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Messages - Leopardi

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61
General Chat / Re: Hor+ widescreen?
« on: Sunday, January 22, 2012, 15:45:01 PM »
Leopardi, 101.5 looks good. As far as the weapon model, we can't really do anything with that. It's just the way the game is.
can't you fool the game somehow think it's a 4:3 resolution so the weapon model is correct for the new fov?

62
General Chat / Re: Hor+ widescreen?
« on: Sunday, January 22, 2012, 15:23:29 PM »
So what about 16x10? Would the 16x9 resolution work fine?
You can add a different tickbox for 16x10 and 16x9 to make it exactly like 4x3, but see more on the sides. Or automatically have the correct new fov for the resolutions when you pick them from assist, which is better imo.

63
General Chat / Re: Hor+ widescreen?
« on: Sunday, January 22, 2012, 15:16:58 PM »
fov 101.5 is exactly the same, except you see more on the sides. No fisheye scope. But can you adjust the weapon model for the new fov? Now it stays the same as with old fov, looking odd.



64
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 16:58:15 PM »
it would give widescreen people an advantage over normal people...
of course with widescreen you should see some more... and widescreen is the norm now. Minority has an advantage over most people now...

65
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 08:36:27 AM »
Ok have tried changing
DesiredFOV=106.000000
DefaultFOV=106.000000
FOVAngle=106.0
in the user.ini and it changes nothing... If anyone can figure out how to actually change the FOV please let me know.
you could change the fov by just writing fov 106 in the console, but it had to be a cheat server.

66
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 01:21:09 AM »
That would have to be an option in Assist. Cuz people who have the 'default' 4:3 resolution are gonna have the proper view on 90 fov (90 fov meaning 90 degrees, at least thats what it is on UT2004).
Just make a "widescreen" tickbox in assist if you have a widescreen monitor.

67
General Chat / Re: Hor+ widescreen?
« on: Friday, January 20, 2012, 23:47:23 PM »
The problem is PunkBuster checks. We would have to setup a standard and get users to vote on it before changing the FOV to another value.
So... set a new standard? It's time for this game to go widescreen.

68
General Chat / Re: Hor+ widescreen?
« on: Friday, January 20, 2012, 20:23:02 PM »
Modern games (some of them) render in a way that if the resolution is wider, you gain view on the sides. Older engine do the opposite where wider views chop off the top and bottom.

It's been this way in AA since day 1, so w/e. And it's not gonna change either, it's an engine thing and it's an old game.
But it's possible to change the FOV in the game. It's possible to make better for 90% of the users who have widescreen monitor these days.
I would say it is more important to see what is going on to the left and to the right, I don't see why its important to see the floor and sky.
AA has a lot of vertical gameplay, it's not CS. Example: When you enter the main pump room in Pipeline, a tunnel vision like this means the difference between life and death.

69
General Chat / Re: Hor+ widescreen?
« on: Friday, January 20, 2012, 08:32:25 AM »
1920x1080 on my 24inch monitor looks fine
That is not fine... look how much is cut from the top/bottom (look at weapon and the sky). In a CQB situation with vertical gameplay like in Pipeline it's an absolute horror to play with.





16:10 is a little better, just somewhat acceptable. But 16:9 is taking it too far.

70
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 22:03:57 PM »
Sorry, I'm not good with aspect ratios. Anyway, what monitor do you have? It's always best to use your monitor's native resolution.
Dell U2312HM which is 1920x1080 (16:9)... but I can't use it, absolute tunnel vision. Instead I use 1280x960 (4:3) stretched, which is ugly but at least playing doesn't feel like watching through a scope all the time.

71
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 15:03:11 PM »
If you're playing 1280x1024, then you likely have a 17" monitor which is NOT widescreen. Wanting to play 16:9 or 16:10 on a 4:3 monitor will make black bars appear. You have to have a widescreen monitor to play widescreen :)

Now, if you do have a widescreen monitor and the highest you can go is 1280x1024, maybe you need driver updates.
Noo, the pictures I posted are 16:9 and 5:4. 16:9 widescreen is like watching through a scope all the time, to a point it's not even playable.

72
General Chat / Re: Player Slots
« on: Thursday, January 19, 2012, 06:36:56 AM »
No need to fiddle with it... the maximum slots are there for a reason and the maps are professionally fine-tuned for them. And it's a rare sight to see even 20 players on a server.

73
General Chat / Re: Hor+ widescreen?
« on: Thursday, January 19, 2012, 06:32:14 AM »
Sorry, I'm not understanding, what's your point?
Is it possible to add widescreen support that doesn't cut out half of the view?

74
General Chat / Hor+ widescreen?
« on: Thursday, January 19, 2012, 06:12:08 AM »
Because honestly, the widescreen users are suffering in this game:


75
General Chat / Re: VOIP
« on: Wednesday, January 18, 2012, 13:24:49 PM »
yeah we had this in version 1 of assist, Removed because nobody used it.
Also we had a chat box but removed that too cos it got spammed with shit and abuse.
well now with 2.5 gaining popularity and being the official tracked version, dont you think people would start using VOIP? wouldn't hurt to have it ithere. Just make it automatical per server/side you are playing on.

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