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should we bring the mods back or not

yes
1632 (63.6%)
no
351 (13.7%)
dont know
583 (22.7%)

Total Members Voted: 65

Voting closed: Thursday, July 18, 2013, 17:35:43 PM

Author Topic: mods on servers  (Read 16443 times)

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Offline IGC Wolf^

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Re: mods on servers
« Reply #90 on: Thursday, July 04, 2013, 11:33:47 AM »
Merlin u don't need to double post, there is the edit button. And yes i have played only a few weeks 2.8 and didn't get a chance to know a game better but still no for what you suggest:)

Offline Darkjello769

Re: mods on servers
« Reply #91 on: Friday, July 05, 2013, 09:10:57 AM »
Well the damn problem is people just sit in pipeline in the main pump room with there 203's/rockets pointed at all the doors. Thats the problem. Its stupid.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #92 on: Friday, July 05, 2013, 09:26:24 AM »
yes, thats bs. but also a regular option built in aa2 - force class :)
i would leave that server and join another one, you not :)

Offline bvsnipes

Re: mods on servers
« Reply #93 on: Friday, July 05, 2013, 12:15:56 PM »
let the mods stay just take of shit like rpg at4 nade and stuff cuz I LOVE the gun sf and no one plays pipeline sf anymore :( keep mods please

Offline [SWISS]Merlin

Re: mods on servers
« Reply #94 on: Friday, July 05, 2013, 12:23:52 PM »
I will put our pipeline server in sf gun force class.
so enjoy it again there.

Offline [Majestic]tidididi

Re: mods on servers
« Reply #95 on: Friday, July 05, 2013, 12:24:47 PM »
I will put our pipeline server in sf gun force class.
so enjoy it again there.

Yes. 1 vs 0 on 26 slot server. Nice fun  :style:

Offline [SWISS]Merlin

Re: mods on servers
« Reply #96 on: Friday, July 05, 2013, 12:26:03 PM »
again, if they like it. let's see now.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #97 on: Friday, July 05, 2013, 17:50:16 PM »
to everybody who likes modded servers:

send me your e-mail address and I will send you a version of ultimate that will work again.

so let's see how may players do use modded servers or not. it's just fair this way I guess.

Offline whitelabs2

Re: mods on servers
« Reply #98 on: Friday, July 05, 2013, 18:39:30 PM »
For the life of me I don't understand the need to be a communist about telling a server what they have to do.  If their server succeeds well using mods because their members like them, then why do we need big brother dictating... where's the freedom to choose?  That equates to tyranny.  If you don't like mods, then stay off that server (gee that was difficult).  I can tell you now, although PERHAPS more people like no mods, but LEAVE THE REST ALONE!  I can tell you now I have played for three or four years... long before AA# came out, and I for one will not stay.  There are simply other options out there.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #99 on: Friday, July 05, 2013, 19:05:53 PM »
well spoken !

Jared

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Re: mods on servers
« Reply #100 on: Friday, July 05, 2013, 19:30:40 PM »
should not only remove mods, but remove some of the old maps.

Offline pit-23

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Re: mods on servers
« Reply #101 on: Friday, July 05, 2013, 19:40:19 PM »
should not only remove mods, but remove some of the old maps.

LOL, sure, let's remove everything

Jared

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Re: mods on servers
« Reply #102 on: Friday, July 05, 2013, 19:48:17 PM »
its better than playing the same maps, year after year after year. :wanker:

Offline Warp

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Re: mods on servers
« Reply #103 on: Friday, July 05, 2013, 19:58:29 PM »
its better than playing the same maps, year after year after year. :wanker:

*The same side of the same map from the same game (i'd say).

Offline pit-23

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Re: mods on servers
« Reply #104 on: Friday, July 05, 2013, 20:01:29 PM »

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