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16
The Lounge / Red Hands: Critique Course
« on: Tuesday, September 07, 2010, 14:03:34 PM »

I have opened applications up, once more. I am 99% this will not interest anyone in here, but I thought it would still be worth a shot.

Red Hands: Critique Course Application Thread

You do not have to be active in the community, if you do not feel like being at all.

Regards,
Klaasillu -in its rebirth.

17
Media & Art / Doodles and Whaa!
« on: Tuesday, September 07, 2010, 01:53:18 AM »


There.

18
The Lounge / Klaas Strikes Yet Again!
« on: Tuesday, August 24, 2010, 00:07:57 AM »
A video response to the previously mentioned "Art Project" I am involved on, and few other miscellaneous things that will probably bother Nate's rug.




Miserable faggots, the whole lot of you.
Unfortunate masturbated me, for enjoying you all.

19
Media & Art / Musics I'm Working On [Early-early stage!]
« on: Monday, August 23, 2010, 11:29:42 AM »
G1&KlaasM2 - http://dl.dropbox.com/u/9129383/G1%26KlaasM2.mp3 (Earlier stage)
IWYB2_1 - http://dl.dropbox.com/u/9129383/IWYB2_1.mp3 (Early stage)

Feedback on these would be great.

Be aware that both these songs were recorded with the microphone in-built on my computer.
Reverb had to be applied to my vocals on the first song, as the noise captured was overwhelming.
Frustrated with the noise capture, I then decided to tweak the microphone settings, thus the second tune has less reverb applied to my voice.
In IWYB2, voices are not synched yet. Bear with us, as we're mainly composing this musics through Skype.

20
The Lounge / Bid Your Farewells
« on: Saturday, July 17, 2010, 10:50:22 AM »
"You have said Bye about 50 times and you always came back!" --Skrewy noted.

This would have been true, if only those had been honest decisions. Almost always, they had a daedal interest behind them. A delicious fruit weighting in compensation. A slightly less given result than the one wished. Things functioned differently. I was a power-hungry beast, to say the least. Time has matured me and I am happy to say things are no longer that way. Naturally, you withheld doubts and launch archetypal questions towards the malfunctioning mechanism that our head reveals. Why, must you ask. How, must you wonder. What for, your lyrical thoughts incarcerate. In its most, the key to the answer remains in the state of being.

Because what I need is freedom, in spirit as in physical, in mentality as in sensibility. A free shade. A free vague notion of freedom, that even in its own free existence, finds himself perceiving freedom as nothing but an option available at his free will. In other words, a whole new complex. A multi-layer system that will, in each of the levels, generate a perceptual form of thinking --different from any ever seen, and ever known to myself. I need a new look at reality. A new palette of colours. In order for this search to be possible, I must abstain from the kind of life I am leading now and, as per assumption, to all that connects me to it. Bid your farewells, young ever-lasting friends, bid yours and make justice to the love you feel for me. I am the women you never had, the car you never drove, the enemy you never won against. I am a metaphorical existence, and just like you, I undergo repenting shifts of will and reality-thinking.



To all, I bid my farewell and thank in grace.
With my best regards and attention,
Daniel Nascimento.

21
Game Reviews / Mass Effect 2 [Proper Review]
« on: Thursday, July 15, 2010, 11:26:53 AM »
Mass Effect 2



Reviewed by Dann, the man with a plan to take out a geezer with a pan.





Mass Effect series give you the option to load your character from previous versions and use it throughout newer releases. Whereas this will not change the enrollment of the game's storyline, it will fit the game's level to one matching your character's level. In other words, if you are using a ME1 character in level 30, even when "Very Easy" difficulty mode has been opted, you will face more enemies with greater weapon upgrades and higher levels than you would otherwise, if starting from scratch (w/ the initial ME2 character). Your character will evolve accordingly until you have reached the end of the game. Once you've done so, you can either stop playing, start a new campaign with a ME2 default character or load your character and defy the dangers of playing ME2 at Master level. All your attribute points remain; However, you will need to re-allocate them and buy all the new equipment you once had. You can buy the expensive equipment once you have captured the "Scientist", and received your money transfer from your previous game/character.

This; just like the ability to vest your player as you wish, personalize your face, name your character, opt for his life background, soldier-type and control his actions throughout the game, is one of those tiny details that make gaming all the more interesting and personal. One of the things that highly contribute to making this a personal-like game reside within the possibility to choose how to act, what to answer and whom to be allies/enemies with in the game. Depending on what you decide to do, your "Good" and "Evil" statistics will change. As they change, so will your physical aspect will. For example, if you decide to be a bad guy, your scars will be more visible and your face will become more pallid and scattered; You will also look older. If you decide to become the good baby, then your scars will heal, you will look younger and healthier. I will give some examples to better illustrate this point.

