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General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Friday, December 15, 2017, 12:08:06 PM »
I have an early christmas present for all of you ;-)
I was done with my other work a bit early and instead of going to vacations 2 days early I used the time to work on Army Ops. And I'm very happy to say:
It's working just fine!
Here is a very early flyby of Bridge:
Before you ask: This is pre-alpha and far away from a final map or game. I don't show gameplay on purpose because the screaming would be gigantic.
However here are two Screenshots of the first real playtest:
What is currently working?
- server hosting & joining
- syncronised player movement
- stand and crouch pose
- basic HUD and Menu System
- killing other players
- winning a round by killing the other team or complete an objective
- basic weapon handling
- aim down sight
- fire
- match management
- round timer
- dedection of winning/loosing team
- rewarding round points
- rewarding kills/deaths
- communication with mission objectives
- respawn logic
- team management and spectator mode
When can I play it?
Not yet! The above shown version is available on steam for some close friends to test and play with over Christmas. Before I open up the project to more testers there are a lot more things todo.
What needs to be done until the I can test it?
- functional game settings menu
- enhanced player movement
- adding prone state
- adding lean left/right
- adding more animations
- adding footstep sounds
- enhanced weapon handling
- adding slight zoom while aim down sight
- adding fire modes
- adding reloading and ammo management
- adding recoil
- match management
- fixing issues of match state is some situations
- adding whinning match after winnig x amount of rounds
- server changing level after match ended
- adding different player model for Team B
- adding different weapon for Team B (AK 47)
As you can see there is still a lot to do but we are now in a playable state and development will continue in 2018.
And again: I know the Map shown is extremly hugly, the HUD poor and so on. This is just a funcinal game test. To make it look nice is one of the lasts steps in development ;-)
Make sure to like Army Ops on Facebook: https://www.facebook.com/Army-Ops-2020118398208197/
I was done with my other work a bit early and instead of going to vacations 2 days early I used the time to work on Army Ops. And I'm very happy to say:
It's working just fine!
Here is a very early flyby of Bridge:
Before you ask: This is pre-alpha and far away from a final map or game. I don't show gameplay on purpose because the screaming would be gigantic.
However here are two Screenshots of the first real playtest:
What is currently working?
- server hosting & joining
- syncronised player movement
- stand and crouch pose
- basic HUD and Menu System
- killing other players
- winning a round by killing the other team or complete an objective
- basic weapon handling
- aim down sight
- fire
- match management
- round timer
- dedection of winning/loosing team
- rewarding round points
- rewarding kills/deaths
- communication with mission objectives
- respawn logic
- team management and spectator mode
When can I play it?
Not yet! The above shown version is available on steam for some close friends to test and play with over Christmas. Before I open up the project to more testers there are a lot more things todo.
What needs to be done until the I can test it?
- functional game settings menu
- enhanced player movement
- adding prone state
- adding lean left/right
- adding more animations
- adding footstep sounds
- enhanced weapon handling
- adding slight zoom while aim down sight
- adding fire modes
- adding reloading and ammo management
- adding recoil
- match management
- fixing issues of match state is some situations
- adding whinning match after winnig x amount of rounds
- server changing level after match ended
- adding different player model for Team B
- adding different weapon for Team B (AK 47)
As you can see there is still a lot to do but we are now in a playable state and development will continue in 2018.
And again: I know the Map shown is extremly hugly, the HUD poor and so on. This is just a funcinal game test. To make it look nice is one of the lasts steps in development ;-)
Make sure to like Army Ops on Facebook: https://www.facebook.com/Army-Ops-2020118398208197/