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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Radio Tower  (Read 6403 times)

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Offline Vanoke

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Re: Radio Tower
« Reply #15 on: Monday, April 28, 2014, 10:13:12 AM »
If its abouthow  to play this map you can trust on george he was born in this map from aa.

I don't know how doable that is. I suppose Killaman and Spanky have more knowledge on this matter.

Offline Bart!

Re: Radio Tower
« Reply #16 on: Monday, April 28, 2014, 10:22:58 AM »
It's more about how doable it would be for the map editors.

Offline GeorgeMac

Re: Radio Tower
« Reply #17 on: Tuesday, April 29, 2014, 03:13:34 AM »
Played RT last night and what RTII really needs is a 5 minute fun gameplan. Simply disabling C and having A and B as random objs might do it.

Offline Alex

Re: Radio Tower
« Reply #18 on: Tuesday, April 29, 2014, 03:17:47 AM »
If you can have weapons and slots open dependent on numbers of players, what about having objs open dependent on numbers of players? If there were only 8 players for example, only obj B is active, 9-12 players, A becomes active, once all the slots open then C becomes active. That might work.

 :)
I don't think that is possible. However, I'm not entirely sure. Hospital has a random open and close for the wings that seems to be closed more if player count is low. However, sort of random isn't good enough for objectives nor do I know if it would work for objectives and not just movers(doors.) I'll add it to my list and take a look at it eventually.
« Last Edit: Tuesday, April 29, 2014, 03:19:18 AM by KiLLaMaN »

Offline GeorgeMac

Re: Radio Tower
« Reply #19 on: Tuesday, April 29, 2014, 06:07:11 AM »
No worries and no hurries Killa, just trying to get some life back into a dead map that was once rocking :) I think anything more than 5 minute rounds these days kills a map, and RT can't be played at less than 7 minutes and even that gives defence an unfair advantage in that they can simply run away from objs when time runs down.

 :)

Offline SASF-DarkShooter

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Re: Radio Tower
« Reply #20 on: Tuesday, April 29, 2014, 07:01:36 AM »
If you can have weapons and slots open dependent on numbers of players, what about having objs open dependent on numbers of players? If there were only 8 players for example, only obj B is active, 9-12 players, A becomes active, once all the slots open then C becomes active. That might work.

 :)

I like the idea but it can result in very unfair rounds, people tend to leave in middle of rounds as well.

Offline [SWISS]Merlin

Re: Radio Tower
« Reply #21 on: Tuesday, April 29, 2014, 08:07:33 AM »
another idea:
I did change now this server

[SWISS]ClanServer III - map vote, fairplay

for all to be accessible by admin rights. the spectator admin pass is:  aao25

so if anyone would like to change maps - with map vote or admin rights - he can do this. also to set the time and others as you like. just as another try to get more maps with more players. if this works, you can do it with official ones or others. a hope, a try, we can nothing loose, right ?

Offline GeorgeMac

Re: Radio Tower
« Reply #22 on: Sunday, May 04, 2014, 13:36:24 PM »
Hi Killa, with a Radio Tower II would it be possible to simply bin C, and have A and B as random objectives? I think it might be fun to limit such a server to 16 players and keep it to 5 minute rounds. It's getting the map down to fun five minute rounds that's important :)

Offline Alex

Re: Radio Tower
« Reply #23 on: Sunday, May 04, 2014, 14:14:06 PM »
Hi Killa, with a Radio Tower II would it be possible to simply bin C, and have A and B as random objectives? I think it might be fun to limit such a server to 16 players and keep it to 5 minute rounds. It's getting the map down to fun five minute rounds that's important :)
I've never dealt with random objectives, but I'll add it to my list and take a look at it eventually.

Offline zoxee

Re: Radio Tower
« Reply #24 on: Sunday, May 04, 2014, 15:22:48 PM »
Ahh, Radio tower, it was a great map when you did not play against PTwars.

:D :D

First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

 

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