Thanks for the input, guys. A few things, though:
1# Who is willing to work on this project and what forms the Development Team?
2# Who is responsible for what (roughly) and what needs to be learned?
3# What kind of game are we onto and how to make it special?
4# Hint to a name for the project?
My answers are as follow:
1# I am. The Development Team should, in my humble opinion, remain open at this point in time. I believe that, once the concept of the game has been discussed, recruiting possible interested developers might be an easier job. Once there's a story-line, a concept, and a fair great deal of details and remnants of our intentions, people will show motivation towards helping this coming out of the ground (I hope!).
2# I would not mind being responsible for the project as a whole and its structure (i.e:. the story-line, the characters enhancement, the visuals, design and illustrative duties, art work, as well as any graphic-related aspect, sound effects, image treatment, and so on) I might have to learn more of 3D to be as helpful as I want/expect myself to be, though.
3# I think enriching the experience of FPS is a must. Curiously, I also happen to be a big fan of war [live!] strategy (different from the usual strategy/roleplay war-game) . In other words, command your own team/squad, team play, advanced and enhanced game experience, accurate and detailed game statistics, mentally-demanding missions, implementation of physics to the closest to reality we can, and the list goes on. We don't want to get too much on the player's way, but we want for each of his gaming sessions to feel different; innovative and non-cyclical. I also fancy the idea of creating a game where you vest the vessel and life of your own character, and evolve further on the game by taking trainings, set records, attend army/strategic school, are able to buy your own gear (weapons, grenades, bulletproof jackets, etc) --Basically, a realistic game in which the story mode can take as many routes as your options allows them to. Sounds complex, but not impossible.
4# No clue; Classy Rebels just popped into my mind. Then again, no clue why.