Hey guys. As some of you may already know, I'm currently working on a 34 slot SF map. Now I feel I have reached the point where I want to make sure that gameplay is balanced before I proceed.
I am looking for no less than 33 players willing to test this map competitively to uncover any flaws with balance as well as someone willing to host the map on their server.
I will post a dropbox link for all who are interested soon.
Here's what I'm looking for from the map:
-Balance - both teams should have equal ability to win - both teams should be able to reach the Charlie building roof at the same time - both teams should be able to reach objective B at very similar times. All three objectives take 15 seconds to capture and are "back and forth" which means that the enemy can capture an objective you've captured.
-No BSP holes (Big black holes that prevent player access) There should not be any, but I'm far from perfect.
-No ways to access areas restricted to players
-Quick to get into the action and not very camper friendly (There should almost always be a way to flank the enemy if you can think quickly)
-Isn't too much of a resource hog (I have more lightmap compressing to do, but the map should be playable to you at whatever settings you usually use).
Things to consider:
This is a very early version and lacks polish. There is no briefing and no viewpoints. There are objects, windows, and other props that haven't been added yet, rooms that are empty, lights in the kitchen that come from nowhere. These are all things that I am aware of and will be addressed later.
The map's current title is SF_Contingency. If you would like more information on the mission, go here:
http://aao25.com/maap/unnamed-map-wip/