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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Radio Tower  (Read 6398 times)

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Offline GeorgeMac

Radio Tower
« on: Sunday, April 27, 2014, 16:05:39 PM »
Back in the day Radio Tower was popular because folks didn't mind 10 minute rounds. It's unplayable for assault on 5 minute rounds, and 7 minutes, although doable by assault is rather long to keep folks attentions. So I have an idea for it.

Instead of 3 objs, what about one random obj for assault and 5 minute rounds? Any thoughts or comments?

 :)
« Last Edit: Sunday, April 27, 2014, 16:11:00 PM by GeorgeMac »

Offline Southofheaven

Re: Radio Tower
« Reply #1 on: Sunday, April 27, 2014, 17:03:06 PM »
i agree.. good idea.. if its possible..

Offline GeorgeMac

Re: Radio Tower
« Reply #2 on: Sunday, April 27, 2014, 17:17:38 PM »
The only problem I foresee is random spawns would have to mean open slots I guess, and if defence all spawned at A, assault could run to C quite easily. But the map is dead anyway as it's really a 10 minute map with full teams, so trying to make it a 5 minute map that's fair has to be worth discussing.

Online Bart!

Re: Radio Tower
« Reply #3 on: Sunday, April 27, 2014, 17:42:05 PM »
Ahh, Radio tower, it was a great map when you did not play against PTwars.

Offline Ganja

Re: Radio Tower
« Reply #4 on: Monday, April 28, 2014, 01:23:44 AM »
The only problem I foresee is random spawns would have to mean open slots I guess, and if defence all spawned at A, assault could run to C quite easily. But the map is dead anyway as it's really a 10 minute map with full teams, so trying to make it a 5 minute map that's fair has to be worth discussing.

I think it might be a good idea. Like you said, C might be hard to reach for def, so perhaps make a new obj in the little house next to radio tower?

Online Bart!

Re: Radio Tower
« Reply #5 on: Monday, April 28, 2014, 03:45:13 AM »
The main problem is that the attention span of most gamers lowered by a lot.

Offline GeorgeMac

Re: Radio Tower
« Reply #6 on: Monday, April 28, 2014, 03:58:11 AM »
Yeah Bart, I hear you, but I think the magic is still there somewhere, just need to get the rounds down to about 5 minutes and still be fair to both sides. What if there were only 2 objs at A and B, or C was moved to those B ruins Ganja mentioned? 5 minute rounds and one random obj. Assault would still rush CP and it would still be fun for defence to hold it with the 203, and with only one obj it might make for some terrific CQB at the objectives. One obj would also prevent defence camping waiting for time to run out.
« Last Edit: Monday, April 28, 2014, 04:00:30 AM by GeorgeMac »

Online Bart!

Re: Radio Tower
« Reply #7 on: Monday, April 28, 2014, 04:23:31 AM »
And the random objectives would then be either A or B I suppose? Since C is a lot harder to hold.

Offline [SWISS]Merlin

Re: Radio Tower
« Reply #8 on: Monday, April 28, 2014, 05:11:48 AM »
if you do change original maps, is it possible to make a new one with its changes?
like Radio Tower II ? without touching the original.

Offline GeorgeMac

Re: Radio Tower
« Reply #9 on: Monday, April 28, 2014, 06:10:24 AM »
Nice suggestion by Merlin, as Radio Tower on 8 minute rounds with full teams who know the map still has the magic.

Online Bart!

Re: Radio Tower
« Reply #10 on: Monday, April 28, 2014, 06:20:46 AM »
Oh I certainly agree on that, my personal viewpoint is that the original maps should always stay. Just like there is an esldusk and a dusk map. ESLdusk for competition, Dusk because it's the original map. That's just perfect in my view.

Offline Ganja

Re: Radio Tower
« Reply #11 on: Monday, April 28, 2014, 06:47:33 AM »
If you pub on radio tower nowadays, there is very little chance to do the 3 obj, and then defence is just going to wait in the tunnels of one of those, so you might run like a dog for 4 min to do 2 obj and get nubed in the last second cauz there's a motherfucker waiting for you since 4 minutes lol.

So:
And the random objectives would then be either A or B I suppose? Since C is a lot harder to hold.

Yes that's the idea.

Offline GeorgeMac

Re: Radio Tower
« Reply #12 on: Monday, April 28, 2014, 07:01:41 AM »
If you can have weapons and slots open dependent on numbers of players, what about having objs open dependent on numbers of players? If there were only 8 players for example, only obj B is active, 9-12 players, A becomes active, once all the slots open then C becomes active. That might work.

 :)

Offline Ganja

Re: Radio Tower
« Reply #13 on: Monday, April 28, 2014, 07:03:20 AM »
It is definitely a good idea, but I'm not sure it's doable. Guess you'll have to wait for an admin to confirm

Online Bart!

Re: Radio Tower
« Reply #14 on: Monday, April 28, 2014, 07:08:56 AM »
I don't know how doable that is. I suppose Killaman and Spanky have more knowledge on this matter.

 

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