After going through the whole 7 pages of supposedly consistent debate on par with the OP, I can only conclude that it seems a more akin tendency to see threads turning into various sets of user-vs-user nonsense. In fact, it seems as though most of the threads on the forum get hijacked through abundance of ego and not-so-much of any kind of contingency whatsoever.
Maybe we ought to be more pragmatical?
On-Topic:
The current debate is, if considerate solely of the actions that should be taken towards hackers/users who've used hacks, at such a low level of relevance that it bears no real practicability and/or rentability to mingle about. Just in the same fashion that you do not tackle the issue of real-life murder without taking into concern the variants that affect it.
People hack. Always have. Always will.
The focus should not be in revamping the ethics which will in turn affect the set of rules by which the community inflicts upon said hackers. If anything, the debate should have in attendance the possible manoeuvres to prevent hacking from being so noticeable.
Possibilities:
Maybe server-owners should be open-minded to the idea of giving Admin rights to a few members that they know are legit, active and trustful and that may or may not be members of their clan --we did this when DrAAT was still around. In fact, the official AA 2.5 Community Servers were mine and although some of my clan members had Administrative Powers in them, the majority of the Admins were respected members of the community and people I knew I could trust. This is one of the ways we got around to fixing the server-issue.
Another solution could be --as I recall seeing it back in 2.3 and subsequently in early-2.5-- creating a dedicated server meant for hackers only. Name it Hacker's Paradise, what have you. This made it so that hackers would knowingly use hacks and play against each other without having to hide it, to slide it or to tide it. On their server. It kept them there.
Further enhanced versions of the above suggestions and/or new suggestions are more than welcome. So long as they are executable at core and aim towards the resolution of a hack-free community.
Point of View:
In my eyes, while it is a menace to realise that hackers are a common breed in online-gaming, it also seems to me as though it may be one of the best direct-promotion towards the unification of a community that --if lead with a honest, humble and fair mindset-- can tackle the issue without leaving space for emotional judgement to rule over.
P.S:. I voted Hacker Tag. It was the only option that resolved around the inter-exchange of knowledge within the community as opposed to the simple individual action-plans that follow (as should they) the rigid fundaments through which all must be made fit to.
/Dan