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Messages - MothaGoosE

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31
mAAp Project / Re: i found some maps on my compunter ^^
« on: Friday, January 25, 2013, 13:51:53 PM »
Newer version here, including a fix for AGP_Zoneifo's that should work.

https://dl.dropbox.com/u/62876385/2.8.5MapConversionTutorialv0.2.pdf

Here is the finished version of Cubeword:

https://dl.dropbox.com/u/62876385/ConvertedMaps/Cubeworld.aao

All you need to do about an AGP_Zoneinfo is make a regular Zoneinfo with the same stats, delete the AGP Zoneinfo and rebuild all.

32
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Thursday, January 24, 2013, 13:51:42 PM »
I'll let Possessed to be the one to do the swap of the maps.
This has been the only thing that was reported when it came to mAAp?

I'm not sure what you mean. I fixed the slots in Urban, but that was already put into Assist by Possessed. Later today, I'll make two folders: One for Maps to be updated, and ones that have been updated, so there is no confusion.

33
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Thursday, January 24, 2013, 12:54:04 PM »
[mAAp] Bunker Crisis has AGP_Zone Infos causing critical errors. I'm going to try to find them all and replace them.

Problem resolved. Placing map in the dropbox folder.

34
Background Checks / Re: Weird animal...
« on: Wednesday, January 23, 2013, 20:26:33 PM »
I may be old but i'm still able to make the # between the sound of a jamming gun and that of a pimped one.

Thx though for your "technical" insight, pointless but interesting.

Oh and btw, if i remember well you used to defend the TheBlackGinger with nails and tails
against my accusations of him cheating. As we all know by now, TBG is not only hacking
but proudly exposes his "epic fights" on Youtube where he even has his own channel.

I would therefore appreciate if you would refrain from commenting any of my allegations
in the future, because your judgement definitely stinks  :down:

I wasn't specifically defending TBG, I was against banning without evidence. They found evidence and they banned him... Either way, that has nothing to do with this conversation. The point is: quit being an ass.

35
Background Checks / Re: Weird animal...
« on: Wednesday, January 23, 2013, 16:53:30 PM »
I know, that's what you hear, but I would think the enemy hears bullets. I think that because this has happened to me like tens of times and I would guess it has happened to enemies that kill me at least a couple of times as well, but I don't recall hearing click-click-click and dying.

Ah, I see what you mean. i don't know, then.

36
General Chat / Re: Closed Authorization slot - kicks issues
« on: Wednesday, January 23, 2013, 15:40:10 PM »
why should this thread be deleted?

Its not correct how he's saying it, but what he say is true!


doesn't matter if some members spend freetime in it. They should fix it, we had a match 2 days ago, and we couldn't even finish it cuz we get kicked every 5 minute.


Can you please try to fix this kick? Would be nice! :)

Thx

Yeah, saying "FIX IT" 200 times on the forum is a real treat for the admins while they are most likely already looking into the problem.

37
General Chat / Re: Closed Authorization slot - kicks issues
« on: Wednesday, January 23, 2013, 15:28:37 PM »
Someone please delete this thread. Thanks.

38
Background Checks / Re: Weird animal...
« on: Wednesday, January 23, 2013, 15:00:03 PM »
When you get a jam, sometimes the bullets keep firing (without sound) indeed, but never infinitely (in my experience at least). For me it always ends up a jam in like 6-9 bullets in without sound.

As for the second bug there again is no sound. It's really irritating when I get that bug because with no sound and no recoil I don't even understand that I'm firing and then whoop all of a sudden I'm out of bullets.

But I don't believe neither of them causes the ratting sound that's talked about in here (well I don't really know about the first bug) as in the first one (I think) the bullets still come out (therefore there should be no "click") and in the second one I believe others just hear your gun fire rounds faster than usual.

I can confirm that the gun jam glitch does make the rattling sound. It has happened to me quite a few times playing on Pipe. It's just the jam click being repeated in rapid succession.

39
General Chat / Re: Closed Authorization slot - kicks issues
« on: Wednesday, January 23, 2013, 14:48:58 PM »
GET THIS FCKN AUTORIZATION SLOT KICKS FIXXED MAN !!! DAMN!
ITS SO FCKN ANNOYING! WOW MAN!!!

all players or lots of will quit again if this game doesnt start workin without any troubles!  :censored:

Your sense of entitlement is astoundingly absurd. If you can't be patient, then you fix it.

40
Background Checks / Re: Weird animal...
« on: Wednesday, January 23, 2013, 14:40:31 PM »
U better go back to your AHK sandbox nub, coz i happened to be on your team
when u got flashed and shot ur mag empty until ur gun emitted that so special
ratting sound  :mad:

If u can't play straight go fuck yourself if u ask me.

I know for a fact that your gun glitches when firing sometimes, such that it jams, then clicks rapidly. Although your gun is "jammed" and no muzzle flash is emitted, rounds continue to hit your target rapidly. Once you let of the trigger, your gun is just jammed. There is another randomly occurring glitch that causes you to fire every round in your magazine in a fraction of a second. Both of these have happened to me more than a few times. I don't know what causes it, but it isn't a cheat. If they banned him on this by taking your word for it, they would have banned a legit player.

Keep reporting people you find suspicious, but don't assert that they are guilty and get into arguments with them.

41
General Chat / Re: Md5 and lens=256
« on: Tuesday, January 22, 2013, 10:29:24 AM »
the thing is, this will not be the last time ppl get random errors caused by maps, dont u think?

Maps have nothing to do with ignoring md5 queries. I don't know much about it, however Possesed does:

#9013 - IGNORING QUERIES
Description:
This violation occurs when the PunkBuster server attempts to query the client, but receives no response. This is most likely due to a critical error, or some other event that renders the client unresponsive.

Example:
[MM.DD.YYYY HH:MM:SS] VIOLATION (IGNORING QUERIES) #9013: NAME (slot #X) Ignoring MD5Tool Queries [GUID(-) PL.AY.ER.IP:PORT]

Never Bannable


42
General Chat / Re: Bridge Crossing Sparkies Modification
« on: Tuesday, January 22, 2013, 10:24:37 AM »
If you haven't noticed, even the slightest changes to original maps can open up a big can of worms.

43
General Chat / Re: Md5 and lens=256
« on: Monday, January 21, 2013, 16:52:22 PM »
actually i have to agree with quit adding new maps, its dumb, i am always getting kicked for MD5 tools bullshit, and i got 7.22 so STOP ADDING MAPS!

Correlation does not necessarily means causation. That means that the problems need to be properly diagnosed--and they will be. You just need to have some patience. You don't know that new maps are the cause of this error as there are many variables to consider.

I get it. Problems are annoying, but this post is just ignorant and rude.

44
News / Re: 25Assist 7.22 released!!
« on: Monday, January 21, 2013, 16:40:44 PM »
all is fine now.
was not so good to update it while all were playing, but ok.
thanks again.

I think it worked out for the best. One hiccup is better than people getting kicked for missing maps and having to wait longer.

45
News / Re: 25Assist 7.22 released!!
« on: Monday, January 21, 2013, 16:25:27 PM »

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