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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - -GrAz

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46
General Chat / Re: New Authorization Server
« on: Monday, January 02, 2012, 04:48:03 AM »
Wow cool homey is alive :O

47
General Chat / Re: New Authorization Server
« on: Saturday, December 31, 2011, 06:57:03 AM »
They still have the Info of People's honor just not showing it(battle tracker). Sure it would be simple enough to grab that of them even if with a polite email.

48
General Chat / Re: New Authorization Server
« on: Friday, December 30, 2011, 09:03:02 AM »
I personally thinks running it through assist would be the best way.

49
General Chat / Re: Greetings
« on: Thursday, December 29, 2011, 17:41:08 PM »
Lots of things being said in here.

I think the most important thing to do would be to introduce an auth system first (just my opinion)

---------

My programming experience is in c++,c#,vb,PROLOG,obj-c,directx,OpenGL. So anything you need me to do let me know. Most my games dev had been physics and AI based. Do have limited experience of ut2004 and its easy enough to pick up tbh.
Web development has been in asp.net and MsSQL

50
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 15:11:10 PM »
p.s. a guy from our clan got some kind of a response from AA official developers (from Phoenix), still it honestly isn't that much:

Im impressed he got a reply, damn site more than what I got (nothing) after several emails and PM's.



I

51
General Chat / Re: Greetings
« on: Tuesday, December 27, 2011, 18:21:20 PM »
It would also be better having total control of the system instead of relying on someone else to update/fix code you're unfamiliar with.

yep that too, has there been an increase in 2.5 players recently at all? im too lazy to search for stats ive had a busy few days ^^

52
General Chat / Re: Greetings
« on: Tuesday, December 27, 2011, 17:59:06 PM »
what about if we ask to the battletracker team to run an authorization server that points to the usernames registered in their log in database?


That  would be ideal really as they have a massive database of exisiting users, but I cant see it happening, Homey is never on the website as it is these days doubt he would want to enter into passing details across.

53
General Chat / Re: Greetings
« on: Saturday, December 24, 2011, 13:35:51 PM »
I think that's the idea. Problem is though that while mods can be made for 2.5, the core files cannot be easily altered as far as I know. Everyone should bear in mind that the UnrealEd engine we have is AA v2.4.1. I was told there's individuals that have the engine between 2.7 and 2.8 but I never got ahold of that.

I like this idea ^^

In regards to an SQL base that does hold some other security issues in itself.  I work alot with MSSQL on a daily basis and have to go to great lengths in both the software code and stored procs etc to ensure it's secure.

54
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 11:36:36 AM »
it is slightly annoying yet not a game killer.

55
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 06:51:17 AM »
Ha! could see if i could use some work servers too i suppose

56
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 06:30:28 AM »
I got replies from at least 20 more player that are willing to play AA2 every nigth as we were doing on 2.8.5, they say that if the only way to play is 2.5 they will come down.

  The only problem i see is that there are not hosting companies that are willing to host a server for this game.

Could always talk some round, or just rent servers and set it up manually.

57
General Chat / Re: Greetings
« on: Friday, December 23, 2011, 03:42:42 AM »
Most of my friends are programmers too so I don't think we would ever be short on people to ask to help contribute.  I've been messaging some old people I used to play with back in the day to tell them to download and play :P

58
General Chat / Re: Greetings
« on: Thursday, December 22, 2011, 16:31:16 PM »
Yeah i have, done some impressive stuff before.

I have been looking at the code tonight and it does need a good clean up, with some kind of naming convensions putting on the variables/methods etc so its easier to just pick up and look at.  I have modified my copy now on my computer so I have a little box ontop of my windows all the time so I know when people are online by glancing at the bottom right of my screen.


59
General Chat / Re: Greetings
« on: Thursday, December 22, 2011, 15:08:13 PM »
I was just thinking about maps,  would be a good idea.

Just been on 2.5, there are a few tweeks i would make the assist, but other than that its had a good job done to it.  If the code is a bit messy theres nothing a bit of refactoring cant do.

60
General Chat / Re: Greetings
« on: Thursday, December 22, 2011, 11:51:37 AM »
Which isnt a great deal less than 2.8.5 to be fair.

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