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Topics - WORLDCHANCELLOR

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1
Support / CPU and GPU usage weirdness
« on: Tuesday, August 05, 2014, 04:33:20 AM »
So I'm trying to find out why AA won't use up more than 7-10% or so of my Intel quad-core CPU, and why it will barely even use the same of my GPU (EVGA GTX 650 TI 2GB). I can run everything on the highest possible settings via the game and via the Nvidia control panel (antialiasing maxed, anisotropic filtering maxed, highest quality, etc); and with these settings, I get 90% until I encounter enemies or a bunch of textures, although CPU and GPU usage remains the same (barely anything) during these FPS fluctuations/inconsistencies. When I put all the settings on the lowest it can go (both via the game and NV control panel), it's the exact same performance, not a tad bit better or worse. That's BIZARRE and makes absolutely no sense at all.

Something has to be wrong. Help? Thoughts?

2
General Chat / Video card problem maybe?
« on: Thursday, March 06, 2014, 16:22:19 PM »
So Assist hasn't introduced this problem; it's been happening for quite a while, I believe. Usually, on Insurgent Camp, when I click on my Night Vision, it stutters/pauses. If I keep pressing night vision on and off, it's so 'stuttery' and hitchy that it looks like photos being taken, like a cartoon strip. I've long adjusted my playing to this anomaly, but it'd be awesome if it were not an issue anymore. It doesn't happen on Pipeline. I haven't played many other maps with NV, but I don't think it happens on MOUT -- just Insurgent Camp, from what I can recall.

My video card is the ATI HD Radeon (Sapphire version) 4670 1GB DDR3, new edition. I've tried many drivers, settings, stress tests, and INI tweaks, but perhaps I have the combination of modifications/tweaks wrong. Any ideas? I've tried all the basic stuff, I'd surmise. I have an Intel Quad Core PC, 8GB of RAM, Windows 7 Ultimate x64. I've also disabled 3 of the cores to see if maybe this night-vision stuttering was the multi-core bug with AA2.

3
General Chat / WTH Did u guys do to the EU servers?
« on: Tuesday, February 11, 2014, 17:48:55 PM »
Why am I suddenly pinging good in them and, even when I'm not pinging good, it doesn't 'feel' as laggy as it used to? I mean, I'm ecstatic as hell about it, but srsly -- wth? Are you guys using VPN technology similar to what they claim to do with the "HOLA" program?

4
Feedback & Suggestions / Suggestions for Sound/Shadow Improvement in AA --
« on: Friday, November 15, 2013, 22:42:58 PM »
So I've long noticed that the sound in 2.5 is a lot worse than 2.8.5 and, in many respects, simply inferior. The doors and footsteps are literally, completely silent if you take advantage of certain peculiarities in the game. For example, a popular glitch we all used to use in Invite-level competition was on Pipeline. When, on assault, rushing Primary (or to Main Pump basement) from Oil, if you keep running without stopping, the sound you actually make won't render for the other team until a moment AFTER you are directly in the FOV of the other team. This occurs even if an OpFor is on Basement floor crouching down and looking at Primary. For OpFor, the enemies will simply 'appear' there like a ghost, or like the theoretical result of a teleportation device, with no precursor indication.

Another example is carpet sound, which changed in 285 and became not only, subjectively, better-sounding, but also better for people to hear it correctly. I believe 285 also changed the internal rolloff filters. The gun clicks and nade-pin sounds in 285 were crisp, sharp, and could be heard nearly anywhere on the map, which also balanced out some of the game's peculiarities in its sound production. And they probably did this because they had to remove/disable shadows altogether, as a result of a graphical anomaly (which still exists in 2.5 today) that allows big, black, boxy "shadows" to appear through walls, floors, etc.

I submit, basically, that we should try addressing the sound glitches of which folks who are in-the-know can take advantage, and simply allow everyone to hear more. I don't know if this encompasses modifying the internal roll-off filters or whatever, but I do know that even someone without an X-Fi (or any 3D-surround audio interfaces) will benefit from being able to hear more and get an idea of where people are when they are near -- rather than sounds randomly going straight to 'mute' when you were JUST able to hear them. Instead, I think the sound should gradually decrease with distance, which is more realistic. So if this is possible to implement, it would be amazing, and it would stop me from being able to sneak up on people all the time who, realistically, should have been able to hear me.

Lastly, the big, black box "shadows" are still here, and I think it's time we either disabled the "Full" option for the Shadows (which is the only way to promulgate the shadow glitch), or we figure out why it happens at all and fix it. I'd go with the former, seeing as though the AA devs didn't even really figure it out; instead, they simply disabled being able to put shadows to "Full," but they allowed "Blob" because you can't do the glitch with the Blob setting.

5
General Chat / Assist crashing my Hard Drive -- (Win 7-64)
« on: Friday, March 29, 2013, 19:06:49 PM »
I'm not sure why it's doing this, but Assist takes FOREVER to load up fully. This is all occurring, suddenly, within the last two-three weeks. Assist (and the pertinent AA folder) is installed/located on my secondary Internal Drive (WD 1TB, 7200rpm). As it's loading, I notice that I cannot access the drive's directory and files. Eventually, it does load, but the worst part is -- it makes that particular drive disappear afterwards; or, if it doesn't disappear after the first Assist/AA session, it will completely lock up the drive the next time I try to run Assist (when I have not turned off the PC since the previous AA session). Then, after it finally decides to unlock itself, the Drive is no longer accessible, unless I Shut Down. Importantly, I use this drive for recording large audio files (.wav, 32-bit, 96khz audio). I can easily undergo full-fledged audio recording, mixing, and mastering sessions with this drive, with no problems, hitches, hiccups, or anything. But as soon as I open Assist, the drive begins going down the proverbial drain.

I don't understand why it's doing this, though. It wasn't doing this before. I remember when Assist used to give that weird, random, "firewall" error; after this was fixed -- via an Assist update maybe -- I think this is when these problems began.

Any help would be awesome! I've been researching my ARSE off trying to figure out what's wrong. I've already checked the Power Management stuff -- disabled sleep/hybrid mode, disabled idle-disk turn-offs, and all that good stuff. Something tells me it's a Windows problem, but since Assist seems like the primary agitator, I'm wondering if someone can tell me 'what' Assist is doing when it says "Checking AA." Maybe that can help me fix this. Like, what could Assist be doing/accessing/writing that could affect the hard drive in this manner?

Thx!!!

6
General Chat / Post Your Xfire Usernames --
« on: Thursday, July 12, 2012, 17:53:03 PM »
Username: Namelessmadman


BTW, if you don't want to share your username, no need to respond to this.  :rtfm:

7
General Chat / Rolloff Filter and Ambient Sound Thresholds --
« on: Sunday, July 08, 2012, 06:39:27 AM »
2.5, I believe, is one of the antecedent versions in which we can exploit the malleability of AA's sound. In later versions, though, this functionality and flexibility was removed. Right now, many people are aware of these sound-exploiting capacities and are likely using them to their advantage, since it has not yet been 'outlawed.' I'm curious about whether the folks using these ini modifications will simply be cvar'ed -- which means they are warned prior to a formal kick/ban -- or if they will be instantly banned, as soon as it detects these settings.

****And to those individuals using these exploits: What's the point of pwnaging with those advantages when, after you can't use them anymore, you will be remarkably terrible? It kind of works against you, ultimately. :-/

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