1
Feedback & Suggestions / Re: AA3 Maps Discussion
« on: Saturday, October 05, 2013, 23:15:51 PM »serious coders with more clean code written
+1, I'm also impressed by the recent quality of code written by EliZ and other talented DEVS.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
serious coders with more clean code written
Pit, do you still have your hosp server? Maybe you can give some people here admin rights there, so if not you, atleast other oeople could play on a desent server.
I'm going to have a record of minus internetz (active users). I always speak hard, controversial words, which usually are correct. People likes sweet lies about real life- that's why I get minuses.
Most of - internets for me comes from Israel and Pit. Poor bastards.
Gimme more and get a life losers.
Sure, you meant Krav Magá not Krav Manga. I no krav magá very very well..
i vote no, and i got no effort to explaine yet why.
I lol'd at Krav Manga, is this an Otaku self defense style?
There is no reason to sequester knowledge and information when someone is seeking it. Let's keep this thread open and ready for intellectual discussion.
Yea why should anyone here help you of all people??????????
I doubt anyone here would know. You might want to specify what engine you're using.
I don't think that feature is available for our version of UE2. We can't even do bump mapping...
One thing that was done that was somewhat interesting is that when we had a 3d modeler, he took a mesh he made and loaded the texture onto it and added light in the same direction the map had it and baked a shadow into the texture itself so only 1 texture was needed. This isn't bad but texture quality could degrade it and if you change/move light sources, it obviously won't update.
it should be between 2700 to 8000,,
Try typing in console netspeed 10,000.