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News / Re: Critical Error
« on: Sunday, August 18, 2013, 22:07:46 PM »Ok, I've observed when it typically happens. In my case it seems to be when a round ends and another is about to begin. I don't know if this will apply to all scenario's, but wanted to throw the observation out there.
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2210 MHz with 1791MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (783)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free