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Messages - Bart!

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811
General Chat / Re: IMPROVE YOUr AAO SKILLS BY 300%
« on: Tuesday, July 30, 2013, 12:42:57 PM »
still the most important thing is missing: common sense.

Most people are so predictable.

812
Background Checks / Re: Mr_Crusher
« on: Tuesday, July 30, 2013, 02:44:19 AM »
just seeing from his stats he appears to be a fragwhore, only on maps with more safe distance shooting possibilities he got higher rates

813
General Chat / Re: SAI Mod
« on: Monday, July 29, 2013, 03:38:52 AM »
You can do multiple binds on one item and that should work. Maybe try KeyOps? It's a Windows program that did keybinding for AA.

Increase/Decrease Range I believe is used for RPG and 203 iron sights. You know, the ones that nobody uses :)
for rpgs it is used sometimes if people know how to handle them.

Furthermore about removing the compass if the SAI works, my opinion is: do it!, stops a lot of dropshots ;)

814
News / Re: Update to v7.34
« on: Saturday, July 27, 2013, 02:34:53 AM »
the euros love their drop shots!
the NA's love their flaming ;)

815
General Chat / Re: A mass honor reset.
« on: Friday, July 26, 2013, 02:24:36 AM »
25, close enough :D
22, thank my 900 hours on bridge from back in the days I only played that map :D

816
General Chat / Re: SAI Mod
« on: Thursday, July 25, 2013, 16:40:37 PM »
Or for newcomers that still have to learn the map, voted yes too
plus its easier to see for them if its a teammate they are shooting at ;)

817
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 12:33:50 PM »
Even if a weapon can shot that faster in Single mode, that's NOT the purpouse of Single fire mode, otherwise all weapons would use Auto only. We can't do much regarding hardware/software macros, so lowering Single fire rate was the best option.
Prone Shooting Exploit check has been added to it.
each time you do this exploit you will receive a Independent warning(this does NOT count with HH default warnings)
Limit for this is 5, just as the default HH warnings for Other exploits.

Once you get 5 warnings, you will be kicked from the server(Moved to Leavenworth :P), but NOT banned.

---
Zoom bug after a forceclass is probably fixed (I could not replicate it, but should work).
I must say these are some good things you've done :).

818
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 02:32:09 AM »
Yes it could be true that some pubbers play more than competitive players. But I was more refering to stuff like sound and teamwork etc. I don't blame pros for being too good lol, it's their job to own in competition, but it won't be fun for a 'new-to-competition-team' to play against the "used-to-competition-teams" because they are probably better equipped and prepared since ages ..

Mayb you guys should change the mentality of the tournament instead of the mentality of the players ... Don't try to be 'the best team' but try to make some original teams, random teams etc. That would be a nice improvement.
I already try helping new teams out with a lot of stuff, the main problem is that many people are too stubborn and do not listen because they are so used to playing individually. The ones who do do increase their skill level faster usually.

819
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 06:12:48 AM »
It has nothing to do with mentality, it has everything to do with not playing the game nearly as much as the "pro" players.
that is absolutely based on nothing. What are you actually saying with this?

Quote
are always left out or will get destroyed and quit early on

Do you really think most of the competitive players play a lot more at the moment? I think it's quite the opposite. For me and most of the people I play matches with, we only play once in a time when we can get a scrim against others. That is a lot less compared to people who pub nearly daily.

The problem of at least some of the teamsis their mentality, they quit leagues or do not join them because they play better in pubs, and do not like to get beaten in matches by most teams.

There is a major difference in being good solo or being good in teamwork and actually covering each other or luring other people out (which does not happen in pub because people want the kills themselves.)

820
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 02:49:10 AM »
I think fixing and improving things is more important than new maps. The main focus from now on is to get aa back to its roots,  we have succeed in tackling the modded servers, now we need to work on cleaning up the accounts piss take with training requirement. And we need to tackle macros and hacks. And of cause bug fixes and improvents.
Quoted this again because I fully agree

821
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 02:48:31 AM »
Like Ganja said, this is only relevant for those that are "pro" players. It's just a small group of the same people that will play. Those that play the game randomly for fun are always left out or will get destroyed and quit early on.
The last line you said sums it all up. The mentality of some people is soemthing like: Bah they are cheaters this is impossible, we quit.

In that way indeed noone will play competition.

You'll need different groups for that, based on level. However we do not have enough teams for that.

822
General Chat / Re: SAI Mod
« on: Tuesday, July 23, 2013, 13:04:29 PM »
How complex should the 2.5 SAI be?

Show Friendlies
Show Reported Enemies
Show Objectives
Show Reported ESS

What have I forgotten?
It was so long since I played 2.8.5 I've forgotten most things about the 2.8.5 SAI.
In 2.8.5 it was this way:
Never show reported enemies, only friendlies in sight of you, your teamleader. Reporting enemies only made a marked spot on the minimap at the place the reporter was looking at. You would never see an enemy straight up reported.

823
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 05:57:06 AM »
Those are pretty good stats for a game which is abandoned by the developers. Well done!

824
General Chat / Re: Old drama forums
« on: Monday, July 22, 2013, 11:36:39 AM »
funny to see this back :)

825
Background Checks / Re: nsd[fanatic]
« on: Saturday, July 13, 2013, 15:01:31 PM »
Any one who cannot see the no recoil in main entrance needs the eyes tested, and there heads examined.
oh I'm sorry, I forgot you were all-knowing about how AA and spectate mode works.

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