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Messages - Pipez0r

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256
AA Support / Re: Re-Activate account
« on: Sunday, July 12, 2015, 12:42:00 PM »
I think he refers to account which has playername wAa freQ, and login name hebrew hammer. Its created during 2006. In game he told that his account is not working, that assist has blocked it and the reason was that, that it was created during assist existed, even though it is created 2006. Is there some misunderstanding, because the account which wasnt activated, has at least same playername than his wAa freQ account has as login name?

With that certain account he has played for long time and now says its deactivated as well as the new account.

257
AA Support / Linux aa sounds
« on: Sunday, June 21, 2015, 15:21:27 PM »
I got my brightness thing SOMEHOW solved. I found out its a common problem nowadays with x-org + opengl versions, and really xrandr seems to be the only possibility to adjust gamma and brightness. Its just annoying to write always before playing and Im too lazy to study now how to write a script for it.

Other problem I have, is with sounds. They would be ok, but shooting sound is so loud compared to other sounds, that my wife tells me all the time to put volume down with my headphones that I dont destroy my hearing ability. On Windows, I heard footsteps much better and everything else, and sounds were somehow more balanced. Now I need to use separate equalizer to make sounds even a bit more better, but I dont know how to adjust it so that it would be like on Windows. Still everything else than shooting is very quiet, but at least I could add some bass and make that shooting sound less sharp that I can have a bit more volume (not much tho) without hurting my ears.

Is there any solution for my sound problem? And does anyone know how to fix those in-game gamma-contrast-brightness sliders so that they would actually do the thing? I am pretty sure that theres something that can be done with opengl and x-server things, because I have read that since certain version of them, those sliders stopped working in every game.. and I think it wouldnt be the best thing to downgrade those versions back to some version of year 2009 or something like that?

I accidentially removed windows partitions totally, even recovery partition and Im a Linux noob so I really would need some help.

Is there even any GUI program for XRANDR with what I can adjust gamma and brightness, and not only resolutions of different screens?

I have atm latest Linux Mint, where I can use also many Ubuntu based things.. and I have MATE Desktop. I play with second screen which is older LG flat television connected to my laptop with hdmi.

258
Bug Reports / Re: 203 not firing a nade
« on: Saturday, June 20, 2015, 12:23:37 PM »
Nah, it has happened with 2-3 full reinstalls. Old bug that happened with me in other versions of aa before assist sometimes.

Another thing Im wondering, is that shaking script with message "Illegal 203 action" or something like that, what I sometimes get without knowing what did I do differently.

259
Bug Reports / 203 not firing a nade
« on: Saturday, June 20, 2015, 10:45:46 AM »
It happens with me too often with 203 and gp, mostly not with sf weapon. It shoots a normal bullet and when I reload, I get 31 nades, which isnt true because I cannot fire them out. I need to throw away my weapon and pick it back up, to make it work. Sometimes happens many times in a row. And its difficult to throw it away, I need to jump same time.

Other bug that sometimes happens, is that I lose the crosshair or whatever it is, and I cannot shoot. But thats very rare.

260
AA Support / Re: Linux: Gamma, brightness and contrast not changing
« on: Thursday, June 18, 2015, 16:57:50 PM »
Well, I would like to know if theres a fix that I could adjust those in game...

261
AA Support / Re: Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 10:41:52 AM »
Everything is saved, permissions should be correct, but after running AA, it changes contrast and brightness in the .ini also even though it doesnt affect anything in game, and typing for example gamma 1 to console of aa says that it changes gamma, but nothing happens.

262
AA Support / Re: Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 10:24:05 AM »
I edited armyops.ini through assist. It didnt have any effect in game, and my resolution setting isnt saved for the next time I launch AA. What can be the problem?

263
AA Support / Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 10:09:06 AM »
Hey, I just installed Ubuntu with Mate desktop, and assist. Everything else seems to work fine after installing some lib thing, but ingame gamma, brightness and gamma I cannot change. I mean I can, but changing them doesnt affect at all. I have put aa to full screen, and still not. What can be the problem? How can I fix it?

264
Well, it would be like changing a pizza you've ordered. Sure, you can add salt, pepper, hell even ham if you like, but the main part will still be the same.

Yep. I used to be part of aa  community in the past when I was a nolifer, helped with anticheat things etc, and got to know some private hack coders who never released their hacks to public, and learned a thing or couple about unreal engine coding, rendering changes, server side and client side modifications. Nowadays I dont remember much but still remember pretty much that what is and what could maybe be possible to change.

Unreal engine is pretty much as flexible as you said :)

265
Feedback & Suggestions / Re: Nades returned to what they used to be
« on: Saturday, June 13, 2015, 04:17:35 AM »
The fact is, people generally dislike change. No matter which way it goes. They disliked it then, and they would dislike it now. Not necessarily because they like it better one way or the other, but because they are used to how it works.

Thats true also. But for me, Im still against the change those devs made years ago, and I know there are players who miss those old gameplay details like I do.

266
Well, unreal engine IS very flexible and even simple enough to change.

267
Feedback & Suggestions / Re: Nades returned to what they used to be
« on: Monday, June 08, 2015, 03:17:39 AM »
I dont know either what majority thinks. At least back in time ppl disliked the change to this. And with that nade ballistics thing the change isnt even big, but significant. Its like one metre more or even less than one metre.

268
What I would do, would be downgrading to version 2.1 or 2.0 in some gameplay things, 2.0 more likely. I started to search with that version, and I think many would do so because its more logical search than 2.1, 2.3, 2.5, 2.8.5 etc. Other thing is that, what I remember so clearly, how people were raging on servers because of those huge changes to gameplay which were supposed to calm down whiners and to make it more realistic. I remember that so many people told that the game is ruined by devs and they are going to quit. I quit that time also, but had too much nostalgic feelings and this is my 2nd comeback.

But, of course theres a risk in downgrading. What if current players dont like it, and leave? Thats a big risk of course. Because we ppl are different, we like and dislike different things. I think that many might complain, some would be neutral and some happy, but it would be a good way to invite old schoolers back from aa3 and many other games :)

Oh and other thing. What I know from marketing, trying to please everyone never works. I mean, offering too many things. It goes actually against the goal. There are too many maps in aa. I like many maps and even if I dont like, I dont say it shouldnt be there but there are really too much maps. I mean now those aa3 and mAAp things whatever. It makes somehow confusion to see so many maps which are mostly unplayed and they arent even original for this game. Offering too many products doesnt work as well as being specialisized.


269
Simplified: AA was very popular in certain version, after certain update it started to die slowly. Sometimes it got up a bit, then again dead. Of course US. Army was advertising the game very well, but that wasnt the only thing. Huge part of the popularity was gameplay, and when it changed, the amount of players decreased quickly.

And assist was difficult to find. I just got an idea, that if there would be some players still playing some earlier version of AA, and I started googling. I found a website that didnt work, and then this. I had to put effort to it in that way, that I had to know AA already. There were no game websites etc that would advertise this and make it possible to download also.

270
Im sorry, I accidentially misclicked "post" before I was even nearly ready. I edited the post.

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