AAO25.com
America's Army => mAAp Project => Topic started by: Maxbulldog_53 on Tuesday, May 15, 2012, 00:53:29 AM
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So lately as you know I've been working on an edit of SF Hospital. Been working pretty hard over the past 2 weeks and I feel my work is starting to pay off. Here's some screenshots of what I've got so far. Check out and let me know what you think.
security room in the basement:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447956-3.jpg&hash=bd81a4fd6e9bee06bc23f96b1ad07160)
interrogation room in the basement:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447959-3.jpg&hash=697cd41b43ded0b574a0c569cec537bd)
storage closet in the basement:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447960-3.jpg&hash=62ff99f68a0ea9cc599dd096ed9c99d5)
hallway in the basement (from storage closet):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447962-3.jpg&hash=dc1812052ec6de9c06eee3891b7ab6ce)
cafeteria in the basement:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447963-3.jpg&hash=a4702d2cf405f03fb59b0fd7f5f39abd)
doorway and window into the kitchen (from cafeteria):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447964-3.jpg&hash=6173a1a95f782332c981e1d8ddfe008f)
ladder hole to the basement (from entrance to west wing):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123447968-3.jpg&hash=a287a6488cac4c5fc43d16e6e3dda98e)
stairway down to basement (from stairwell next to front lobby doors):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123448103-3.jpg&hash=a4b92800d576825c74553ab629164c56)
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Looks pretty good. You're actually trying to make it look believable. What else do you plan to do on the map?
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I like it. I think you need more work on the lighting. The last 4 shots are too dark, or it could be that my monitor is no longer calibrated.
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I remembered something since Spanky mentioned lights. IRL if a room doesn't have a light source, or some kind of bright light shining in it, the room should be straight black. So the cafeteria needs lights from the vending machines and some emergency backup lights or something to brighten the room. Never brighten an area by increasing ambient brightness a lot. The stairwell needs a light above all the doors, or one light could be broken if you want to make things interesting.
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stairs in total darkness would make it interesting. Would ask of players to use the night visions. Like it
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Yeah i havent really dont anything with the lighting in the cafeteria and in the last 4 shots (so spanky i think ur monitors fine ;). Been trying to mainly get the layout and stuff situated. I shall go back and mess with the lighting. Oh yeah and spanky you mentioned before i should try and mess with the coronas since im changing it to night. Do i have to go through all of the individual light sources and do it through their properties?
*EDIT*
I think as far as adding on to the map im finished. Right now I have the basement connecting the escort vantage building and the stairwell near west wing on ambush side to the hospital. Could possibly have roof access to the hospital but not 100% sure yet. Still have plans to add a morg in. Also im retexturing everything which isnt a big deal. Thinking about switching the vip spawn to the interrogation room in the basement but not too sure if thats gonna work out. Plan to add a break room as well as an on call room to the first floor.
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not really, too many people maximize brightness and stuff that making a map devoted to the idea of night vision isn't really feasible anymore without lowing the ambient brightness low enough to null the effects of maxed settings, and as u know the people who haven't changed there graphic settings will just see black. We already agreed even tho nate got all winge winge about it that forcing a brightness/contrast true to default wasn't good. This is just my way of saying forget night vision, learn how to use lightening effects because u can do some pretty wizard stuff that will make the map greater then just boring old darkness.
most definitely agree with you. I've been looking at some cool lighting tutorials and what not and dont really like the idea of nightvision. Just gonna make sure everythings properly lit.
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Looks nice, share when done so we can comment more :)
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Looks nice indeed. Blood on the walls would add some more gloomy atmosphere.
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Looks nice indeed. Blood on the walls would add some more gloomy atmosphere.
was actually thinking about this. I used to play F.E.A.R. a lot and was kinda thinking of that game but i wanna keep it true to americas army and i dont really think you would find blood all over the walls lol.
