce the flash time.
Or if you can't , or don't have the source code of AA (which you probably don't) try to make some mAAp's that are the same but with reduced flash time???
I mean ... damn... it killed collapsed tunnel , i'm sick of playing that map and i LOVED it!!!
DO SOMETHING PLEASEEE
Title: Re: About flash grenade power and lasting effect.
Post by: BiG_SerGiO on Wednesday, December 05, 2012, 11:50:32 AM
Reduce Flash's time / Remove fast swap / Remove no ambient sound exploits / Remove no recoil exploits.... Yeahhh, remove all of those, oh wait, don't those interfere with the competitive gaming also? Or are you guys asking about flash's only because it's the only you can't somehow exploit it?
Title: Re: About flash grenade power and lasting effect.
Post by: [Majestic]tidididi on Wednesday, December 05, 2012, 11:58:07 AM
Or are you guys asking about flash's only because it's the only you can't somehow exploit it?

Hahahahaha. Good one.
Title: Re: About flash grenade power and lasting effect.
Post by: iCaz on Wednesday, December 05, 2012, 16:08:01 PM
Flashes take way too long in 2.5!
Title: Re: About flash grenade power and lasting effect.
Post by: iCaz on Wednesday, December 05, 2012, 16:10:38 PM
I think some people are missing the point how reducing the effect of flashes would benefit the game play which would benefit in getting more players to play AA25.
To get this game back on track you would need a good competitive scene in my opinion. On some maps the length of the flashes benefits one team most, such as collapsed tunnel where assault has a big advantages because of the duration of the flashes.

Not only the competitive but also the public scene would benefit from the reduction of the duration. Just think about people who play different games such as CoD. When  they play AA the would get annoyed by the flashes which will make them not enjoying the game and won't play AA anymore.

To sum things up, look at the big picture and you will realize that the duration of the flashes is ridiculous. In 2.8.5 it was much better which improved the game play.
x2!
Title: Re: About flash grenade power and lasting effect.
Post by: dapand on Wednesday, December 05, 2012, 17:56:19 PM
Reduce Flash's time / Remove fast swap / Remove no ambient sound exploits / Remove no recoil exploits.... Yeahhh, remove all of those, oh wait, don't those interfere with the competitive gaming also? Or are you guys asking about flash's only because it's the only you can't somehow exploit it?

Well if you could get a way to stop people from having No Fog, many people would be grateful ^^
Other than that I don't care, fast swap is really interesting for competition as it adds more fast paced rythm to this somehow "slow" game - flashes clearly don't ^^
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Wednesday, December 05, 2012, 21:38:53 PM
Wow just saw this thread
Flashes are ABSOLUTELY ridiculous and redundant , please for the love of jesus baptizing CHRIST reduce the flash time.
Or if you can't , or don't have the source code of AA (which you probably don't) try to make some mAAp's that are the same but with reduced flash time???
I mean ... damn... it killed collapsed tunnel , i'm sick of playing that map and i LOVED it!!!
DO SOMETHING PLEASEEE
Why would you think that flash duration can be controlled in a map editor? As far as I know it can't. We could remove flash grenades from all the maps but that won't happen.
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Wednesday, December 05, 2012, 21:40:20 PM
Why would you think that flash duration can be controlled in a map editor? As far as I know it can't.

You're right. It's a hard-coded variable. It could be changed with a mod but like I said earlier, more uscript code = more bloat & less performance in the long run.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Wednesday, December 05, 2012, 22:26:33 PM
You're right. It's a hard-coded variable. It could be changed with a mod but like I said earlier, more uscript code = more bloat & less performance in the long run.
Hey Spanky, think of the old 2.3 days, theres a thing that can do the trick without uscript :)
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Wednesday, December 05, 2012, 22:29:23 PM
Hey Spanky, think of the old 2.3 days, theres a thing that can do the trick without uscript :)

setfire? bind 6 grenademine? ubots? adminset?

That's pretty much all I remember from 2.3.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Wednesday, December 05, 2012, 22:31:33 PM
setfire? bind 6 grenademine? ubots? adminset?