Example of the typical "Bad Guy":


Example of the typical "Good Guy":

(I have seen some looking even better and younger!)

I could go on and on with how amazing the details of this game are. Overwhelming, to say the least. Either way, it would take me far too much time and you probably wouldn't read it all. Let's get to what matters the most now, or at least to what is more conventional when reviewing a game. I'll start with a generalized commentary on the storyline and characters of the game, then jumping to the game's Graphics, Gameplay, Music, Concept and as last, a Personal Opinion in regards to the game as a whole.



Storyline:
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Copied by ME2's Resume

P.S:. I was going to write my own, but it would take far too much time. We all know I love writing, and the use I put to words is sometimes unnecessary with elementary things such as resuming a storyline. As far as my opinion is concerned, the great thing about the Storyline is that, whereas it is linear what happens to Humanity; it is not linear how it happens. It's for you to decide the how in this game.

ME2 is a very dimensional game. You have a complex system of nebula-galaxy-planets that can take up to 40 hours to be fully explored (just checking every planet and learning its name. Extraction of minerals, completion of missions and the likes are not accounted for in the estimated time!). With that said, it is a bit of a disappointment that you can only count with as much as four races in the whole lot of the universe. Following is a list of races, their appearances and some quick facts of each race:


The following content has been provided by ME2's official website. Click the links for further information on each of the races.

- Collectors (http://masseffect.bioware.com/universe/races/collectors/)

Quick Facts
    Temperament: Aggressive, merciless, methodical
    Average Lifespan: Unknown
    Homeworld: Unknown
    Biology: Insect like, winged, bipedal
    Technology: Highly advanced, unknown, utilizes particle beam technology
    Communication: Verbal, unknown telepathic link
    Sociology: Unknown, travel aboard massive ships
    Other: Currently abducting entire human colonies
    Expected Resistance: Extremely high, Collectors travel in large groups


- Drell (http://masseffect.bioware.com/universe/races/drell/)

Quick Facts
    Temperament: Stoic, curious, religious
    Average Lifespan: 85 years
    Homeworld: Rakhana
    Biology: Reptilian-like humanoids, thick muscle tissue
    Technology: Drell now posses most modern technology
    Communication: Verbal
    Sociology: Most drell now live on the Hanar homeworld Kahje
    Other: Drell have only been a part of galactic society for two centuries


- Vorcha (http://masseffect.bioware.com/universe/races/vorcha/)

Quick Facts
    Temperament: Aggressive, competitive
    Average Lifespan: 20 years
    Homeworld: Small, hostile, overcrowded
    Biology: Skin, lungs, muscle, and bone adapt to new surroundings
    Technology: Primitive; what exists is scavenged from other cultures
    Communication: Primarily nonverbal, limited speech
    Sociology: Nest together in clusters, often in uninhabited service areas
    Other: Often captured and forced into merc groups
    Expected Resistance: Extremely high, especially in swarms


- Humans (Yourself and Cerberus/Alliance entities)
There is no description available for our race since they represent it very accurately to what we are now. All the difference relies on how technology has evolved and how that has grown to be 100% part of our life necessities. The same ill dirty mind applies, the same sketchy killing-plans applies, the same survival instinct applies ---Really, all that changes is how good and depending technology has became.




GamePlay
  - There is an interesting mix between the usual FPS game-stye and the traditional MMORPG game-style. What's best is, you can decide how to play it down. It's up to you whether you want to be specialized as hybrid/mutant with enhanced human attributes, as a firearms expert, as a magician of sorts --as it is entirely up to you how to adapt to the race you have chosen. Following is a list of races available in the game:

- Adept (Hybrid/Mutant Biotic Enhanced - Highest on the rankings of Biotics.)
http://masseffect.bioware.com/universe/classes/adept/
- Engineer (The nerd, in other words. He can convert droids to his side, set bombs, explosives and so forth.)
http://masseffect.bioware.com/universe/classes/engineer/
- Infiltrator (Stealthy and mortal. He is the only of the 6 classes to posses the ability to become invisible for a limited period of time.)
http://masseffect.bioware.com/universe/classes/infiltrator/
- Sentinel (Hybrid between Adepts and Soldiers. They own a bit of both's aspects, and are suitable to any kind of battling experience.)
http://masseffect.bioware.com/universe/classes/sentinel/
- Soldier (The FireArm expert. From Snipers to AR, to Shotguns, what have you --He'll manage it just fine!)
http://masseffect.bioware.com/universe/classes/soldier/
- Vanguard (I call them the Monsters. It's all about brute force with them. Picture Hulk with fancy clothes on. Simple.)
http://masseffect.bioware.com/universe/classes/vanguard/

