yeah to clarify, im using server.exe which has been downloaded by aa25 assist. didnt see any reason to start hassling with old "non working" one, cause thats not the right path. only thing what i was wondering for the future is restriction with tca2 to be able to patch server(s) when there is something fixed.
what should be modified in the serverside are tickrate, netspeed(s), cache memory and hud settings, at least those, because original UE2 has very limited netspeed (only 8kb/player) which is way under dialup speeds to move all game data. also original netserver tick 25 is low, unless hardware is VERY low end crap. also because memory was very precious in 2002 cache is set to 64mb which is nowadays a good joke
this last one is amount of usable cache memory for reloading skins/map stuff/etc and IF its not high enough, server instance constantly swaps this information from hdd and causes "freezing" for gamers, as well with limited netspeeds and tick it is one of the biggest reasons for micro lag (stutter) while playing. can post smallish tut how to pimp up stuff a bit, to make game run a bit better