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Messages - natoorrussia

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16
Drama & Spam / Re: Players like them I dont want to see them on AAO25 !!
« on: Thursday, May 08, 2014, 17:06:42 PM »
Thank you for bumping this thread up.

Here are the people I don't want to see them on AAO25! And in RL too!





Etc., etc., ... You can find tons of it on YT. Wake up people.

17
General Chat / Re: Community
« on: Thursday, May 08, 2014, 15:31:13 PM »
I don't know. Like I said the same thing happens in other maps without the presence of something like that.

Well... whatever the issue is, the original point was, that such bugs are intentionally exploited by some literally for _years_, and then they come to the forum with big innocent eyes, and say "it waznt me".



19
General Chat / Re: Community
« on: Thursday, May 08, 2014, 13:29:06 PM »
I've yet to see one person who knows how to replicate this bug.

By "replicate" you mean "use it"? If yes, you must be kidding me. There are a few smartasses who exploit it on a daily basis. E.g. Wickid is one of them.

I've watched them many times with ESP on, so I know what I'm talking about.

BTW, the best thing is when you hit them at the exploit point, they instantly start raging, because _they_ _knew_ they were invisible, so how someone dared to hit them. Hehe.

I believe it's just a bug with the game. It's not specific to Hospital. I've seen players appear (i.e be invisibe before this) on rooftops on other maps as well.

Of course it's a game bug, that's what are we talking about. And you are right, it's not specific to hospital. It's not even specific to roofs. It occurs at corners (west wing entry in hosp is one example). Not all corners, I don't know the exact condition (maybe mappers like Spanky/Eliz/... can tell what is specific at those points).

You are indeed correct. The "bug" usually occurs when the player is prone in front of a small ledge. The reason being is that in AA you essentially shoot from the very top of your head. There is a very small window where the player can still see over the small ledge while the other player cannot see him at all. This can be replicated in multiple other maps besides Hospital, Urban Assault is also a fairly known one.

As I wrote, I believe it's not about ledges but corners. At WW roof it seems to happen not because of the ledge, but because of the vent box.

20
General Chat / Re: Community
« on: Wednesday, May 07, 2014, 18:22:22 PM »
Or them banning people for bugs in the game

Please.

You don't get banned because bugs exist, but because you exploit them (in your case it's the roof/escbld bug in hosp).

21
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 21:12:10 PM »
You just presented a leveled tone, that seems reasonable to me. I feel like I agree with you. But still I will present another view:

When you are ruling/admining/governing/etc., you shall follow _values_. You shall not be feared about wheather someone will leave. You shall have a vision about what you want to achieve, and you shall follow that vision.

Admitting that server owners abuse players, and doing _nothing_ about it, just because you fear them going away... It just doesn't sound right. It doesn't fit the vision of AA you seemed to be fighting for.

22
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 19:42:00 PM »
[...] We don't want to do anything about it, at least not right now. We want to fix the issue, but there
aren't any obvious solutions to go about doing it. [...]

And such statement is perfectly acceptable for me, unlike the Teddy's ("there is nothing we can do").

For example, forcing rules onto server admins wouldn't work because, as someone else pointed out, what would be the punishment for not enforcing said rules? We can't ban someone for not enforcing a 30 sec no spam rule, that's ridiculous.

Of cours it's ridiculous, let's discuss only the reasonable ideas.

Also, the manual labor in making sure servers don't ban players permanently would be ridiculous.

Here we disagree, the effort doesn't have to be large, just pay _ANY_ attention, FFS. (sorry for the explenative, but it's frustrating how many times do I have to repeat this one single fact).

We'd also run the risk of punishing a clan leader and their whole clan abandoning AA, which we obvious wouldn't want.

Here you are being inconsistent with your actions (as assist admin(s)). Normally, when you are trying to persue some ideas that you consider "right", you accept the fact that some people may leave. Take for example the screenshotting thing, the training thing, etc, etc. So far you acted like admins that dictate the rules and it was all right.

Now, you claim to be afraid that "some" players may get annoyed and leave.

I say you are being inconsistent with yourself.

This entire discussion has one huge problem though. Most of these server issues tend to be a he said she said situation with different stories from both sides. We can't believe one player over another so most of these abuses would go unpunished or undocumented due to lack of proof.

You are being inconsistent again. You banned players just because of some screenshots illustrating they have TK-ed. Why can't you use the same approach for server owners???

23
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 18:00:22 PM »
Latest shoutbox entry:

"..Ba^La..Kengacero 2m [ASSIST]
@LE=M!chelzim: Ban Removido (Ban Removed) Ba^La Server"

Correct me if I'm wrong, but isn't it a proof that this discussion has already made some real impact?

LOL

See? That's what I was trying to explain to you. All it takes is to create a bit of pressure. Admins that knowingly abuse will recognize this pressure immediately and will correct their actions.

24
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 17:30:55 PM »
I'm not saying I don't want to put in the time here, I do, I want to help as much as I can. What I'm saying is, since the admin team is voluntary, the best case would be not to have too much work for them, because believe it or not, the majority of people don't want to put their time in for anything voluntarily.

