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Messages - LEEFFM

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106
Games & Programming / Re: Umake error
« on: Sunday, November 09, 2014, 16:41:13 PM »
haha I did explore a little :P, but I didn't even think of using a .bat file *facepalm*

Of course I don't really use .bat files a lot the only thing I can think of is to
Code: [Select]
xcopy "C:\UnrealEngine2Runtime\System\PickASniper.u" "C:\UnrealEngine2Runtime\System\Americas-Army-25\Server\System"
and that's about the extent of my .bat knowledge lol
I would also need to add ServerActors=PickASniper.pickasniper or whatever mod I am trying to test.

do you know how to make a batch file do all this? I'll research some about .bat files a little later I have some homework to do lol.

107
Media & Art / Re: One Music A Day!
« on: Sunday, November 09, 2014, 15:46:25 PM »


EDIT:
If you just drop the "s" from "https", your links will show a preview like everyone else's :)
-teddy

EDIT: hahaha ok thanks Teddy! :)

108
Games & Programming / Re: Umake error
« on: Sunday, November 09, 2014, 15:27:45 PM »
I have version 3.005 lol, Well with those changes to WOTgreal its pretty good I can compile, tab works correctly, text not being deleted now if only I could change the path to the ArmyOps.exe it would be perfect :P well actually I would want to add the runserver.bat too :P

But anyways WOTgreal is something I will use its a little easier having everything in one place, well almost everything :P

maybe one day I should write a new IDE that is automatically set up for Umake and running ArmyOps.exe and RunServer.bat for testing :P

109
Games & Programming / Re: Umake error
« on: Sunday, November 09, 2014, 12:41:15 PM »
I got the WOTgreal set up, doesn't compile and when actually typing or more importantly when going back and editing it doesn't click where you want to, when using tab button to make code neater is tabs way too much or too little when clicking to edit a line or add an indent it will delete stuff.

My conclusion: the package editor and being able to find declaration at cursor are the only uses I have for WOTgreal for everything else like the actually editing of the text and compiling I will still be doing with Notepad++ and UMake :P

In all reality if someone had all the original .uc files, Fully and properly decompiled all .uc files or was making a different game you could set it up to use the run button for testing in the game but since you have to use runtime and cant work from the armyops system folder where the exe is located you cant launch the game from the run button in WOTgreal. (and yes I did make a new game type lol)

PickASniper.u is now Working also

oh and "TheJohnny" here have a photo who needs videos click:http://www.troll.me/images/xzibit-yo-dawg/hey-you-stfu.jpg

110
Games & Programming / Re: Umake error
« on: Saturday, November 08, 2014, 15:56:16 PM »
I like eclipse I know eclipse has a UScript ide too but I still use notepad++ lol

111
Games & Programming / Re: Umake error
« on: Saturday, November 08, 2014, 13:01:36 PM »
Thanks! I found the line I needed to add to Object.uc, That error is gone now but I still get error:
Error in MVHandler.uc (63): Call to 'Broadcast': bad or missing parameter 2
line 63

WOTgreal cannot look up information for "Split" (or any other thing I try to find), I do not use wotgreal for these reasons
1. I cannot import any files into a workspace because the are not relative to it.
2. I cannot open the runtime folder as a workspace.
3.no worksaces + the Find Declaration at Cursor wont work which makes WOTgreal useless to me

but if you know how to make all that work ill gladly use WOTgreal :P

112
Games & Programming / Re: Umake error
« on: Saturday, November 08, 2014, 12:13:48 PM »
ok so it seems that I was misspelled a few things and I was missing (Pawn Other) after "function PickASniper" , I now have error:
Error in MVHandler.uc (50): 'Split': Bad command or expression
This is line 50
Code: [Select]
Split (Msg, " ", Parts) ;and yes ive tried deleting my spaces between Split and "(" and the space between ")" and ";" :P
can anyone tell me where the split command comes from and why it might be wrong?

I commented out lines to compile so my last to error I get is the one above and I ger this error:
Error in MVHandler.uc (63): Call to 'Broadcast': bad or missing parameter 2
line 63
Code: [Select]
Level.Game.BroadcastHandler.Broadcast (None,$SenderPRI.PlayerName$ " forced himself a " $weapon$" for the next round") ;does anyone know what parameter 2 is supposed to be or why it could be wrong?