That's pretty much all I remember from 2.3.
AAOM, you had it on downloads section in the old HsC, for respawn etc etc
Title: Re: About flash grenade power and lasting effect.
Post by: ELiZ on Wednesday, December 05, 2012, 23:40:45 PM
AAOM, you had it on downloads section in the old HsC, for respawn etc etc

Making the change isn't the issue, that is rather easy, it just changing 4 bytes in a specific file at a a special byte offset in the file(I dont reveal what file and byteoffset for natural causes)(I'll pm you the details Possessed)

I think the question is if the changeshould be made.

To that I can only say, I dont care....

Title: Re: About flash grenade power and lasting effect.
Post by: Ganja on Thursday, December 06, 2012, 01:58:59 AM
Making the change isn't the issue, that is rather easy, it just changing 4 bytes in a specific file at a a special byte offset in the file(I dont reveal what file and byteoffset for natural causes)(I'll pm you the details Possessed)

I think the question is if the changeshould be made.

To that I can only say, I dont care....

Flashes are not really impostant on bridge, ofourse you don't care :D
Title: Re: About flash grenade power and lasting effect.
Post by: ELiZ on Thursday, December 06, 2012, 02:12:42 AM
Flashes are not really impostant on bridge, ofourse you don't care :D

Guilty as charged.....
It is in one area playing as assault flashes comes in handy, and that killing those pesky  tower rats....
Title: Re: About flash grenade power and lasting effect.
Post by: TheBlackGinger on Thursday, December 06, 2012, 18:19:50 PM
Making the change isn't the issue, that is rather easy, it just changing 4 bytes in a specific file at a a special byte offset in the file(I dont reveal what file and byteoffset for natural causes)(I'll pm you the details Possessed)

I think the question is if the changeshould be made.

To that I can only say, I dont care....

lol...byte-patching  :?
Title: Re: About flash grenade power and lasting effect.
Post by: marten77 on Thursday, December 06, 2012, 19:40:40 PM
lol...byte-patching  :?

Srsly guys alot of players are complaining about the duration of flashes.Ct is unplayable cus of this on scrims now...
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Thursday, December 06, 2012, 19:50:19 PM
IMO, the best way to handle this is to make the stuns less powerful outside and more powerful inside. Also instead of fading to a black screen, it should be white. It would also be cool to have a shake effect for a few seconds longer than the stun effect is. Course, I'm just aiming for realism here.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Thursday, December 06, 2012, 20:01:28 PM
IMO, the best way to handle this is to make the stuns less powerful outside and more powerful inside. Also instead of fading to a black screen, it should be white. It would also be cool to have a shake effect for a few seconds longer than the stun effect is. Course, I'm just aiming for realism here.
I dont think theres a way to make more or less powerfull insite/outside, texture can be changed, but that shake thing wil require some uscript :)

and stop playing BF.

-
the only thing that changed directly in flash was the effect duration, no other variable was changed.
the blackscreen disappear within 10~ seconds but the annoying sound stay ~25 seconds after the flash explosion. (with effect duration of 20, the sound stays for arounds 35 seconds!)
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Thursday, December 06, 2012, 21:15:37 PM
I dont think theres a way to make more or less powerfull insite/outside

If UScript was used (I'm not condoning it) then you can tie into ZoneInfo's bIndoorZone to determine what effects to apply. The same way gun sounds are handled.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Thursday, December 06, 2012, 21:53:09 PM
If UScript was used (I'm not condoning it) then you can tie into ZoneInfo's bIndoorZone to determine what effects to apply. The same way gun sounds are handled.
I can be wrong but what determines the flash effect is the distance from the explosion not if you are inside / ouside a building w/e.
Quote
Upon detonation, it emits an intensely loud "bang" of 170?180 decibels and a blinding flash of more than one million candela within five feet of initiation, sufficient to cause immediate (but temporary) flash blindness, deafness, tinnitus, and inner ear disturbance.
ya it's supposed to be used "during building and room clearing operations, when the presence of noncombatants is likely or expected and the assault element is attempting to achieve surprise."
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Thursday, December 06, 2012, 22:45:01 PM
I can be wrong but what determines the flash effect is the distance from the explosion not if you are inside / ouside a building w/e.

