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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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46
Media & Art / Testing Image Resizer
« on: Monday, January 25, 2010, 03:27:46 AM »

47
Media & Art / Films coming my way.
« on: Thursday, December 24, 2009, 00:14:22 AM »
This is a set from two films I got today -a Delta3200 BW and a C41/100 Colored-

Hope you enjoy seeing these; and keep in mind that somewhere around January I'll start shipping canvas.

If you feel like you'd love one of these hanging on your walls, let me know.

Nate is the only person I will be giving a free copy for now.


Onto the pictures:












That's about it.

48
Games & Programming / Discussion: AA Classical
« on: Wednesday, December 23, 2009, 00:48:38 AM »
I believe this was Jonny's idea, consequent of his undying wish to do something. Funny enough -in here- we all pretty much share this odd feeling we -each on his own way- can still do a lot more, and better. Nostalgia aside, I personally do not see this project getting on its toes before discussion on it is had and legal traits are taken care of. It hits me that the latter will come off as a bigger problem than any we have -so far- encountered. We're talking about America's Game here, after all. At any rate, for the sake of a truthfully logical and open-minded discussion, let's just assume everything (permission-wise) is taken care of and we are being given a full green card on it.

How exactly would this AA be?
How do we want it to be different?
How further deep down are we getting?
Maps, what about those?
GUI, what about it too?
New 3D meshes, Character Design, Animation?
Assist or Game launch? Or have a "Assist" sort-of functionality inbuilt onto the game?


The list goes on. Anything you think of is worth discussion.
Try not to spam this thread a lot. I'd like not have to read those.
Anyone's opinion is worthy, even if you're not even considering becoming part of the Team behind this.
Just keep it to a sense, and be helpful as much as you can.


Ideas
Jonny's Ideas:
What i'm thinking of doing is completely taking over then game, Making it independant of the US Army. We will have our own account system, Auth system, Honor system and tracker and server list all in one database. We will completely strip out the GUI from the game and just leave a shell. The Servers will be run in LAN mode and then U-scrips will be used to authenticate players joining with our private auth system. This game called AA-classic will be independent from 2.5 and a game in itself. Most maps will be striped out and mAAp pack maps will be part of the games, I would like a legendary Spanky re-make of insurgent camp though! When i will actually get round to this is another thing, Probably won't happen for a couple of years, When AA will be dead and people are bored of MW2 they will be ready for a retro release.

Blueblaster's Ideas:
Completely new maps (nothing ported over or inspired/SE editions either)
The GUI would have to be completely different, as I always hated the original GUI, maybe a quick choice of skins would be nice too
I'd like to introduce a new physics engine too, we can always use the PhysX engine as I still have all the stolen code from when before Nvidia bought Ageia :)
Lastly I'd like to introduce newer shaders for DirectX9 and utilize .fx packages for shader usage like in every other normal game (I don't think coding shaders is hard, theres tons of tuts that show specifically this).

Spanky's Ideas:
MANDATORY: E-mail "[email protected]" about the possibility of the project. Not to ask for support/acknowledgement but instead see if they would be against it. Keeping core army values, not defaming the army, giving credit and not selling the mod would be high-points of our compliance.
We should mock-up what we want and release it as a beta. If it is widely accepted, work on a real release.
Recognized by X-Fire and/or raptr & MSN status changer to advertise
Change various in-game sounds (footsteps, etc.)
Possibility of disabling PB and using HackHunter for less lag - This would make it possible to only download the maps/features you want to play
Advertising in the client or website to regain server funds
Detect native resolution and play at that
Have "getting started" and "LEMME PLAY" page first come up when launching. getting started would run through some basic options. lemme play would cut corners to allow faster playing
Matchmaking - If enough people play, automatically and randomly join with like-honor players
Extreme statistics such as body hit location and favorite weapon
Remove un-necessary files and strip files of content
Backup content system if main tracker/server list is down
Download/upload speed limiter
Peer-to-peer torrent delivery system
Beta key for users to enter to have a copy of the current beta, key changes with each beta release
Remove training missions and the sounds for the non-existent land navigation course. However, preserve army values in at least a few maps to entice veterans (of the game, not war).
More use of NPC's in maps
Make Co-Op versions of each map (destroy a team with a mod and spawn bots accordingly)
More capture the flag maps with proper respawn (BF2 style)

49
The Lounge / Oi faggots, don't let this die!
« on: Thursday, December 17, 2009, 18:34:15 PM »
You hear me. Don't let this shit die. Spread the fucking word.

As for me, I'll get active whenever I come back from Portugal!

50
Media & Art / Dann's Personal Logo
« on: Friday, December 04, 2009, 00:33:15 AM »
This is my logo. Hope you like it!  :'(



Same logo, different scenario.




I will be playing around with the logo, coming up with new compositions, using it in new styles, and so on.

Identifying myself and the logo with the way I look into reality.

Honesty, essentially.

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