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Messages - eKC0mm

Pages: 1 ... 10 11 [12] 13
166
General Chat / Re: AA icon
« on: Friday, June 15, 2012, 01:22:42 AM »

167
General Chat / Re: AA icon
« on: Thursday, June 14, 2012, 20:13:46 PM »
I should get the old school Beta tester one
.....because its got a B on it...... and im a BOSS..... B for BOSS.
ya herd?


Disclaimer: Don't take this seriously

168
News / Re: TWL NA Matches - 6/13/2012
« on: Thursday, June 14, 2012, 15:45:49 PM »
Were trying to get as many people involved as possible! grab 3 buddies and make a team!

169
The Lounge / Re: 2012
« on: Thursday, June 14, 2012, 12:10:51 PM »
Thats some pretty messed up stuff. Makes you think whats possible though. There might be some reality to all the zombie junk.

170
Clans, Matches & Scrims / Re: TWL Matches Tonight
« on: Wednesday, June 13, 2012, 23:06:08 PM »
ggs guys

171
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 22:23:18 PM »
looks like it gets the job done. :)

172
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 20:27:42 PM »
I honestly thought it would be a good idea. Interpret as you wish haha

173
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 18:10:15 PM »
Dont mean to double post. But i wanted to say that it would be a good alternative to the overplayed pipeline.

174
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 18:06:15 PM »
We should totally play the mAAp pipeline!

175
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 17:37:50 PM »
So we all have opinions, big surprise haha. So after all is said and done we'll just pick different maps next week.

And for the record pro's are generally not map whores. and map whores are NEVER pro's.

176
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 17:10:31 PM »
Max has been having little meetings on monday to decide maps. Maybe the maps reflect that meetings turnout?

177
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 17:04:26 PM »
I totally dig the random thing. except, if random means getting HQ Raid and bridge crossing 2 weeks in a row.... Well ill probably just kill myself. basically stay away from whatever algorithm TWL uses to randomly generate a map lol.

Its worth noting that 3 more popular maps have been chosen and that should probably be boiled down to a 'rare occurrence' in the map picking process.

Solution: Just pick new maps each week. way back when in CAL seasons 5 and 6 (maybe it was 6 and 7) we selected maps that would force players to learn new things and at the same time we threw in a few more familiar maps. So i propose this. Limit it to 1 or 2 more played maps each week. then pick 2 or 3 more underplayed.

178
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 15:25:20 PM »
Not really sure how that makes a difference. Better players will probably be better no matter where you put them. and hey the best map in the game is being played this week! SF Blizzard of course!

179
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Tuesday, June 12, 2012, 19:18:29 PM »
Really excited for this maplist SF Blizzard is one of the most underrated and underplayed maps of all time.

180
mAAp Project / Re: eKC0mm wants the editor!
« on: Tuesday, June 12, 2012, 17:05:29 PM »
There are a few problems with this idea obviously. I wish there was a way to do a carry-able objective, that would solve my only issue with this plan.

It cant :(

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