For more information, click the links. Short-descriptions provided by Dann


Besides the complexity of your character, you too, can (and should!) command your team to provide you with support and aid in the battleground. Your team can be made of up to three characters, yourself included. That leaves space for two picks. You can choose from the following:

- Grunt
- Jacob Taylor
- Kasumi Goto
- Miranda Lawson
- Mordin Solus
- Samara
- Subject Zero
- Tali'Zorah
- Thane Krios
- Classified
- Classified
- Zaeed Massani

As always, for more info: http://masseffect.bioware.com/universe/squad/

Each of these have their own specialty. Adapt your team to the level you are playing, if you want a successful gaming experience, that is. You will notice there are two "Classified" characters. You can only unlock these after playing the game in a Master level; and even then, you have to pick the correct answers in order for you to create acquaintances with them; which will mean they will join you in your endeavors for all eternity. I won't spoil the fun. Go and play the game yourself, so you can kill the hint of curiosity lying within you.

The downside to the gameplay would be its pace. After a certain point, or a certain number of hours playing, you will feel as if the game becomes extremely slow. Once you have mastered all the techniques, key actions and characteristics of your team mates / enemies (their strong points, their weak points, etc), it all becomes far too evident and easy. The ice-breaking to this would be playing at Master level with a ME2 default character. You will be brought down to level 0 and your enemies will start in level 20, with all their armor and weapons upgraded to their most.

That's about it for the Storyline/Character bit. I have tried to provide you with all the necessary links for a better and more profound understanding of each of the designated key points. If you, however, feel as if they were not sufficient and did not contain enough, or clear enough information; I certainly would appreciate if you could provide new links and make this a even more complete review.


Graphics

Graphics are both good and bad. Throughout the game, you will notice the rendering of the actual meshes/ 3D objects is a bit dodgy. I know a little someone who will sparkle with "Oh noes, no Anti-Aliasing, WTF!" comments right away. Certainly, they could have fixed that --this statement being under the assumption they didn't leave it like that on purpose, which could, at any rate, be the case. If you ignore the above point mentioned, then all mothers be pregnant, but the graphics are terrific! All the scenes are brilliantly well composed, all the plans are fairly well captured and at all instances, is the lighting top-mastered. There is a undeniable cinematographic feeling to it; one that I had not seen before in any game. It surprised (and still does!) to realize that such well-thought and consistent lighting can still, regardless of what race/face/expression is being illuminated, pan out any abnormal textures and leave space for the drama in the scene. In a way, it kinds of reminds me of an old cinematographic approach, Vouge, which was well known for being subtle and ease in the eyes, but amazingly rich in its components, of which drama was the most evident.

It isn't only the lighting that is magnificent. The character design, too, is marvelous. They went even deeper than that, to the point where each key character of the storyline gets a feeling of its own; gets a personality within --regardless of how similar they may be to previous/less important characters in the game. The detail they gave to the women is commendable. At the same time they are complete hotties, they too, have imperfections. It's a whole different level of character design, simply put.



Music/Sounds:

As in any other game, visual and audio are always compromised. This game is no exception. I haven't payed much attention to whether the particular sounds of guns, explosions, vehicles and footsteps are accurate, but I don't recall going like "WTF is this sound?" as I was playing it; and I do have a good ear and a considerable amount of hours played in ME2. I know most of you won't really mind any about this particular subject, but Nate does --and since I promised a review, I might as well include something he is not used to read about in most reviews.

As far as the musicality of the game goes --fantastic. The mix between classic/opera music and the fast-pace-action-type of music blends well. There is always a certain margin of error one gives to the interaction between image and sound. In this game, that won't be needed. From what I can recall, the timings are spot on and illustrate/emphasize the environments at question perfectly.




Concept

Meh. They've done a great game, but whenever I think about the concept, I get this sensation it's been done several times before and neither those, nor this, has really surprised me to the point of adhering to it and becoming fanatic about it. Maybe it is because I have grew reading Holocaust-based stories all along, to such an extent that anything remotely close to that won't sparkle anything in me. Whereas, in one hand, their character design is commendable and well-executed; on the other hand, they all look way too familiar. Collectors equal to Dwarfs, Drell equal Elfs, Vorcha equal to Ogres and lastly, Human equal to Super Heroes (of sorts!). We've all seen it. Many many times.