113
Games & Programming / Re: Umake error
« on: Friday, November 07, 2014, 20:49:34 PM »
ive tried that its not the problem, I get the same error, ive always been able to put spaces before "()" in c++ and java can you not do that in UScript? , I do it to keep my code neat :P

114
Games & Programming / Umake error
« on: Friday, November 07, 2014, 18:02:51 PM »
I'm trying to compile "pickasniper.uc" I keep getting error:
Error in PickASniper.uc (27): 'AGP_Pawn': Bad command or expression
line 27:
Code: [Select]
AGP_Pawn (Other).EmptyInventory () ;how do I fix this?

115
Games & Programming / how to make a console command
« on: Monday, November 03, 2014, 20:15:07 PM »
ok i found this
Code: [Select]
Level.Game.BroadcastHandler.Broadcast(None,"иб^mutate mapvote [mapname]");
Level.Game.BroadcastHandler.Broadcast(None,"иб^To switch map type in console");
this shows me how to change the text in the console but i want to know is how to make or register the console command "mutate mapchage [mapname]" or "mapchange [mapname]" etc.

116
Games & Programming / [Problom Solved] UScript Compiling Problom
« on: Monday, November 03, 2014, 11:50:31 AM »
ok so I looked at the code on UTPT it looked similar but I could see it was wrong, I compiled the Object.uc from the "Compilings" folder but it didn't compile so I looked at it and saw both
Code: [Select]
final function privateset (string x); and
Code: [Select]
native final function PrivateSet (string szCommand); so I deleted
Code: [Select]
native final function PrivateSet (string szCommand); and it compiled with no errors. I was messing with the Object.uc from the "Runtime" folder today so I recopied the Object.uc from the "AAOClass" folder and saw it was missing some things the "Comilings" Object.uc had so I copied the
Code: [Select]
final function privateset (string x); to the "Runtime" Object.uc and it compiled with no errors. then I compiled the dgcrusade.uc from the  "-{DG}-Crusade10"  from the "Compilings" copied over to the "Runtime" folder and renamed "RespawnMod" and it compiled with no errors.

117
Games & Programming / Re: UScript Compiling Problom
« on: Saturday, November 01, 2014, 17:02:26 PM »
The only .ini I can find is the make file generated by UMake in the "Compilings" folder where the original project was. I tried copying the make file but when compiling I got this error: 
Code: [Select]
----- Core (Release)
Analyzing...
Parsing Object
Can't find 'intUObjectexecPrivateSet' in 'Core.dll'

History: UPackage::GetDllExport <- UFunction::Bind <- Function/Operator <- FScriptCompiler::CompileDeclaration <- FScriptCompiler::CompileStatement <- FirstPass <- TryCompile <- FScriptCompiler::CompileScript <- (Class Core.Object, Pass 0, Line 18) <- MakeScript <- DoScripts <- UEditorEngine::MakeScripts <- UMakeCommandlet::Main

Exiting due to error
 

118
Games & Programming / Re: UScript Compiling Problom
« on: Saturday, November 01, 2014, 16:25:31 PM »
ok thanks :D , but now i cant compile Object.uc error: Unable to find main game configuration file.
i assume that an .ini file but what would I put in the file or where should i look to figure it out?

119
Games & Programming / Re: UScript Compiling Problom
« on: Saturday, November 01, 2014, 14:43:46 PM »
i was gonna ask where to put that function :P but the only places i see privateset used are

privateset("AGP_GameMultiPlayer bMPCheatsEnabled 1");
privateset("AGP_GameMultiPlayer bMPCheatsEnabled 0");

that's in 2 diffent functions so i fiqured it would go in AGP_GameMultiPlayer  but that seemed to do nothing.

thanks , im gonna find and download UTPT and see if i can find what im looking for

120
Games & Programming / Re: UScript Compiling Problom
« on: Saturday, November 01, 2014, 14:25:06 PM »
ok now i have this error: Error in dgcrusade.uc (33): 'privateset': Bad command or expression

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