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Messages - Whoopass

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General Chat / Re: New Authorization Server
« on: Thursday, January 05, 2012, 15:28:40 PM »
To end all the heat about what maps should be tracked, maybe there should be a setting in the server configuration that defines what maps will track and then this can coordinate back to tracker (allowing Homey to define those terms). But in order to track all maps, you also have to get Homey's input because his tracker has to monitor it (meaning he may need to alter stuff).

[Edit]

In addition, I have a question about this new auth setup. We log in using our battle tracker accounts (my user being [-R-]Whoopass). When we sign in and play do we show up as our tracker user name or as our previous AA user name? Cause my in game name before was [-R-]Maj.Whoop-SF.

If it's through tracker does that mean we have to make name change requests through tracker? Just trying to get an understanding of the limitations and setup - we should also consider the character #s because username's on sites can sometimes be upwards of 25 characters where AA limits to 18. I wouldn't mind getting back the original 20 character limit for names.

2
General Chat / Re: New Beast Server
« on: Monday, January 02, 2012, 19:04:45 PM »
To add a little on why the products cost that much - server graded hardware are built for stability but are meant to be used in redundant environments to provide availability as well. The reason why it's so loud is because server systems are uncapped (unlike most desktop systems) when it comes to CPU power & Fan usage / productivity. When you overclock a device, you're uncapping the locks of the stability of the hardware - and likewise you then have to provide cooler options for your systems to run (thus your fan gets louder - or liquid cool a system). In this case, corporate grade equipment (for branch, data centres and tier providers) they are already uncapped since noise isn't a problem. Try walking into a server farm of dozens of rows like that with equipment stacked 6 feet high that all make that noise lol.

Power consumption is a problem, but most companies get their dedicated power from the grid and then also have backup diesel generators. (My current work location has 3 tractor trailer sized generators to run in case of emergency). We're currently a tier 3-4 level data centre. (They be working on some issues to make us a level 4).

In terms of the server power, those are 4 CPUs that for the most part probably have multiple cores in them. The standard is usually 16 or 32 cores. (4 chips at 8 virtual cores each [more common] or 4 chips at 4 virtual cores). These servers are designed like this to be virtual server farms. Allowing you to allocate real core and Ram resources to run virtual systems (for FW, DHCP, DBs and other's as [Nifty]-mister mentioned).

Sun systems suck, pain in the ass to work with but you should be able to wipe the system and put what you want on it. The HP Proliant series G5's and 6's (newer models) are sick (reasonable systems). You might be able to find some old used G4's and 5s maybe for server purposes at reasonable prices. http://h18000.www1.hp.com/products/servers/proliantdl360/

:)

3
General Chat / Re: Greetings
« on: Wednesday, December 28, 2011, 00:36:21 AM »
Lots of great talk about things, but i think you're over thinking a lot of things on one hand and missing the expenses on the another.

First off, if you want to provide more attractiveness to the game, you have to provide more functionality to the administrators. You absolutely can't remove what's already available to them because if you haven't noticed, it's why more servers turned into modded ones; the people hosting them want the power to change them. What you see on most servers now is call AA mods - http://aamods.com/ (it's probably what lead to the army deciding to end AA2 auth as they found a way to hack it) - so you really couldn't make the auth a paid thing if you want this to succeed (that will be tough).

So in hindsight of that, features like the player admin and server customization is going to have to be there if you plan on getting more members to come back.

So now you'll say what about the security issues? Well two things, you guys did have the right idea on the database thing with battletracker, but instead of using it, why not just get a dump of the user names, more specifically the PB GUIDs. Which leads to the next thing, use the PB GUID tracker http://www.evenbalance.com/ to lock security based on tag and player name locks, so people can't log in using your name or clan tag - and thus not take over your server. The problem is this is a paid service by PB - but you may be able to make a server script that will do the same thing.

Moving forward, in regards to servers, buy a dedicated one. They cost probably 200-400 a month (depending on specs) but you can get like 10 IPs and then sell the service of servers to 10 groups for $40/month of an auth server - with no slot limits. Or introduce slot limits and make a little more. http://www.gameservers.com/dedicated/ (this is just one among the other many providers out there).

Realistically if you want to reduce load on the auth server then what you need to do is make information store locally on the servers running where the players join and then have them upload that information back after the players session. This means you'd have to configure the server's end as well that are running the AA servers - so that they store the information - which forces everyone to run your scripts or not be tracked / auth. That could be a downside but the upside is then you could make the auth server something simple like a web server that just holds a lot of information and have all the servers talk to it. Or have the servers store the information in a file for up to a period of time and then update the server information after a period of say 5 minutes or 10 minutes depending on the load. Very similar to how battletracker works (just they pull from the actual game and the game servers - you guys would be customizing the game server with your scripts to load straight from the servers.

This may be a smarter way to start to see if people start biting. Just some ideas.

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