*EDIT* Updated Screenshots:
ladder hole in west wing:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455701-3.jpg&hash=8012d6c8963fbcb21bb76ad046d34156)
bottom of ladder hole (still unlit):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455698-3.jpg&hash=405275837c6705940673e03a9a594a05)
kitchen:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455696-3.jpg&hash=64a41dcdd1af08cc183b24b5a66e1f75)
kitchen:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455694-3.jpg&hash=f2d02b101324466cc443afd0b03e1357)
cafeteria (lit):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455691-3.jpg&hash=9a75283e4238453a3718f9cf59abe51b)
basement hallway:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455688-3.jpg&hash=0d9cdeaf4b121b3d1ba148e64ebc0429)
another basement hallway:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455685-3.jpg&hash=3e7a179302dd3525da54ef9beb7fc027)
basement hallway (from stairs):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123455820-3.jpg&hash=50b6debbc4d2ca52bc2c6d4f71883f59)
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Looks pretty good dude. Except, align the floor textures :D
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Looks pretty good dude. Except, align the floor textures :D
heheh i didnt even realize it wasnt aligned until i looked at the screenshot and said the hell with it for now lolz.
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I like that gloomy kitchen, the green exit light contributing to the atmosphere.
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Looking much better than the first batch of screenshots.
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thanks guys. its actually starting to look like i maybe kind of sort of know what im doing a little bit.
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was actually thinking about this. I used to play F.E.A.R. a lot and was kinda thinking of that game but i wanna keep it true to americas army and i dont really think you would find blood all over the walls lol.
Heh, that's true. The blood on the walls would make us believe that there are a bunch of zombie soldiers waiting for us, which I kind of like to see in those pictures. Keep up the good work.
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Well, one thing I had tried to play out as a scenario in Pipeline was that an enemy soldier wanted to defect so he was executed in the bathroom. I think something similar could be done. Think about it; all the civilians are cowering in Hospital, maybe something happened pre-round? Some kind of enemy raid to get the VIP in and get him medical help (thus civilians that show resistance are shot on site) and then now the mission is to evacuate him?
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Well, one thing I had tried to play out as a scenario in Pipeline was that an enemy soldier wanted to defect so he was executed in the bathroom. I think something similar could be done. Think about it; all the civilians are cowering in Hospital, maybe something happened pre-round? Some kind of enemy raid to get the VIP in and get him medical help (thus civilians that show resistance are shot on site) and then now the mission is to evacuate him?
hmmm could be an interesting scenario. Might do something with it. Who knows :-)
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I like Spanky's idea :D
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I like Spanky's idea :D
I think you need to ease up on the alcohol there buddy. You're starting to agree with me.
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No more black starless sky!
just added some stars and what not to my sky. check it out yo 8)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123462987-4.jpg&hash=0aad84ad46021f12f5fc8c397dbd7046)
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Increase those mesh sizes a bit, maybe 2x. Maybe it's cuz I'm tired but I can't see any stars.
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yeahhh i think de stars are dere holmes.
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edit the sky and stick the deathstar up there as an easter egg
lolz idk about that. there are a few funny easter eggs ive put in the map though ;)
*UPDATE* Got a few more screenies of what i've been working on as of late:
bottom of escort vantage building stairwell:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464145-3.jpg&hash=e70ec41eab730f2497600c8c61b2bdff)
storage room in the basement:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464143-3.jpg&hash=b7f66793704aea259be0213211ebb4ee)
electrical room in the basement:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464142-3.jpg&hash=d8d317e19e3bad15a3f63424c3b7800a)
basement hallway looking towards west wing ladder entrance (lit):
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464141-3.jpg&hash=14a816213df1f88e26fd7ec3fb4bbd76)
basement hallway looking towards storage room:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464140-3.jpg&hash=ab4b17c84c7f7df3ece68f3c8d5c42d9)
basement hallway looking towards electrical room:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464139-3.jpg&hash=823f9a9c9eaabcc80e712f4bdf44e0ae)
bottom of stairwell near front lobby:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464138-3.jpg&hash=712620b61afba9bb35ce956dfdd19fb0)
bottom of stairwell near parking garage entrance:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123464134-3.jpg&hash=5d13cfa996945c1db50d9a6d11097eab)
What do y'all think about it?
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I dont know about them checkerplate floors
just your standard metal floor lol. What don't you know about it?
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I wouldnt call it standard, heres a quick guide I made using extracted textures
http://dl.dropbox.com/u/7352483/indepth%20guide.png
................
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................
looooong?
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looooong?
just your typical skrewy.
