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Author Topic: Hor+ widescreen?  (Read 22088 times)

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Offline Leopardi

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Re: Hor+ widescreen?
« Reply #30 on: Saturday, January 21, 2012, 01:21:09 AM »
That would have to be an option in Assist. Cuz people who have the 'default' 4:3 resolution are gonna have the proper view on 90 fov (90 fov meaning 90 degrees, at least thats what it is on UT2004).
Just make a "widescreen" tickbox in assist if you have a widescreen monitor.

Offline BlueBlaster

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Re: Hor+ widescreen?
« Reply #31 on: Saturday, January 21, 2012, 01:22:16 AM »
Just make a "widescreen" tickbox in assist if you have a widescreen monitor.

Yea basically that.



Offline Spanky

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Re: Hor+ widescreen?
« Reply #32 on: Saturday, January 21, 2012, 01:23:24 AM »
Just make a "widescreen" tickbox in assist if you have a widescreen monitor.

You're not understanding. Anything OTHER than a FOV of 85 will get you kicked AND banned on servers. It is a bannable HACK. To get it changed would mean to change the server checks as well as EVERYBODYS installation to another default. Which means YOU (since you want it changed) will have to ask Jonny if this is something he would do AND you would have to get the majority of users FOR this change, explaining why it needs to be done and find an acceptable value replacement for a wide range of monitors and resolutions.

Basically, it's a lot of work and hassle instead of just accepting the loss of 2 inches of your soldiers arm.


I just checked in AA and my point is somewhat invalid. I think the PB checks actually see if your FOV is above 85. Default is 90 so I think if you set it to 120, you wouldn't get kicked. Lower number basically zooms you in, higher makes you zoom out. But, the more you zoom out, the more "scope" view there is. So, Leopardi, I think you're screwed unless you get another monitor or just play windowed mode. You can try raising your FOV which will give you more view but it will also give you more "scope" view.
« Last Edit: Saturday, January 21, 2012, 01:32:41 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
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Jonnym

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Re: Hor+ widescreen?
« Reply #33 on: Saturday, January 21, 2012, 03:10:52 AM »
What is the correct FOV for 4:3 and 16:9?
i will add a tickbox for widescreen and update PB cvars if needed.

Offline Spanky

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Re: Hor+ widescreen?
« Reply #34 on: Saturday, January 21, 2012, 03:12:36 AM »
Heh

http://forums.beyondunreal.com/showthread.php?t=196665

But again, if the OP goes with a larger value FOV, the scope effect will just be worse.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Hor+ widescreen?
« Reply #35 on: Saturday, January 21, 2012, 03:21:13 AM »
If you wanna get scientific about it, take a screenshot at a normal resolution with fov 90. Change to a 16:9 resolution and change the fov until it looks the same as the fov 90 screenshot. Don't forget you're compensating for the top and bottom clip.



Jonnym

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Re: Hor+ widescreen?
« Reply #36 on: Saturday, January 21, 2012, 06:33:33 AM »
I beleve 106 is the answer, will add an option in the next release.

Jonnym

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Re: Hor+ widescreen?
« Reply #37 on: Saturday, January 21, 2012, 08:22:56 AM »
Ok have tried changing
DesiredFOV=106.000000
DefaultFOV=106.000000
FOVAngle=106.0
in the user.ini and it changes nothing... If anyone can figure out how to actually change the FOV please let me know.

Offline Leopardi

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Re: Hor+ widescreen?
« Reply #38 on: Saturday, January 21, 2012, 08:36:27 AM »
Ok have tried changing
DesiredFOV=106.000000
DefaultFOV=106.000000
FOVAngle=106.0
in the user.ini and it changes nothing... If anyone can figure out how to actually change the FOV please let me know.
you could change the fov by just writing fov 106 in the console, but it had to be a cheat server.

Offline Spanky

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Re: Hor+ widescreen?
« Reply #39 on: Saturday, January 21, 2012, 14:40:05 PM »
Ok have tried changing
DesiredFOV=106.000000
DefaultFOV=106.000000
FOVAngle=106.0
in the user.ini and it changes nothing... If anyone can figure out how to actually change the FOV please let me know.


Hmm, you're right. 90 isn't even default, 85 is. We might have to hex edit some files for this. I'll post back with findings later.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jonnym

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Re: Hor+ widescreen?
« Reply #40 on: Saturday, January 21, 2012, 15:16:18 PM »
I think a client sided uscript is needed, i see fov stuff in engine.playercontroller but i don't know how to make client side u scrips, where do you even load them?

Offline Spanky

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Re: Hor+ widescreen?
« Reply #41 on: Saturday, January 21, 2012, 15:18:45 PM »
I have no idea :) I think it would be easier to just swap the corresponding .u file. Where's the FOV located in the .u's?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jared

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Re: Hor+ widescreen?
« Reply #42 on: Saturday, January 21, 2012, 15:27:54 PM »
leave it default.

Jonnym

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Re: Hor+ widescreen?
« Reply #43 on: Saturday, January 21, 2012, 15:45:36 PM »
it would give widescreen people an advantage over normal people...

Offline Leopardi

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Re: Hor+ widescreen?
« Reply #44 on: Saturday, January 21, 2012, 16:58:15 PM »
it would give widescreen people an advantage over normal people...
of course with widescreen you should see some more... and widescreen is the norm now. Minority has an advantage over most people now...
« Last Edit: Saturday, January 21, 2012, 17:00:24 PM by Leopardi »

 

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