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Author Topic: Latest Project  (Read 8772 times)

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Offline Ganja

Re: Latest Project
« Reply #30 on: Friday, June 01, 2012, 06:04:44 AM »
Must feel awesome to play a map u made. Any secret tricks or bugs u made for yrself? :)

Offline Maxbulldog_53

Re: Latest Project
« Reply #31 on: Friday, June 01, 2012, 14:27:44 PM »
Must feel awesome to play a map u made. Any secret tricks or bugs u made for yrself? :)

haha no just want to create a fair and balanced map :D
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Alex

Re: Latest Project
« Reply #32 on: Sunday, June 03, 2012, 01:42:15 AM »
I don't want be a downer but 99% of the BSP in your map isn't aligned properly.

Offline Maxbulldog_53

Re: Latest Project
« Reply #33 on: Sunday, June 03, 2012, 01:49:50 AM »
I don't want be a downer but 99% of the BSP in your map isn't aligned properly.

really? I've been snapping everything to the grid and making sure nothings overlapping.
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Spanky

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Re: Latest Project
« Reply #34 on: Sunday, June 03, 2012, 02:01:15 AM »
I don't want be a downer but 99% of the BSP in your map isn't aligned properly.

Son, I am proud.

Just to echo what I said in-game, you need texture work, scale most all textures in your map down by 50% at least. Then you need to focus on lighting, there's overbright areas and no shadows in other areas. Then an AGP_Viewpoint.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: Latest Project
« Reply #35 on: Sunday, June 03, 2012, 02:13:04 AM »
yeah i actually just figured out how to manipulate the texture panning and scaling so im off to work. :D
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Spanky

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Re: Latest Project
« Reply #36 on: Sunday, June 03, 2012, 02:16:08 AM »
AW YEA! Sounds good.

By the way, I never looked at your BSP alignment, too lazy to look now.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Latest Project
« Reply #37 on: Sunday, June 03, 2012, 02:22:15 AM »
really? I've been snapping everything to the grid and making sure nothings overlapping.
You want everything to line up to the thicker lines.

Offline BlueBlaster

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Re: Latest Project
« Reply #38 on: Sunday, June 03, 2012, 02:59:08 AM »
In addition to the grid, your BSP needs to be in powers of 2. Unless I know the exact dimensions I want, I usually build objects from the standard 256x256x256 cube with the vertex editor. I make sure snapping is on and I set the grid to 4 and start vertex editing. I use 4 because when I make doorways, size 4 is the only size you can use to align doorways properly. I havent taken a look at the map either, just because I don't want to install dropbox on my laptop and I'm too lazy to download it from the web interface.



Offline Maxbulldog_53

Re: Latest Project
« Reply #39 on: Thursday, June 07, 2012, 14:36:40 PM »
So I've been revamping my entire map to fix a lot of issues that I had. So far I've completely redone the BSP so everything is aligned properly (to the thicker lines on the grid) and I've also been working on the lighting because it was poorly lit before. Heres some screenshots of how it's coming along:













Last ones just because :P
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Possessed

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Re: Latest Project
« Reply #40 on: Thursday, June 07, 2012, 14:40:52 PM »
I noticed that the Vent textures are a bit large in office assault v2 :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Maxbulldog_53

Re: Latest Project
« Reply #41 on: Thursday, June 07, 2012, 14:44:42 PM »
I noticed that the Vent textures are a bit large in office assault v2 :D

Yeah I actually have scrapped the vents all together. There wasnt really a need for them.
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

Offline Possessed

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Re: Latest Project
« Reply #42 on: Thursday, June 07, 2012, 14:50:17 PM »
Yeah I actually have scrapped the vents all together. There wasnt really a need for them.
vents remind me of a CS 1.6 map: cs_assault
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline BlueBlaster

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Re: Latest Project
« Reply #43 on: Thursday, June 07, 2012, 14:57:29 PM »
I brought up CS yesterday and they all said they never played it before lol



Offline Maxbulldog_53

Re: Latest Project
« Reply #44 on: Friday, June 08, 2012, 12:24:27 PM »
So I've been doing a crazy amount of work on my map and I feel it's ready for release. I shoved it in the 7.2 folder along with some briefings. Hope thats ok :)
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

 

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