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Clans, Matches & Scrims / Re: Looking for Scrim/Pugs
« on: Thursday, April 23, 2020, 15:28:00 PM »
tickrate is basically how many times per second the server updates the game state to the clients. Higher tickrate = lower ping, smoother game play, and better overall feel.
Ever join a server and shoot a player, see blood but he doesn't get hit? That could be caused by a lower tickrate.
The game was designed to play much much slower internet connections (56k-1mbps) than what most of the world has access to at this point. So upping the tickrate (which will increase the packets sent and received) has a little to no negative risk associated with it.
It will also result in higher CPU usage, but also keep in mind CPU cores now are absolute overkill for what this game was designed to run on.
Ever join a server and shoot a player, see blood but he doesn't get hit? That could be caused by a lower tickrate.
The game was designed to play much much slower internet connections (56k-1mbps) than what most of the world has access to at this point. So upping the tickrate (which will increase the packets sent and received) has a little to no negative risk associated with it.
It will also result in higher CPU usage, but also keep in mind CPU cores now are absolute overkill for what this game was designed to run on.