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« on: Sunday, October 05, 2014, 11:52:08 AM »
Adaptability seems to be the most stressing issue all-around, be it old-players struggling to adapt to a new tactical approach to the map or new-players not getting in tune with the game flow. However lacking as both sides may be it is important to make a distinction between old/pro/comp players and new-players; where the former should have acquired the knowledge & know-how to analyse and prioritise map-mapping and tactical diversity whereas the latter will undoubtedly feel its lack thereof.
It is then natural to conclude the degree of appetence for this game isn't quite universal and unanimous. Regardless of how good/badly a player performs, truth is, some will stand a higher chance where others will fall short. Some will have a full understanding of a map where others will barely get a draft of Ext/Helipad on SF Hospital --or any other map, for that matter-- and so on so forth.
Still, albeit this being common sense and knowledge to all who've contributed [positively or negatively] to this thread, no one's intent and care seems to be on understanding the depth of the above raised subject but rather on how the map shouldn't be untouched/how the map should stay true to the original/how this change gives advantage to players lacking in skill/how this change reveals old-player's inability to re-adapt/etc.
I'm not saying the points brought up so far aren't or shouldn't be acknowledged and of relevance; I'm just saying we should take a step back and look at the full picture for a little while. For instance, it is a fact that removing the G/203 will break the map's current balance --emphasis on the current-- though we'd all fall short for ignorance if we couldn't in the same fashion validate that balance is mostly a matter of choice-making. Most people choose to rush Helipad --often times ignoring by a great margin the existence and utility of Garage. Is Escort suffering too much at the hands of Ambush-Helipad-Rushers? Simple. Rush Garage, time your flashes, combine two/three-man teamwork, play effusive and repent solid gameplay. Even if this doesn't succeed in its entirety, it'll surely give Ambush more to think about so they'll know better than to blindly rush.
The old players I know, those that went from being new-comers to full-fledged competitive players [regardless of whether or not they were active within the competitive scene] would love the thrill of being confronted with newness, the ability to truly have their brains exceed in choice-making. It is important we don't forget --consciously-- that this is what kept AA alive over the years. It wasn't SF Hospital, Bridge, Urban or Pipeline. It was the fact that you had more people defying habits, you had more people re-routing their tactical approach to a certain map...and that made you think more, made you calculate more, made you interact more. That's the beauty in it all.
No other FPS that I've played ever offered me such a profound tactical element as AA has. I am of the opinion our efforts, as a community, should be precisely akin to the revival of the thrill in AA mores than the infamous yet understandable desire to keep AA as it was although the aforementioned is nearly impossible. Things have changed, times have changed, we should too.
Apologies for the long read.
My two scents. Inoffensive, too.
/Dialects