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Author Topic: The 203 disabled on hospital.  (Read 182020 times)

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Offline Saltuarius

Re: The 203 disabled on hospital.
« Reply #330 on: Thursday, December 04, 2014, 14:22:06 PM »
Removing and changing the weapons just cause you dont like is lame. Hospital was fine as it was. Now you cant 203 WW roof, the escort side can easily smoke underpass and vip can just rush outside without worrying to be blown up. Its fucking retarded.
Why dont you remove the G from bridge crossing too? omg i got blown up in first 20 seconds please remove im trash at this game and cant use brain to take cover from obvius spots that get spamed with g at start..

devs reduced the amount of 203 shells from initial 7 to 3, cant remember the year exactly. that was quiet a good change for the bridge-gameplay, also for mountain pass etc.
i think changes to encourage a gameplay based on teamwork to be successfull is the right way. i like it, if u have different options as a team. in my opinion reducing the amount of sf-guns with 203 drastically and adding a few normal grenades in the mix (for example for the if-guys) could have also been a solution to revive gameplay...

Offline NoBigDeal

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Re: The 203 disabled on hospital.
« Reply #331 on: Thursday, December 04, 2014, 15:15:38 PM »
...
It's been discussed before. There's been attempts and "fixing" the roofbug in the past. The players didn't like it.
The problem with it is, that it's not really a map specific bug. It's an engine specific bug. And there's nothign we can do to change the engine.
...
Q: What kind of problem?
What if you could change the world by changing your perspective of it?
Would you?

Offline Spanky

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Re: The 203 disabled on hospital.
« Reply #332 on: Thursday, December 04, 2014, 15:18:22 PM »
Q: What kind of problem?
It's an issue where a player will be occluded despite being in view. It happens in a few different maps, probably something to do with BSP but it has nothing to do with anti-portals.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline NoBigDeal

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Re: The 203 disabled on hospital.
« Reply #333 on: Thursday, December 04, 2014, 15:23:17 PM »
Definitely it's a BSP error - snapping vertices should fix the problem.
What if you could change the world by changing your perspective of it?
Would you?

Offline Spanky

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Re: The 203 disabled on hospital.
« Reply #334 on: Thursday, December 04, 2014, 15:59:02 PM »
I don't think I've ever seen shoddy dev work on the official maps. There was one thing in the original Pipeline map that was bad but it was fixed later. Everything's aligned to grid. I'll check it again later to make sure but... I don't know.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline NoBigDeal

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Re: The 203 disabled on hospital.
« Reply #335 on: Thursday, December 04, 2014, 17:45:29 PM »
Check the gaps in the brushes around the suspected area - especially custom made ones.
Also, anti portals can not extend beyond the brush. You can check this by zooming out (to max) top-down window and moving the map around - some parts will disappear when antiportal is visible.
What if you could change the world by changing your perspective of it?
Would you?

 

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