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Feedback & Suggestions / Re: Killcams
« on: Friday, July 03, 2015, 11:09:39 AM »
I vote against killcams.
Reason:
Killcams allow players to see from where they got shot, which is a huge surplus for those who get killed, as they can discover the position of the killer. The latter is exactly why you should not implement any type of killcam i.e. neither following the killer after that nor being able to see how you got killed.
As a player (especially snipers) you always try to find new spots to be invisible for you opponents and get a stealth kill. The killcam would only take that away and would take the part of discovering the killers position away.
I do think that AAO has been build as a simulator and it is up to a player to discover new tactics (both allied and enemy tactics) instead of it being shown. I already think that the sound in the game gives too much away. A killcam would only increase that and would affect the game negatively in my opinion.
Last but not least, a killcam would be very exploitable. Think of players talking on teamspeak or any other communication device. If Allie A dies and gets a killcam he can see the position of Enemy A, even if Allie A did not see Enemy A at all being alive. This allows Allie A to commuicate the position of Enemy A to Allie B over teamspeak etc. Which I do think should be avoided as much as possible as there is a reason why 'killed' players can not talk with 'alive' players
Reason:
Killcams allow players to see from where they got shot, which is a huge surplus for those who get killed, as they can discover the position of the killer. The latter is exactly why you should not implement any type of killcam i.e. neither following the killer after that nor being able to see how you got killed.
As a player (especially snipers) you always try to find new spots to be invisible for you opponents and get a stealth kill. The killcam would only take that away and would take the part of discovering the killers position away.
I do think that AAO has been build as a simulator and it is up to a player to discover new tactics (both allied and enemy tactics) instead of it being shown. I already think that the sound in the game gives too much away. A killcam would only increase that and would affect the game negatively in my opinion.
Last but not least, a killcam would be very exploitable. Think of players talking on teamspeak or any other communication device. If Allie A dies and gets a killcam he can see the position of Enemy A, even if Allie A did not see Enemy A at all being alive. This allows Allie A to commuicate the position of Enemy A to Allie B over teamspeak etc. Which I do think should be avoided as much as possible as there is a reason why 'killed' players can not talk with 'alive' players