They haven't introduced anything new to their "concept" (idea?) of what the future might look like. It's been over 15 years since human kind has taken a wild step towards picturing how the future might look like, how architecture will have been influenced, how people will dress... ---And still, not even after those 15 years and the millions of minds, they still all look the same. I am sure some people find the futuristic aesthetic elegant, as I do. But there is a point where change is an absolute need.




Personal Opinion

I have enjoyed this game very much. However, after going through it twice, the fun started to fade away. I'll risk as much as saying that what truly kept me playing the game was rather concerned with its technical features, rather than the game itself. It was the lighting, the scenes, the characters, the textures, etc. I forgot to mention you can travel around the universe in your ship, explore planets and their minerals, and so on. The reason I didn't include this in the review is because I feel as if this is yet something BioWare needs to work a lot on, until it can become a significant plus to the game. ME3 is coming out, though, and from what I have read, it looks very promising!


P.S:. Whenever the time comes when you will have to choose between standing by Miranda's or Jack's side, pick Miranda. You won't be able to see her underwear otherwise; and trust me, it pays off. OR; you can just go to Youtube, type in "Miranda in Underwear" and wank to all your needs.



Ratings:
Storyline - 8.5
Gameplay - 7
Graphics - 9.5
Music - 8.5
Concept - 5

Final/Total: 7.7



First game-review ever done in my life. Go easy on me, fellas.

22
Media & Art / Recent Photos.
« on: Wednesday, July 14, 2010, 16:39:47 PM »
Recent shots:










That's that.

23
The Lounge / cotton's grammar
« on: Friday, June 18, 2010, 05:27:45 AM »
How's he die?

Fuck your terribly awful grammar.

24
Media & Art / Red Guerrillas Artwork
« on: Sunday, June 13, 2010, 23:17:47 PM »
I won't explain the concept now, as it is late and I am rather tired. I will tell you, though, that I will be using this thread to post any kind of creation related to Red Guerrillas.


25
Media & Art / To Reach
« on: Friday, June 11, 2010, 22:29:51 PM »


For your viewing pleasure.

26
Media & Art / Klaasillu - About The Time
« on: Tuesday, June 08, 2010, 12:47:05 PM »
An original from Klaasillu (That'd be me.):




Description:
This is a song I am working on. It is raw material. Unfinished. A work in progress, so to speak. Any feedback is appreciated and will be honoured with my gratitude. All the instruments were played by me, and voices added afterwards.

I am aware there are a lot of instruments out of tempo, as well as the lack of proper equalisation and tones balance. Yet again, this is a test-phase version of the song. Keep that in mind when commenting, please.

P.S:. The harmonica is not part of the song. The only reason behind it is to prevent any possible fraud of the music. Better be safe. You don't know who's out there.

Hope you like it,
Klaasillu ©

27
The Lounge / Inthenight; Wespeak.
« on: Tuesday, June 08, 2010, 00:35:54 AM »
Thought I would share, with you, some of my understanding of life.



Tiago is asleep. I am not. Back to night life, huh? The happiness and content of my inner loudly surprises me, as the oath of its reputedly existence shines not in the sharpest of the day but, rather, in the shadowiness of a glooming night that sets us all astray. Mindless purpose. Purposely mind-free. Feeling is, in itself, the utmost significant act of bravery any animal can undergo. An ocean's eloquent flow that swindles the rational out of our grateful bodies and souls alike, not daring to tear its connections apart; most certainly, does us good. But what of the sharing? For as elegant as night may be --if kept to oneself-- it lacks of substance. We live in a world in which the all summarises the essence of an individual, and not as often, the vice-versa. I want to share. You want to share. All there is to wait for is that the day follow us through. Let it wake our vessels up, as the aroma in the surroundings invites us to the bloom of an unprecedented cycle of events we are --timelessly-- ready to experience, accept and feel. Let it do us that, so that night can be a part of our day. So that We can be. So that We, feels complete; genuine.



Be responsive.

