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Author Topic: Five updated maps has been released  (Read 4945 times)

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Offline ELiZ

Five updated maps has been released
« on: Monday, August 31, 2015, 00:45:56 AM »
We just released new versions of these 5 maps.

[mAAp]City_Block
- random bug fixes
- random spawns added
- new buildings added
- objectives changed
[mAAp]Petrol
- random bug fixes
- random spawns added
[285]District
- Optimization
[285]Steamroller
- random bug fixes
SF Hospital
- RPG added back to map

Offline ronski

Re: Five updated maps has been released
« Reply #1 on: Monday, August 31, 2015, 01:04:19 AM »
We just released new versions of these 5 maps.

[mAAp]City_Block
- random bug fixes
- random spawns added
- new buildings added
- objectives changed
[mAAp]Petrol
- random bug fixes
- random spawns added
[285]District
- Optimization
[285]Steamroller
- random bug fixes
SF Hospital
- RPG added back to map

HOOAH  :up: :up: :style:

Offline ronski

Re: Five updated maps has been released
« Reply #2 on: Monday, August 31, 2015, 01:55:38 AM »
I love the updates, but someone should clean the toilet in City Block ;)

Hospital with all slots open is now on at Seurahuone server, if someone (other) can't wait for the evening.

Offline Lord-of-War

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Re: Five updated maps has been released
« Reply #3 on: Monday, August 31, 2015, 03:31:51 AM »
Good Job as always  :up:
I tried to clean the toilet - no success

Lord-of-War  :style:
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Offline ronski

Re: Five updated maps has been released
« Reply #4 on: Monday, August 31, 2015, 14:20:00 PM »
We gave a test for City Block, it's random spawns was just confusing. Also we all had a bug over there that showed friendlies as enemies. It also lagged a lot, so we had to change the map after 3-4 rounds :/

Offline ronski

Re: Five updated maps has been released
« Reply #5 on: Monday, August 31, 2015, 14:42:22 PM »
New slots in hospital works fine, ambush rpg is far enough for to not be able to spam 1st lobby rushers and escort rpg can blow ww entrance spammers. Vip can't rush from underpass every round since the fear of rocket :up:

Offline Alex

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Re: Five updated maps has been released
« Reply #6 on: Monday, August 31, 2015, 15:32:50 PM »
We gave a test for City Block, it's random spawns was just confusing. Also we all had a bug over there that showed friendlies as enemies. It also lagged a lot, so we had to change the map after 3-4 rounds :/
How were the random spawns confusing? There are only 2 spawn points on the map. We had a topic where everyone seemed to be in favor of random spawn points on dual assault maps.
As for the bugs, I never had the change tot est it out with multiple people but I don't see any reason why that should be happening.
Also as far as lag goes I apologize. I can't really test maps efficiently as I usually get 90fps on every map.

New slots in hospital works fine, ambush rpg is far enough for to not be able to spam 1st lobby rushers and escort rpg can blow ww entrance spammers. Vip can't rush from underpass every round since the fear of rocket :up:
That was my intention. I didn't want to place the new slots too close to the garage so it would be a bit more difficult to rush in with the RPG.

Offline ronski

Re: Five updated maps has been released
« Reply #7 on: Monday, August 31, 2015, 16:09:49 PM »
How were the random spawns confusing? There are only 2 spawn points on the map. We had a topic where everyone seemed to be in favor of random spawn points on dual assault maps.
As for the bugs, I never had the change tot est it out with multiple people but I don't see any reason why that should be happening.
Also as far as lag goes I apologize. I can't really test maps efficiently as I usually get 90fps on every map.
That was my intention. I didn't want to place the new slots too close to the garage so it would be a bit more difficult to rush in with the RPG.

Well enemies were spawning right next to us and our guys from two different places? Maybe I just haven't played that map enough :)

Offline Alex

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Re: Five updated maps has been released
« Reply #8 on: Monday, August 31, 2015, 16:33:37 PM »
Well enemies were spawning right next to us and our guys from two different places? Maybe I just haven't played that map enough :)
Okay, that clears things up a lot, and that's definitely not how it's supposed to work. Sorry about that. I'll take a look at it. Don't bother playing Petrol either as it should suffer from the same problem.

