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Messages - KAEPS133

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31
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, March 06, 2018, 05:55:10 AM »
I'm developing Army Ops with Competetive/Tournament Mode in mind but right now the focus is on getting the basics running.

Yes Army Ops uses UE4 but other then this it does not share much with the other projects. It's a custom build UE4 specially developed to suit Hardcore FPS games :)

I hope I have some more awesome stuff to show in the next days ;-)

32
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Thursday, February 22, 2018, 12:26:34 PM »
Working hard and in mostly silence on some background stuff for Army Ops.

Here is a short video of joining a Army Ops dedicated Server from the new Main Menu:


In the earliest days of Army Ops  I used the old AA2 Menu Theme as placeholder and some of you mentioned Army Ops needs a modern looking menu. Well here it is. Or at leasts parts of it, I'm currently working (when I have some time) on the Settings menu.

A lot of things have changed regarding the project setup in the last days and will change in the upcoming day (Publisher, Project Scope, Release Plan, ...). I try to write veryithing up and post it here as soon as possible.

I need your suppoert now more then ever!

Make sure to follow Army Ops on Facebook:
https://www.facebook.com/ArmyOpsGame
If I find the time I try to make a short livestream on Facebook this or next weekend (but can't promise).

33
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Wednesday, February 07, 2018, 16:38:40 PM »
Round timing? Unless you want it to be specific and map-related, but that's gonna prevent people from using maps for tournaments and such (where there's typically a shorter round, say between 2 and 3 minutes).

Yes you are right. I'm currently not sure how I will do this. My plan is to make one giant modular gamemode and allow server admins with a special tool to create own gamemodes by just creating a text file. So everyone could create its own tournament mode with new rools/gameplay.


In detail what I was thinking about a simple config file to serve as new game mode where the admin only needs to setup variables. If this works it should be possible to set up a gamemode which mixes Objective (like Pipeline) with VIP Gamemode within seconds. And in this same config round time, amount of round, team setups and so on would be located.

If my Idea does not work I'll add classic round variables.

34
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Wednesday, February 07, 2018, 16:32:23 PM »
Mr. Kaeps,

we want to sponsor your project.
What are your contact details?

[email protected] ;-)

35
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Wednesday, February 07, 2018, 11:36:30 AM »
Serveradmins did I miss something very important?

36
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, February 06, 2018, 12:35:57 PM »
Dedicated server is up an running!



This moment marks a very important point in Army Ops development. For the first time a dedicated server is up and running.

This is a major step toward the first test session.

37
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, February 05, 2018, 15:41:00 PM »
that players can restart till end time of game. with maps with normal players . but special on bots maps it would be nice with 3 till 5 players to startup respawn so player do not have to wait. but i and alot others in p.v.p. maps will be happy to play constant ad surtain time.   so far i know in modern games its normal. and i think it brings players back in aa army 2.5 and 2.8.5

Sorry for the late rely quite some busy days currently.
There are currently no such plans for the next time. Once the core gamemode is done I'm able to extend on that and do something like this. But as I said I need to finish the core gamemode which takes a lot of time.

38
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, January 30, 2018, 15:11:13 PM »
KEAPs 133 are you in the possision to make respawn on 2.5 and 2.8.5  P.v.P and Bots maps  to puth on and out in game!!

Can you please explain a bit more what you mean?

39
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Sunday, January 28, 2018, 11:00:37 AM »
I used this weekend to add basic lean functionality as well as recoil and reload system.
Everything is very basic and especialy recoil is just set with some placeholder variables but it's working fine and is well playable online.

I also started working on the UI:




This is also very early on and far away from finished but we come closer to a real playable version.

40
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Friday, January 12, 2018, 11:06:16 AM »
I had some time today and did work on Army Ops even if it wasn't planned to this month.
I was able to add a "simple" but powerfull and flexible Class Selection.

Demonstration:


There are currently 3 different classes available for each team:
- Assault
- Medic
- Scout

At the current time classes serve only the purpose to have different weapons and player models and no ther mechanics. Even if one class is called Medic, there is currently no Medic System implemented (but will come).

Everything is very early work in progress and nothing of the classes is final. It's just a early test filled with placeholder content.

What my goal is:
I want to bring back the medic system like in AA 2 with the class and loadout system of Proving Grounds.
I'm getting rid of the Squads as they didn't make a big difference in gameplay and choose the more flexible version of Proving Grounds.

Why? Because it's more flexible and allows to setup different gamemodes a lot easier.

41
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, January 02, 2018, 09:17:27 AM »
Are you accepting donations anywhere? Feeling generous this year  :style:

Yes I'll probably try Patreon and maybe additional with Paypal on the website. But give me some time to set up everything with some material. :)

42
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, January 01, 2018, 11:40:40 AM »
Sounds very good.
I would just request the feature that there is no crosshair - at all! Not even a dot! As if one always has a sniper in hand, because a crosshair is not realistic, a soldier can never keep aim in a certain area.
Additionally if possible make the aim, when not aiming through sight, to not necessarily be in the centre, there needs to be a dispersion area. This will prevent people shooting without aiming through sight, as in reality, shooting without aim is highly inaccurate - the way it's supposed to be ;)

Good luck!

It already works exactly like you described it. The Weapon Mechanics are the same from Beyond Enemy Lines 2 (Army Ops Singleplayer).

There is no crosshair the gun works the same as in real life. the projectile follows the direction of the barrel -> each move and animation change where a 100% accurate projectile would go.

43
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, January 01, 2018, 11:37:38 AM »
Happy New Year everyone!

Here is whats going on:
Placeholder homepage is online and will be replaced with a real as soon as there is something to show: http://army-operations.com/

January 2018 is fully blocked with other projects and there is no active development.
From February I'll use each Friday and if motivation is available some hours from saturday to work on Army Ops. Summer is the official start of the development and until then development needs to be reduced to 1 day a week.

Beyond Enemy Lines 2 will be developed first with higher priority and is to be considered to be the Army Ops singleplayer. Both projects share the same project source so all sounds, models and assets from Beyond Enemy Lines 2 are also instantly ready for Army Ops.

I expect to have something "playable" fpr pre-Alpha Tests somewhere between February and April.

44
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Saturday, December 16, 2017, 05:05:01 AM »
Looks nice and thanks for the offer :)

I'm using a own custom UE4 with Plugins and the Project it self is Blueprint ownly as all core features are on engine level. I'm working on this Project with a publisher and the official project start is summer 2018 but I could not resist getting started.

I'll let you know when I could use some help :)

45
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Friday, December 15, 2017, 13:49:17 PM »
Don't know about gestures/signals right now. It's just to early and I need the base game working before thinking about additions like this.

Coop/AI is very possible at a later date. I have a very smart AI running for Beyond Enemy Lines. I would need to add multiplayer support for it but should be possible.

Currently I'm using the default Unreal Engine 4 sound system. It's easier to prototype with but will later switch to Steam Audio.(Like HRTF in CSGO: )

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