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Author Topic: Latest Project  (Read 8767 times)

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Offline Maxbulldog_53

Latest Project
« on: Tuesday, May 29, 2012, 07:40:41 AM »
So I've recently started my first map from scratch and heres some screenshots of what i got so far:
Ill post a video shortly as well.









Oh and yes that is the elevator from breakout :)

*EDIT*

Heres the video:
http://beta.xfire.com/videos/57741e/
« Last Edit: Tuesday, May 29, 2012, 07:48:40 AM by Maxbulldog_53 »
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Offline BlueBlaster

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Re: Latest Project
« Reply #1 on: Tuesday, May 29, 2012, 12:56:24 PM »
Interesting, I see you have most of the layout. It looks like a cross between breakout, training, and sf water treatment. So what is the mission?



Offline Maxbulldog_53

Re: Latest Project
« Reply #2 on: Tuesday, May 29, 2012, 19:01:44 PM »
get in
kill all mother fuckers
get out

Essentially Yes. lolz

But really its supposed to be setup like an office building. I want the map to be a double assault map because i think aa has too many assault defense maps. Not sure on how the objs are gonna work yet.
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Offline eKC0mm

Re: Latest Project
« Reply #3 on: Tuesday, May 29, 2012, 20:07:11 PM »
Symmetrical, even. competition map!

jkjk follow your creative heart. :)
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Offline BlueBlaster

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Re: Latest Project
« Reply #4 on: Tuesday, May 29, 2012, 20:37:42 PM »
Water Treatment will give you good ideas on the office aspect, it has the best looking office in the game. Obj could be to grab a briefcase or something, except nobody has coded that obj into our editor yet lol.



Offline Maxbulldog_53

Re: Latest Project
« Reply #5 on: Wednesday, May 30, 2012, 03:23:16 AM »
just another video update:

http://beta.xfire.com/videos/5779cc/
I need teepee for my bunghole!

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Offline BlueBlaster

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Re: Latest Project
« Reply #6 on: Wednesday, May 30, 2012, 16:52:31 PM »
Cool. Have you thought of a place to have the box storage area lead to? It seems like a lonely room.



Offline Alex

Re: Latest Project
« Reply #7 on: Wednesday, May 30, 2012, 22:01:56 PM »
just another video update:

http://beta.xfire.com/videos/5779cc/
Damn, that's a lot of progress for the little time you've had the editor.

Offline Possessed

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Re: Latest Project
« Reply #8 on: Wednesday, May 30, 2012, 23:58:35 PM »
Obj could be to grab a briefcase or something, except nobody has coded that obj into our editor yet lol.

Quote from: 2.5 AGP_Gameplay.u
Keypoint > BaseObjective > AGP_TriggeredObjective > AGP_ActivatedObjective --> AGP_CarryObjective

 AGP_CarryObjective is the missing class or it has nothing to do  ????
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Offline Spanky

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Re: Latest Project
« Reply #9 on: Thursday, May 31, 2012, 00:02:13 AM »
Our editor is 2.4.1. The CarryObjective wasn't coded at that time, thus we don't have access to it to use in the editor. It was introduced in 2.5. It's a shame we don't have the 2.5.1 editor :)
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Offline Alex

Re: Latest Project
« Reply #10 on: Thursday, May 31, 2012, 00:21:58 AM »
Our editor is 2.4.1. The CarryObjective wasn't coded at that time, thus we don't have access to it to use in the editor. It was introduced in 2.5. It's a shame we don't have the 2.5.1 editor :)
Can't do explod-able walls like in PCR or Blizzard either.

Offline Possessed

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Re: Latest Project
« Reply #11 on: Thursday, May 31, 2012, 00:26:17 AM »
Our editor is 2.4.1. The CarryObjective wasn't coded at that time, thus we don't have access to it to use in the editor. It was introduced in 2.5. It's a shame we don't have the 2.5.1 editor :)
cant you try the 2.5 package? I think u can make a new package, like ur camera package
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Archeh

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Re: Latest Project
« Reply #12 on: Thursday, May 31, 2012, 00:26:44 AM »
Damn, I just imagined a more modern aim map / training map with a dividing wall down the center and each team has one rocket.
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Offline Spanky

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Re: Latest Project
« Reply #13 on: Thursday, May 31, 2012, 00:27:48 AM »
Can't use the 2.5 code. It's got a different bytecode. You also can't compile code in the 2.4.1 editor and expect it to work in 2.5.
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Offline Possessed

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Re: Latest Project
« Reply #14 on: Thursday, May 31, 2012, 00:39:39 AM »
Can't use the 2.5 code. It's got a different bytecode. You also can't compile code in the 2.4.1 editor and expect it to work in 2.5.

I'm wondering if 2.4.1 can read UE2 runtime code,so u can grab 2.6 file and convert it  ???
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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