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Messages - Killjoy

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1
General Chat / Toxic community
« on: Wednesday, November 04, 2020, 18:23:52 PM »
Been with the game since 2002, away for a long time from aa2 but stayed with aa3 and aapg in closed beta. I come back to see the good old times but i fuck up alot with teamkills and missing out on the timer. You'd think that I would get some encouragement but o no, kick him was the verdict...When I joined it was 17 players on the servers and you'd think that there would be some community spirit but not this time. Not sure if I start the game up again.

2
General Chat / Re: Assist moving to 2.8.5?
« on: Friday, May 03, 2013, 10:57:50 AM »
I wouldn't mind if u ported Assist over to 285 but they'll be releasing AA Proving Grounds this year so maybe it's best to wait until after that release and c what happens with the playerbase. Better to only put SAI in 2.5 instead.

3
News / Re: Winter League Play-Off stage
« on: Thursday, March 07, 2013, 15:28:49 PM »
i c felho won the winter league, 2 bad our opponent can't give us a date, seems we missed out ;)

4
General Chat / Re: Would you leave the game if moded servers wouldn't be tracked?
« on: Friday, March 01, 2013, 17:08:01 PM »
i dont care about tracker and i dont care for modded servers, well maybe if they modded sf to m16, then modders might win some respect back

5
Server Support / Re: The Project
« on: Tuesday, February 26, 2013, 15:18:57 PM »
why is this becomming a scope-game? no skill anymore. and, why is no one modding sf server to m16? always this one way street with scope scope scope and super jump or sniping shotgun. why not mod to no-jump...?

its just a shortcut to skills that are false imho.

6
General Chat / Re: ESL Test Cup
« on: Tuesday, February 19, 2013, 12:22:51 PM »
ty tididi for clearing that up!  :up:

7
General Chat / Re: ESL Test Cup
« on: Tuesday, February 19, 2013, 12:07:36 PM »
Match ends when any team wins 10 rounds.

so...how many rounds per map?

sorry if i keep bugging u but this is very confusing to a not so smart person like me  :?

8
General Chat / Re: ESL Test Cup
« on: Monday, February 18, 2013, 12:20:34 PM »
9 rounds per side.

if i understand this correctly...we play 18 rounds per map, first team to reach 10 rounds win that map, if both teams win one map then ot on urban?

9
General Chat / Re: ESL Test Cup
« on: Monday, February 18, 2013, 02:50:30 AM »
oh, and one more thing, what is mr9??? can someone pls explain the concept?

10
General Chat / Re: ESL Test Cup
« on: Monday, February 18, 2013, 02:49:02 AM »
when i look at the rules it seems that alot is left out. for example, how do we pick map. is there a place with more rules than the americas army operations rules?

i know alot is written in various forums but i would like to read the rules from the source.

11
General Chat / Re: ESL Test Cup
« on: Sunday, February 17, 2013, 12:22:58 PM »
never mind when the matches are played, how the hell do u make wire start aao25?

i added the game manually but it wont show up in my games list in wire...

12
General Chat / Re: AA4 Beta
« on: Friday, February 15, 2013, 11:14:53 AM »


omg, still the same problem, one player didn't spawn...   :rtfm:   :D

13
General Chat / Re: ESL Test Cup
« on: Saturday, January 26, 2013, 13:21:45 PM »
Collapsed Tunnel    3min
ESL Dusk      3min
Insurgent Camp      3min
Mout McKenna      3min   
Urban Assault      3min
SF SandStorm      3min
SF CSAR         4min
Pipeline      4min
Weapons Cache      4min
HQ Raid 4min
Woodland Outpost 4min
Swamp Raid 4min
JTRC Farm Raid 5min
River Basin 5min
Montain Ambush 5min

Instead of map elimination,every team will choose 1 map. Its equal for LR and cqb teams now. you guys agree with this?

perfect maplist, 'cept for tunnel, it's just a flash n spam map, everything decided in the first 20 seconds. bridge se instead maybe.

14
General Chat / Re: ESL Test Cup
« on: Saturday, January 26, 2013, 10:04:59 AM »
chil out guys, we can still organize a competition on aascrim.eu with a diferent maplist. i think its better for aa like this. esl system always been like these, fast maps, short maptimes. on other hand we can have a better project on aa scrim wtih diferent maplist, more LR maps etc.

so, aascrim died?

15
General Chat / Re: Donator Icon
« on: Saturday, January 26, 2013, 08:38:36 AM »
...Killjoy: Yes it's possible.

I would love to have a pink, gay camper icon  :P

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