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Author Topic: Latest Project  (Read 8771 times)

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Offline Alex

Re: Latest Project
« Reply #15 on: Thursday, May 31, 2012, 00:41:39 AM »
nope u cant do that
Look at little skrewy talking like he knows what's being discussed.

Offline Spanky

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Re: Latest Project
« Reply #16 on: Thursday, May 31, 2012, 00:42:19 AM »
They're all different bytecodes. Although, I'm now perplexed because while code created in 2.4.1 can't run in 2.5, code created for 2.5 in the UE2 runtime with AAOClass files CAN be loaded into the 2.4.1 editor. I made 2 placeable actors that work that way. Hmmm.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Latest Project
« Reply #17 on: Thursday, May 31, 2012, 00:45:04 AM »
Why not dump the CarryObjective script. Keep only the variable names and function names. Then compile it the usual way. It should load in the editor if you put the EditPackages line for armyops.ini



Offline Possessed

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Re: Latest Project
« Reply #18 on: Thursday, May 31, 2012, 00:48:58 AM »
Why not dump the CarryObjective script. Keep only the variable names and function names. Then compile it the usual way. It should load in the editor if you put the EditPackages line for armyops.ini

unless u tell the editor to load this class from agp_gameplay, u will need to make a complete package.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Latest Project
« Reply #19 on: Thursday, May 31, 2012, 00:51:02 AM »
u should see my complete package

Can you put a thumbtack on it so we know where to look?
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Re: Latest Project
« Reply #20 on: Thursday, May 31, 2012, 00:53:00 AM »
u should see my complete package
we aren't talking about your anus.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline orton

Re: Latest Project
« Reply #21 on: Thursday, May 31, 2012, 01:10:55 AM »

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Re: Latest Project
« Reply #22 on: Thursday, May 31, 2012, 01:23:07 AM »
well, I think AGP_Gameplay.u from this SDK(runtime code) Link* can be used to add the obj, you wil have to switch between both files because this one is stripped, add obj must be the last thing to.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Maxbulldog_53

Re: Latest Project
« Reply #23 on: Thursday, May 31, 2012, 02:05:11 AM »
Cool. Have you thought of a place to have the box storage area lead to? It seems like a lonely room.


Yeah I was thinking the same thing and couldnt think of anything to do with it. I figured something out though. Another update coming soon :)

*EDIT*

Some screenshots (video coming when my internet stops being a douche):

Tunnels:


Storage Room:


Top floor offices observing pump room:


First floor office:


First floor office 2:


First floor conference room:


First floor lobby:


First floor main work room:


Parking garage elevator entrance:


Hole in ceiling of parking garage looking into the first floor lobby:


Parking garage:



Keep in mind the only thing that is actually lit is the parking garage. I have not done all the detailed lighting work throughout the rest of the  map yet. What do ya guys think?

*EDIT*

I got everything lit as well as took a video.

http://beta.xfire.com/videos/5782ea/
« Last Edit: Thursday, May 31, 2012, 09:48:10 AM by Maxbulldog_53 »
I need teepee for my bunghole!

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http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Spanky

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Re: Latest Project
« Reply #24 on: Thursday, May 31, 2012, 13:25:12 PM »
I'm impressed, really :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: Latest Project
« Reply #25 on: Thursday, May 31, 2012, 13:38:48 PM »
I'm impressed, really :)

Im not sure weather I should jump for joy or cower in the corner like a schoolgirl...

I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

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Re: Latest Project
« Reply #26 on: Thursday, May 31, 2012, 13:49:26 PM »
I meant it sincerely so, jump for joy.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Latest Project
« Reply #27 on: Thursday, May 31, 2012, 14:07:20 PM »
unless u tell the editor to load this class from agp_gameplay, u will need to make a complete package.

You can load the class from another package and it should still work. It just needs to be a placeholder in the editor, it doesn't need any code.



Offline Possessed

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Re: Latest Project
« Reply #28 on: Thursday, May 31, 2012, 15:21:27 PM »
well, I think AGP_Gameplay.u from this SDK(runtime code) Link* can be used to add the obj, you wil have to switch between both files because this one is stripped, add obj must be the last thing to.

page 2 :o
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Maxbulldog_53

Re: Latest Project
« Reply #29 on: Friday, June 01, 2012, 01:45:38 AM »
had a little 3v3 in the map tonight with some friends. Was pretty fun actually. Found some issues I gotta work out but overall it played well and everyone had a lot of fun.
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

 

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