Yea but you could stop the flashbang, notify the mod of the action, have the mod check the ZoneInfo and then the mod initiates the proper flashbang effect.
Title: Re: About flash grenade power and lasting effect.
Post by: ^^UnDiSpUtEd^^ on Friday, December 07, 2012, 07:43:49 AM
agree in changing flash duration
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Friday, December 07, 2012, 14:31:25 PM
Yea but you could stop the flashbang, notify the mod of the action, have the mod check the ZoneInfo and then the mod initiates the proper flashbang effect.
Wouldn't that create some sort of delay?
Title: Re: About flash grenade power and lasting effect.
Post by: Spanky on Friday, December 07, 2012, 14:50:37 PM
Wouldn't that create some sort of delay?

A task as simple as that on a modern processor, you wouldn't even notice it. Also, I'm just talking out loud about a neat idea which will probably never get implemented.
Title: Re: About flash grenade power and lasting effect.
Post by: marten77 on Friday, December 07, 2012, 19:24:42 PM
Srsly these flashes are getting annoying when im flashed the whole fucking round
Title: Re: About flash grenade power and lasting effect.
Post by: Koden on Friday, December 07, 2012, 20:06:17 PM
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Friday, December 07, 2012, 22:26:04 PM
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.
People like to bitch. That's pretty much the only reason.
Title: Re: About flash grenade power and lasting effect.
Post by: marten77 on Saturday, December 08, 2012, 03:31:19 AM
I'm really starting to wonder why this wasn't an issue from 2002 up to 2006 or 2007 at the very least. Maybe those playing back then were 90% special forces or resembled some kind of elite.

/sarcasm.

It was an issue back then already thats why the flashes got changed
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Saturday, December 08, 2012, 04:00:31 AM
It was an issue back then already thats why the flashes got changed
No it wasn't. Nobody complained about the flash time, the devs just decided to change it.
Title: Re: About flash grenade power and lasting effect.
Post by: marten77 on Saturday, December 08, 2012, 04:49:49 AM
No it wasn't. Nobody complained about the flash time, the devs just decided to change it.

Well seems like u cannot understand how unplayable Tunnel is now on scrims or some other maps if u get flashed and then ur flashed 20 secs and some guy throws another flash ur flashed for 40 secs total its so lame if ur flashed 40% of the game
Title: Re: About flash grenade power and lasting effect.
Post by: krIz+ on Saturday, December 08, 2012, 06:20:23 AM
but we are complain
Title: Re: About flash grenade power and lasting effect.
Post by: Shibby on Saturday, December 08, 2012, 06:39:01 AM
but we don't complain
Title: Re: About flash grenade power and lasting effect.
Post by: [Majestic]tidididi on Saturday, December 08, 2012, 07:01:48 AM
I don't complain, but... So long as the flash effect works in the same way for both players "in action", it's not problem for me. Sure, I'd like to lower the time of flash effect, for example like in CS- few seconds. But I don't have power to do that :)

111 posts more and I'm off from the forum  :cool:
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Saturday, December 08, 2012, 09:57:01 AM
patch is ready... not sure IF its going to be put in action.
Title: Re: About flash grenade power and lasting effect.
Post by: Alex on Saturday, December 08, 2012, 14:10:14 PM
Well seems like u cannot understand how unplayable Tunnel is now on scrims or some other maps if u get flashed and then ur flashed 20 secs and some guy throws another flash ur flashed for 40 secs total its so lame if ur flashed 40% of the game
I've played this version for a long ass time. Don't tell me that I don't understand how flashes work on certain maps. Nobody bitched about the flash time because it was just an accepted part of the game. Now we have all the 2.8 players bitching because they were used to weaker flashes. This isn't 2.8.
Title: Re: About flash grenade power and lasting effect.
Post by: Possessed on Saturday, December 08, 2012, 17:42:49 PM
then try 3 minutes or more in Tunnel, should avoid you from getting blind 40% of the round. :)
as I mentionated, the patch to change the flash duration is ready, we will see a better way to choose if this is going to be applied or not, in the mean time this thread will be closed.