28
Media & Art / One Music A Day!
« on: Sunday, June 06, 2010, 11:01:22 AM »
This is sort-of a game I thought would be fun to have. The purpose is to have all of us to post a link to a music we've listened to, and thus create a playlist to a lot of variety to it, as well as eventually crossing paths with extremely rewarding findings that you may not have been aware of previously. Well then, here are the submissions:


Date: 06/06/2010

Submitted by Dann
Bonobo feat. Fink - If You Stayed Over


Submitted by KiLLaMaN
Metallica - Whiplash


Submitted by BlueBlaster
Robert M feat Nicco - Dance Hall Track


Submitted by Spanky
The White Stripes - Fell In Love With A Girl


Submitted by AJ
Weezer - Pink Triangle



Date: 08/06/2010

Submitted by Dann
Air - Playground Love


Submitted by Knight
Holiday in Cambodia-The Dead Kennedys


Submitted by AJ
The Killers - Spaceman


Submitted by KiLLaMaN
Iron Maiden - Aces High


Submitted by BlueBlaster
Yana - Disconnection (Misha Zam Remix)

Together - So Much Love To Give (12' inch Extended Version)



Date: 09/06/2010

Submitted by AJ
Baroness - Steel that Sleeps the Eye & Swollen and Halo


Submitted by BlueBlaster
Dr. Kucho! - Belmondo Rulez 2.0


Submitted by KiLLaMaN
Dream Theater - Constant Motion


Submitted by Knight
Silversun Pickups-The Royal We

Bloodhound Gang-The Bad Touch


Submitted by Major-Skrewup
Technotronic - Get Up


Submitted by Dann
Gonzales Uber Alles - The Worst MC



Date: 10/06/2010

Submitted by Dann
Blackstart feat. Common - Respiration


Submitted by Spanky
Nirvana (Meat Puppets Cover) - Lake of Fire


Submitted by Knight
Nightwish - Amaranth


Submitted by AJ
If These Trees Could Talk - Below the Sky



Date: 11/06/2010

Submitted by BlueBlaster
Patrick Jumpen - Solis Invicti feat. Springstil

Album Art:


Submitted by Spanky
Guns 'N Roses - Sweet Child 'O Mine

Album Art: (Appetite for Destruction MFSL)


Submitted by AJ
BATS - Gamma Ray Burst: Second Date

Album Art:



Date: 12/06/2010

Submitted by BlueBlaster
Pyotr Ilyich Tchaikovsky - Symphony No. 6 in B minor, Op.74 "Pathetique"
Leonard Bernstein & New York Philharmonic






Album Art:


Submitted by Major-Skrewup
Pegz - This Is For Life


Submitted by BlueBlaster
Linkin Park - Crawling

Album Art:


Submitted by Knight
Pink Floyd-Good by blue sky

Album Art:

The Wall (1979)

Submitted by KiLLaMaN
Avenged Sevenfold - Afterlife

Album Art:




Date: 13/06/2010

Submitted by Dann
Little Dragon - Twice

Album Art:


Submitted by Knight
Nightwish - Bye Bye Beautiful

Album Art: Dark Passion Play (2007)


Submitted by AJ
Sigur Rós - Ágætis Byrjun

Album Art:



Date: 14/06/2010

Submitted by Knight
Rob Dougan - Will you follow me

Album Art: Furious Angels



Date: 15/06/2010

Submitted by AJ
Portugal. The Man - People Say

Album Art: The Satanic Satanist


Submitted by AJ
This Town Needs Guns - Panda

Album Art: Animals



Date: 17/06/2010

Submitted by KiLLaMaN
Iron Maiden - El Dorado






I'll edit this post and add all your submissions, using the format above. You can just reply with a link, or be a nice guy and use the format yourself.


29
The Lounge / Prints Give-Away!
« on: Saturday, June 05, 2010, 23:24:57 PM »
Work In Progress



I have a special affection for the people of this community, and thus, I have decided to give five prints of the above piece away. You, person interested, will be responsible for paying the shipping costs. I, the creator, will be responsible for paying the print. They will be printed onto a A3/A2 size-format canvas-board. The prince range can go from £50 to £150, depending on the quality of the paper, and its fibre calibration. I'll have to look into it carefully, so I don't end up wasting £1000 on give-aways to some e-friends overseas :) Will keep you updated as far as the piece goes, considering I am not yet taking it as a finalised piece. Do not expect this to happen any sooner than a couple of months, at least.


List of Interested [Prints]:
Kody (Kody)

List of Interested [High-Res File]:
Nate (Spanky)


Yours sincerely,
Klaasillu / Dann

30
Media & Art / The Letter K
« on: Tuesday, June 01, 2010, 19:12:33 PM »


Just a little something done in 15-20 minutes.
 
:-*

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