271
Feedback & Suggestions / Thoughts about popularity of AA and making it more popular
« on: Sunday, June 07, 2015, 08:34:54 AM »
I just got some thoughts here, maybe it can give some ideas. Some of my thoughts could be too big things to change, I understand that maybe its not easy to change too big things because people are so used to some things, and it would cause some people to dislike the changes, because its never possible to make everyone happy.
But here:
I started playing AA in 2003, in version 1.7. After version 1.7 came 1.9, then 2.0 etc. Some patches were hoped and waited and expected, like 1.9. In 1.7 there was a hated bug, you could throw nades through doors by aiming in the middle of them.
I dont remember was it 1.9 or 2.0 when developers added ragdoll effect for bodies. It was also making people excited. Maybe in 1.9 medics came to the game and bleeding etc. Some people liked, some people disliked. I was neutral, it made things harder but more realistic.
Then 2.0 came, with SF training, SF weapons and some SF maps. I enjoyed it with many others very much. At that time AA was very popular. Between 1.7 - 2.0 I think AA was more popular than ever. So popular that there were many hacker clans, hackers and some hacker communities, because so many people played the game and hackers needed to develope their hacks also, to not get banned so easily. Hackers didnt kill this game at this point, even though there were many. Updates did.
I remember that one patch update, 2.1 or 2.2 or 2.3 something, that made constant crouching - standing more difficult, changed the frag grenades how far they can be thrown and how widely they cause damage etc etc.. In this point, the game started to die. Some people were happy: "not so quickly crouching people during close combat! No people jumping while reloading! Accuracy of weapons decreased when using no scope/sight!" but most were unhappy about those changes.
AA started to die, and after some update came much more hackers with admin messages and admin says, name changing and colored names, and hacked honor servers etc.
Assist keeps the game clean very well from cheaters. The thing is just that, that this game isnt popular. This is a small community that grows slowly if even at all. Maybe new players come sometimes, and some old ones come back, but same time inactivity grows so its actually +-0 for a while.
During most popular time, there were so many players that nearly all maps had many full servers, only some like FLS Assault, Swamp Raid and JRTC Farm Raid had only 1-2 full servers .
Nowadays I can play only 2 of my favorite maps, and even they are empty most of the time. Once a month maybe I can play another favorite map of mine, but it is limited also because people like only some maps. There used to be a clans for every map, plus those who played many maps.
I dont give direct ideas but these are my thoughts, and memories how things changed and when and maybe why.
But here:
I started playing AA in 2003, in version 1.7. After version 1.7 came 1.9, then 2.0 etc. Some patches were hoped and waited and expected, like 1.9. In 1.7 there was a hated bug, you could throw nades through doors by aiming in the middle of them.
I dont remember was it 1.9 or 2.0 when developers added ragdoll effect for bodies. It was also making people excited. Maybe in 1.9 medics came to the game and bleeding etc. Some people liked, some people disliked. I was neutral, it made things harder but more realistic.
Then 2.0 came, with SF training, SF weapons and some SF maps. I enjoyed it with many others very much. At that time AA was very popular. Between 1.7 - 2.0 I think AA was more popular than ever. So popular that there were many hacker clans, hackers and some hacker communities, because so many people played the game and hackers needed to develope their hacks also, to not get banned so easily. Hackers didnt kill this game at this point, even though there were many. Updates did.
I remember that one patch update, 2.1 or 2.2 or 2.3 something, that made constant crouching - standing more difficult, changed the frag grenades how far they can be thrown and how widely they cause damage etc etc.. In this point, the game started to die. Some people were happy: "not so quickly crouching people during close combat! No people jumping while reloading! Accuracy of weapons decreased when using no scope/sight!" but most were unhappy about those changes.
AA started to die, and after some update came much more hackers with admin messages and admin says, name changing and colored names, and hacked honor servers etc.
Assist keeps the game clean very well from cheaters. The thing is just that, that this game isnt popular. This is a small community that grows slowly if even at all. Maybe new players come sometimes, and some old ones come back, but same time inactivity grows so its actually +-0 for a while.
During most popular time, there were so many players that nearly all maps had many full servers, only some like FLS Assault, Swamp Raid and JRTC Farm Raid had only 1-2 full servers .
Nowadays I can play only 2 of my favorite maps, and even they are empty most of the time. Once a month maybe I can play another favorite map of mine, but it is limited also because people like only some maps. There used to be a clans for every map, plus those who played many maps.
I dont give direct ideas but these are my thoughts, and memories how things changed and when and maybe why.