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General Chat / Re: new player looking for some tips
« on: Today at 04:08:27 »The one thing I will say is that sound is SUPER important in AA. Hell, you can hear people clear across maps sometimes.And the thing with sound is that you can only really get great at using it with practice as well. Just because you can hear something from a direction isn't always the most useful. It's a question of what the enemy is doing. And that comes from experience in both knowing the map as well as knowing the sounds in game and when they happen / what they mean.
With that said, there's plenty of things that AA is quirky about other than just positioning, sound and map knowledge (experience).
- There's the quick swap to change into another weapon (or normally a flash / grenade).
- There's the hit box (in terms of grenades and 203s) not being affected by leaning (meaning you can look at a grenade as it blows up if you're leaning from behind a corner).
- There's the fact that small falls can accumulate (i.e just because you stay green after a fall doesn't mean it didn't do you damage).
- There's knowing where weapons fire in the ironsight (i.e it's not always in the centre of the sight, but always in the centre of the screen).
- There's the option of drop shooting a 203, but only in certain maps.
- There's knowing which slots give you what weapon in which map (all slots are not equal!).
- There's stopping a door mid close to have it open in an unexpected direction (usually in the face of the enemy).
- There's the ability to break glass by dropping a nade through it (making it a little more quiet than firing a bullet).
- There's the fact that your recoil can vary widely based on your state (i.e after running or getting shot your recoil will be higher, but when you're closer to the squad leader it'll be lower).
- There's the ability to bounce bullets off walls and floors (i.e shoot someone who's behind a car by shooting below it).
- And many, many more...