Offline ronski

Re: Five updated maps has been released
« Reply #9 on: Tuesday, September 01, 2015, 03:18:44 AM »
Okay, that clears things up a lot, and that's definitely not how it's supposed to work. Sorry about that. I'll take a look at it. Don't bother playing Petrol either as it should suffer from the same problem.

Hehe I fell into same shit I hate the most; giving feedback without actual feedback on it. Im used to it that clients are reporting about something that doesn't work, but they never say how is something not working etc :) Like I wrote, random spawns were confusing, but I didn't describe how they were confusing. Oh my..

We can test it more if there's need to, we really played only a few rounds.

Offline Vanoke

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Re: Five updated maps has been released
« Reply #10 on: Tuesday, September 01, 2015, 11:43:06 AM »
I am sorry to say killaman but this building its making me not happy :

To much doors and than balcons and players wait up the stairs ore  little room OBJ till one is comming.   

I prefer  the old building in the middle much more game excitement. a stair to the roof was enough.
The rest cafe is nice looks good. now we must play it to find out how it is.
« Last Edit: Tuesday, September 01, 2015, 14:35:24 PM by Vanoke »

Offline Alex

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Re: Five updated maps has been released
« Reply #11 on: Tuesday, September 01, 2015, 15:04:36 PM »
I am sorry to say killaman but this building its making me not happy :

To much doors and than balcons and players wait up the stairs ore  little room OBJ till one is comming.   

I prefer  the old building in the middle much more game excitement. a stair to the roof was enough.
The rest cafe is nice looks good. now we must play it to find out how it is.
I fail to see how any of what you said is different than the old building. People waited up the stair to the obj and the ladder as well before. What is the difference now? At least now you have multiple less obvious ways to get to the obj, no breachable doors. Plus, the obj in the building is no longer a one obj wins all, you need all 3 to win.

Offline Vanoke

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Re: Five updated maps has been released
« Reply #12 on: Tuesday, September 01, 2015, 17:20:07 PM »
Ther were 4 entrees in old building  2 doors and 1 from other building and 1 from above the building throw the glass . you also can  trow nades and flashes  withal the windows insite. Visebilety from all sides and shoot changes
You had 3 ways to go out . ore jump from 2e floor was possible to.

Now as i see it you have 1 stair outsite people do not go up ther becose you will be hit form a lot sides and a normal stairs, i do see you can jump on tank station ore building next to it but you must jump on balconie first to go to the ground or jump with damage is possible thats ok. but >> ????~ and kiekeboe from all balconies~????.
i see this as a lost chance to upgrade this map. :(

I realy like the cafe changes super meaby som bushes would be nice to hide :up:

I also found this light above the building : 
« Last Edit: Tuesday, September 01, 2015, 17:49:22 PM by Vanoke »

Offline Alex

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Re: Five updated maps has been released
« Reply #13 on: Tuesday, September 01, 2015, 17:34:48 PM »
Ther were 4 entrees in old building  2 doors and 1 from other building and 1 from above the building throw the glass . you also can  trow nades and flashes  withal the windows insite. Visebilety from all sides and shoot changes
You had 3 ways to go out . ore jump from 2e floor was possible to.

Now as i see it you have 1 stair outsite and a normal stairs ????~ and kiekeboe from all balconies~????.
i see this as a lost chance to upgrade this map. :(

I also found this : 
It went from 4 entries to 3. Because with the fire escape on the back you have a door on each level. I think the upgrade to the map is that you no longer have to play just around that building anyways as the obj in it isn't a take and win the round anymore.

Offline Vanoke

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Re: Five updated maps has been released
« Reply #14 on: Tuesday, September 01, 2015, 17:59:13 PM »
I will sure play this map  time will tell us , hope you can bring that building back in one ore the other way
for me personally this building did make the gameplay on City Block and i was supriced that its out now!!

 

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