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Author Topic: Round 9 (June 14) - Thursday Night Fights  (Read 9125 times)

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Offline k!cker

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #30 on: Wednesday, June 13, 2012, 17:16:25 PM »
Randomizing maps has been done in the past TNF weeks. We just decided this week that we were going to vote on maps and the map list reflects that.

Offline Ganja

Re: Round 9 (June 14) - Thursday Night Fights
« Reply #31 on: Wednesday, June 13, 2012, 17:21:41 PM »
Not really sure how that makes a difference. Better players will probably be better no matter where you put them. and hey the best map in the game is being played this week! SF Blizzard of course!

Couldn't say it better


it's difficult to have fun when you're playing the same static map over and over against whores that have played it constantly for years. It's so cyclical.


Offline eKC0mm

Re: Round 9 (June 14) - Thursday Night Fights
« Reply #32 on: Wednesday, June 13, 2012, 17:37:50 PM »
So we all have opinions, big surprise haha. So after all is said and done we'll just pick different maps next week.

And for the record pro's are generally not map whores. and map whores are NEVER pro's.
eKComm - Team Non-Sense

Offline Spanky

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #33 on: Wednesday, June 13, 2012, 17:39:34 PM »
If you guys want a random map generator, let me know and I can build one.
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Offline k!cker

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #34 on: Wednesday, June 13, 2012, 17:42:37 PM »
If you guys want a random map generator, let me know and I can build one.

It would be cool if you could put that on the AAO25 website and have it randomly pick maps on Mondays.

Offline eKC0mm

Re: Round 9 (June 14) - Thursday Night Fights
« Reply #35 on: Wednesday, June 13, 2012, 18:06:15 PM »
We should totally play the mAAp pipeline!
eKComm - Team Non-Sense

Offline eKC0mm

Re: Round 9 (June 14) - Thursday Night Fights
« Reply #36 on: Wednesday, June 13, 2012, 18:10:15 PM »
Dont mean to double post. But i wanted to say that it would be a good alternative to the overplayed pipeline.
eKComm - Team Non-Sense

Offline Possessed

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #37 on: Wednesday, June 13, 2012, 19:39:54 PM »
if assist could block servers to start with all these common maps and force them to start with maps like taiga, blizzard e etc..
+ an experience bonus for players :D
just like events on free 2 play games
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Possessed

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #38 on: Wednesday, June 13, 2012, 19:49:23 PM »
if assist could block servers to start with all these common maps and force them to start with maps like taiga, blizzard e etc..
+ an experience bonus for players :D
just like events on free 2 play games
make a mod to query the auth server, if X value is returned by auth then it will be the underrated maps day lol :D

I can't edit posts here, sry for double posting :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #39 on: Wednesday, June 13, 2012, 19:50:46 PM »
We should totally play the mAAp pipeline!

Sounds like you really want the editor.
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Offline BlueBlaster

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #40 on: Wednesday, June 13, 2012, 19:55:47 PM »
Spanky if you make a random map generator, let me know because from reading through the thread I've come up with some nifty ideas.



Offline Spanky

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #41 on: Wednesday, June 13, 2012, 19:58:44 PM »
Sure, hop on MSN. I was thinking about making one here shortly.
It's like shaving your pubes to make your junk look bigger.
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Offline eKC0mm

Re: Round 9 (June 14) - Thursday Night Fights
« Reply #42 on: Wednesday, June 13, 2012, 20:27:42 PM »
I honestly thought it would be a good idea. Interpret as you wish haha
eKComm - Team Non-Sense

Offline Spanky

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #43 on: Wednesday, June 13, 2012, 20:49:48 PM »
First version is up:
http://aao25.com/rand/index.php

I'll be adding more things like regular maps only, mAAp only and then a way of telling it which ones were played last week so you avoid a repeat.

*EDIT*
Right now, you select 4 maps that were played last week and it removes those from the map list and picks 4 others randomly. Shall I continue with it?
« Last Edit: Wednesday, June 13, 2012, 21:34:18 PM by Spanky »
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Offline BlueBlaster

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Re: Round 9 (June 14) - Thursday Night Fights
« Reply #44 on: Wednesday, June 13, 2012, 21:58:29 PM »
I like it.



 

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