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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: SF Hospital Search And Rescue  (Read 11214 times)

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Offline Calevey

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Re: SF Hospital Search And Rescue
« Reply #15 on: Tuesday, May 15, 2012, 19:38:51 PM »
was actually thinking about this. I used to play F.E.A.R. a lot and was kinda thinking of that game but i wanna keep it true to americas army and i dont really think you would find blood all over the walls lol.
Heh, that's true. The blood on the walls would make us believe that there are a bunch of zombie soldiers waiting for us, which I kind of like to see in those pictures. Keep up the good work.
- Getting old, cold and slow -


Offline Spanky

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Re: SF Hospital Search And Rescue
« Reply #16 on: Tuesday, May 15, 2012, 19:41:52 PM »
Well, one thing I had tried to play out as a scenario in Pipeline was that an enemy soldier wanted to defect so he was executed in the bathroom. I think something similar could be done. Think about it; all the civilians are cowering in Hospital, maybe something happened pre-round? Some kind of enemy raid to get the VIP in and get him medical help (thus civilians that show resistance are shot on site) and then now the mission is to evacuate him?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #17 on: Tuesday, May 15, 2012, 22:22:48 PM »
Well, one thing I had tried to play out as a scenario in Pipeline was that an enemy soldier wanted to defect so he was executed in the bathroom. I think something similar could be done. Think about it; all the civilians are cowering in Hospital, maybe something happened pre-round? Some kind of enemy raid to get the VIP in and get him medical help (thus civilians that show resistance are shot on site) and then now the mission is to evacuate him?

hmmm could be an interesting scenario. Might do something with it. Who knows :-)
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Offline august

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Re: SF Hospital Search And Rescue
« Reply #18 on: Tuesday, May 15, 2012, 22:55:15 PM »
I like Spanky's idea :D

Offline Spanky

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Re: SF Hospital Search And Rescue
« Reply #19 on: Tuesday, May 15, 2012, 23:35:20 PM »
I like Spanky's idea :D

I think you need to ease up on the alcohol there buddy. You're starting to agree with me.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #20 on: Wednesday, May 16, 2012, 02:01:49 AM »
No more black starless sky!

just added some stars and what not to my sky. check it out yo  8)

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Offline Spanky

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Re: SF Hospital Search And Rescue
« Reply #21 on: Wednesday, May 16, 2012, 02:05:41 AM »
Increase those mesh sizes a bit, maybe 2x. Maybe it's cuz I'm tired but I can't see any stars.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #22 on: Wednesday, May 16, 2012, 02:32:15 AM »
yeahhh i think de stars are dere holmes.
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Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #23 on: Wednesday, May 16, 2012, 02:37:28 AM »
edit the sky and stick the deathstar up there as an easter egg

lolz idk about that. there are a few funny easter eggs ive put in the map though ;)

*UPDATE* Got a few more screenies of what i've been working on as of late:

bottom of escort vantage building stairwell:


storage room in the basement:


electrical room in the basement:


basement hallway looking towards west wing ladder entrance (lit):


basement hallway looking towards storage room:


basement hallway looking towards electrical room:


bottom of stairwell near front lobby:


bottom of stairwell near parking garage entrance:


What do y'all think about it?
« Last Edit: Wednesday, May 16, 2012, 06:41:29 AM by Maxbulldog_53 »
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Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #24 on: Wednesday, May 16, 2012, 08:21:42 AM »
I dont know about them checkerplate floors

just your standard metal floor lol. What don't you know about it?
I need teepee for my bunghole!

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Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #25 on: Wednesday, May 16, 2012, 09:37:50 AM »
I wouldnt call it standard, heres a quick guide I made using extracted textures
http://dl.dropbox.com/u/7352483/indepth%20guide.png

................
I need teepee for my bunghole!

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Offline Possessed

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Re: SF Hospital Search And Rescue
« Reply #26 on: Wednesday, May 16, 2012, 10:06:01 AM »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #27 on: Wednesday, May 16, 2012, 10:12:56 AM »
looooong?

just your typical skrewy.

*UPDATE*

just some more screenshots of how my map is progressing. Hope you all like what you see :)

Made it a bit darker outside:


Clutter and piping the basement hallways:


More clutter and piping:


Perpendicular hallway to above:


tipped over shelve in storage room:

« Last Edit: Thursday, May 17, 2012, 03:59:49 AM by Maxbulldog_53 »
I need teepee for my bunghole!

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Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #28 on: Thursday, May 17, 2012, 04:17:14 AM »
oh and if anyone has 2.8 and would like to check out what i have so far id be happy to slip ya a copy and check it out ;)
I need teepee for my bunghole!

Xfire----maxifymecaptain

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Offline Calevey

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Re: SF Hospital Search And Rescue
« Reply #29 on: Thursday, May 17, 2012, 07:16:56 AM »
Slip it over here.
- Getting old, cold and slow -


 

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