Of course solutions that involve tedious manual work are bad.

But hey, this shouldn't be something new to you guys. All this management of "1 account only" rule is already tons of manual work now. Just look at "can someone active my account, please" messages in shoutbox - they are appearing every day.

As for abusive admins, as of now there's little we can do, but who knows what the future might hold.

If you would admit that "we don't want to do nothing about it", I would be ok (from a logic point of view).

But you have written "there's little we can do". That's an obviously false statement. I'm dissapointed to hear that from a person that is involved in math.

25
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 17:03:51 PM »
However, most (if not all) of the suggestions require more work for us administrators. And while we're not here just to 'idle', giving volunteers more work doesn't seem like a good idea, everyone here has a life outside the game as well.

If you are not willing to spend your private time on administrating, then give up your role to someone more eager and appropriate. It's that simple.

E.g. it looks like Ganja would be a good candidate. He spends 90% of his time on AA, so he would have no problem with doing admin's work.

I am also of the opinion that forcing people to play a certain way (i.e play more maps/maps they don't like) is not a good way to go. I would guess most (not all!) map whores who come online and don't see their map played would rather not play than play a map they don't know/like.

You are 100% correct, even thinking about forcing someone to play maps he doesn't like is just ridiculous.

Like has been said, implementing the same rules for all servers is next to impossible. [...]

As I already mentioned, hard rules for all servers are not necessary. Just do _anything_ about power-misusing owners, and it will be a huge step.

26
General Chat / Re: Community
« on: Monday, May 05, 2014, 21:25:30 PM »
Not a bad idea, but the problem I see arising is how exactly will we know how long a server admin has banned a player for?

Yes, currently this information is not available at the auth server. But I believe that with moderate effort, it could be.

Anyway, I just wanted to touch on the idea, not the technical details.

so we'd have to trust server admins to follow the rules

YES, and this is the essence of the general scheme I was talking about. Remeber my mumbling about how linux kernel development is organised (BTW, Linus just got the IEEE Computer Pioneer Award)? Whatever you do, the server admins have to be in a trust-relationship with the assist admins.

In a huge community like in mainstream games, you don't need it. Server admins are free to abuse, as players have choice and can just go elsewhere. But in today's AA, it's different.

Certain things sure will make more players leave and as well the Server owners, so be careful.
Less servers = More private bans, less place to play, less players.

Of course, that's why admitted that good solution is not trivial.

27
General Chat / Re: Community
« on: Monday, May 05, 2014, 20:50:08 PM »
That's a bad idea. What about kicks and bans for violating certain rules that are not universal on all servers? Like Hospital 203 spam? A global ban would be a bit ridiculous.
Bad server admins may be a problem, but taking all of the power away from them and giving it to us is not a good solution.

You are correct, the solution is not easy, and the radical path is definitely not the good one (I already explained that full centralization is _not_ the way to go).

After an additional minute of thinking, here is the solution I propose. It is simple and solves the most important aspect (server admins having too much power):

Allow server admins only to give temporary bans (e.g. max. 2-weeks). Permanent bans may be given only by assist admins (after appropriate proof is given, etc., using standard complain path).

Of course it's not perfect, but I think it would be quite good first step.

28
General Chat / Re: Community
« on: Monday, May 05, 2014, 20:41:53 PM »
I actually agree with this. [...]

The dummiest of assist admins finally understood. Now it will be downhill. ;-D

That's a bad idea. What about kicks and bans for violating certain rules that are not universal on all servers? Like Hospital 203 spam? A global ban would be a bit ridiculous.
Bad server admins may be a problem, but taking all of the power away from them and giving it to us is not a good solution.

You are correct, the solution is not easy, and the radical path is definitely not the good one (I already explained that full centralization is _not_ the way to go).

On the other hand: there aren't that many map-specific rules out there, are they? I'm hosp expert (although I started on Sandstorm, the best map eva :-P), so I dunno.

29
mAAp Project / Re: America's Army Resource Extractor v3.1(Updated)
« on: Monday, May 05, 2014, 17:10:16 PM »
Does the Maxscipt language have functions?

30
General Chat / Re: Community
« on: Monday, May 05, 2014, 17:05:18 PM »
Here is a recent shoutbox entry:

"-wA'tNc.troy- 1D [ASSIST]
look i want play on ua, i cant... and its the only one server with ppls online :/ i wont play bridge or hospital !"

It is a _PERFECT_ example of what I was talking about. Assuming this dude hasn't made something gross, he just has been practically eliminated from AA, by a single server admin.

How can you not recognize that this is a serious issue nowadays? Let me repeat: LOCAL ban works like GLOBAL ban, in an AA we have today (handful of active servers, and most of players used to 1 maps).

As for Pit [...] You really don't have any clue about the damage you caused, do you? Doing one thing right don't compensate the shit you pulled to make it.

Unlike you, I know exactly what I did. If you have any concrete examples, please post it. I will just note, that the playerbase did not drop at all during my "damage time"...

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