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America's Army => mAAp Project => Topic started by: ELiZ on Thursday, January 10, 2013, 05:24:00 AM

Title: District
Post by: ELiZ on Thursday, January 10, 2013, 05:24:00 AM
This is the 2.8.5 map District
Basic Convert done.

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F2m2ynes.png&hash=c7261514cde6794d441c924b5f52bf70)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2Fop64y.png&hash=2d47c0f3f71b8c98908ac6c074b47f18)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F4qr9mq.png&hash=b9233abe0dc8507513722d114025560f)

Title: Re: District
Post by: ELiZ on Thursday, January 10, 2013, 05:24:54 AM
When server starts I spams the log with these:

Code: [Select]
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1

It's nothing that stops the game, and it's only at startup.

Anyone know what a valid DamageTag would be?

Code: [Select]
Begin Map
Begin Actor Class=DecoMesh Name=DecoMesh38
    bDamageable=True
    bInstantGrenBreak=True
    DamageHealth=1
    DamageSound=Sound'S-Foley.bulletimpacts.bulletimpactglassshatter1'
    DamagedMesh=StaticMesh'myLevel.Windows.Window_ControlRoom01_Broken'
    DamageEvent="CafeL1_3"
    DamageTag="LaundryBreak1"
    LightType=LT_Steady
    LightEffect=LE_Cylinder
    StaticMesh=StaticMesh'M-Pipeline.Windows.Window_ControlRoom01'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1)
    Tag="DecoMesh"
    Group="None,halley_changes"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume16'
    Location=(X=807.135010,Y=335.522461,Z=86.093658)
    Rotation=(Yaw=-65536)
    DrawScale3D=(X=0.500000,Y=1.500000,Z=1.500000)
    AmbientGlow=75
    bShadowCast=False
    bBulletPenetration=True
    ColLocation=(X=807.135010,Y=335.522461,Z=86.093658)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map
Title: Re: District
Post by: Spanky on Thursday, January 10, 2013, 11:39:17 AM
I think it passes damage onto another actor. I've seen it before too. I think it damages the objective making it so you can't take the objective anymore? Just a guess.