Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Square sound fixes  (Read 1900 times)

0 Members and 1 Guest are viewing this topic.

mans

  • Guest
Square sound fixes
« on: Monday, March 05, 2012, 23:54:12 PM »
The ammunition objective beep can be heard from all over the map when it is being taken, 'tis quite annoying.

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Square sound fixes
« Reply #1 on: Tuesday, March 06, 2012, 01:43:01 AM »
I'll try to find a differnt sound to use.



Offline Alex

Re: Square sound fixes
« Reply #2 on: Tuesday, March 06, 2012, 02:03:37 AM »
I'll try to find a differnt sound to use.
can't you just make the range of the sound smaller?

Jared

  • Guest
Re: Square sound fixes
« Reply #3 on: Tuesday, March 06, 2012, 08:51:20 AM »
also the ladders in building make no sound :D

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Square sound fixes
« Reply #4 on: Tuesday, March 06, 2012, 13:26:59 PM »
can't you just make the range of the sound smaller?

Yeah, theorically it has to be the emitter radius that lets you hear afar, if it's setted for a wide radius.

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Square sound fixes
« Reply #5 on: Tuesday, March 06, 2012, 18:13:45 PM »
Yes I can reduce the radius. Spanky and I were thinking of getting rid of the tunnel system anyway.



Offline Alex

Re: Square sound fixes
« Reply #6 on: Tuesday, March 06, 2012, 19:57:22 PM »
Yes I can reduce the radius. Spanky and I were thinking of getting rid of the tunnel system anyway.
The tunnels seemed way out of the way at first but when we were playing last night they actually went with the gameplay pretty well. Nobody that I know of got lost down there.

Offline Archeh

  • .[Ak4]. Member
  • Dedicated Poster
  • *****
  • Posts: 857
    • View Profile
  • AA: Not Cwunk
Re: Square sound fixes
« Reply #7 on: Tuesday, March 06, 2012, 21:24:49 PM »
I legitimately thought we were playing Radio Tower at first when I saw them. Blew my mind for a few seconds.
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Square sound fixes
« Reply #8 on: Wednesday, March 07, 2012, 14:54:18 PM »
The tunnels seemed way out of the way at first but when we were playing last night they actually went with the gameplay pretty well. Nobody that I know of got lost down there.

I agree it makes sense to have a tunnel system in Refinery. I have a faint memory of it but if i recall it's quite straightforward, i thought a little more random path like in Pipeline would have made it even more interesting.

Jared

  • Guest
Re: Square sound fixes
« Reply #9 on: Wednesday, March 07, 2012, 16:33:46 PM »
My thinking was to remove the tunnels and make a random obj up top. So you still have to get the radio tower but the weapons cache could be any where.

If you where to do this a few other changes would have to be in store after playing this map a lot in the past few weeks there are some disadvantage one side has.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager