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Author Topic: District  (Read 1038 times)

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Offline ELiZ

District
« on: Thursday, January 10, 2013, 05:24:00 AM »
This is the 2.8.5 map District
Basic Convert done.








Offline ELiZ

Re: District
« Reply #1 on: Thursday, January 10, 2013, 05:24:54 AM »
When server starts I spams the log with these:

Code: [Select]
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1

It's nothing that stops the game, and it's only at startup.

Anyone know what a valid DamageTag would be?

Code: [Select]
Begin Map
Begin Actor Class=DecoMesh Name=DecoMesh38
    bDamageable=True
    bInstantGrenBreak=True
    DamageHealth=1
    DamageSound=Sound'S-Foley.bulletimpacts.bulletimpactglassshatter1'
    DamagedMesh=StaticMesh'myLevel.Windows.Window_ControlRoom01_Broken'
    DamageEvent="CafeL1_3"
    DamageTag="LaundryBreak1"
    LightType=LT_Steady
    LightEffect=LE_Cylinder
    StaticMesh=StaticMesh'M-Pipeline.Windows.Window_ControlRoom01'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1)
    Tag="DecoMesh"
    Group="None,halley_changes"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume16'
    Location=(X=807.135010,Y=335.522461,Z=86.093658)
    Rotation=(Yaw=-65536)
    DrawScale3D=(X=0.500000,Y=1.500000,Z=1.500000)
    AmbientGlow=75
    bShadowCast=False
    bBulletPenetration=True
    ColLocation=(X=807.135010,Y=335.522461,Z=86.093658)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

Offline Spanky

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Re: District
« Reply #2 on: Thursday, January 10, 2013, 11:39:17 AM »
I think it passes damage onto another actor. I've seen it before too. I think it damages the objective making it so you can't take the objective anymore? Just a guess.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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