*UPDATE*
just some more screenshots of how my map is progressing. Hope you all like what you see :)
Made it a bit darker outside:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123480967-3.jpg&hash=47609c12143e712c54257cb52e99a6d1)
Clutter and piping the basement hallways:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123480965-3.jpg&hash=1c15068da93aea03c1fefd99143e6e08)
More clutter and piping:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123480963-3.jpg&hash=506655a50911e508b257c33d9230cffa)
Perpendicular hallway to above:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123480961-3.jpg&hash=df0883647e92814b79a13fb88757ea59)
tipped over shelve in storage room:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123480958-3.jpg&hash=7c0aeac460a3c40d5626ca8678862217)
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oh and if anyone has 2.8 and would like to check out what i have so far id be happy to slip ya a copy and check it out ;)
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Slip it over here.
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Excellent placement of random objects. That's always one of the hardest parts.
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Excellent placement of random objects. That's always one of the hardest parts.
Thanks. Yeah I wanted to go for the most realistic disarray looking basement so i figured just throwin random crates and whatnot would look cool. turns out it does look pretty cool. 8)
*EDIT*
Also too I was thinking about mixing the spawn points between special forces and regular soldiers (guys with m16s) Do you guys think thats a good idea?
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Thanks. Yeah I wanted to go for the most realistic disarray looking basement so i figured just throwin random crates and whatnot would look cool. turns out it does look pretty cool. 8)
*EDIT*
Also too I was thinking about mixing the spawn points between special forces and regular soldiers (guys with m16s) Do you guys think thats a good idea?
SF Hospital spawns are already made of mixed Indigen Forces and Special Forces units. The m16 hasn't a full burst option but other than no huge differences, except maybe that you'll have to withdrew frag grenades from the regular m16 equipped soldiers - This mission is placed in a hospital and that's why those weren't available in the classic version of the map (close quarter combat in a civilian populated area)
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SF Hospital spawns are already made of mixed Indigen Forces and Special Forces units. The m16 hasn't a full burst option but other than no huge differences, except maybe that you'll have to withdrew frag grenades from the regular m16 equipped soldiers - This mission is placed in a hospital and that's why those weren't available in the classic version of the map (close quarter combat in a civilian populated area)
Oh yeah I definitely didnt plan having any frag grenades at all. My lip quivers at the thought of flying grenades in hospital.
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looks good, ill prolly wanna try your maap too on xfires or somethin.
i remeber when they had rpg on hosp... was pretty redic..
it is better without frags /rpgs...if only the noob cannons were gone
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yeah man just hit me up anytime 8)
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Gotta say, the map looks really good and there are a lot more places to explore and VIP to hide. I don't know if it's beer that I have had or the map, but I got lost couple of times, heh. Clearly a map that you "can't" play with just couple of ppl online, but on the other hand makes it more fair for VIP in 1vs1 and 2vs2 kind of matches. I also like the darkness outside, which makes it more easy to sneak around. Now ppl can't camp for example inside the helipad building because it's like a light house in the middle of darkness. This is a good change, makes the overall gaming experience different. If you camp, you miss a lot of enemies sneaking around you.
If I want to say something negative at this point, the doors are out of the walls, which doesn't look that good, but that's a minor thing really. Can't wait to play this with some ppl online, which is the best test for the map. Difficult to say if there are too many rooms to hide or not. Keep up the good work.
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Gotta say, the map looks really good and there are a lot more places to explore and VIP to hide. I don't know if it's beer that I have had or the map, but I got lost couple of times, heh. Clearly a map that you "can't" play with just couple of ppl online, but on the other hand makes it more fair for VIP in 1vs1 and 2vs2 kind of matches. I also like the darkness outside, which makes it more easy to sneak around. Now ppl can't camp for example inside the helipad building because it's like a light house in the middle of darkness. This is a good change, makes the overall gaming experience different. If you camp, you miss a lot of enemies sneaking around you.
If I want to say something negative at this point, the doors are out of the walls, which doesn't look that good, but that's a minor thing really. Can't wait to play this with some ppl online, which is the best test for the map. Difficult to say if there are too many rooms to hide or not. Keep up the good work.
thanks man! glad to see you enjoy it. As for the doors coming out of the walls I plan on going back through and realigning all of that. Basically I just threw them in there so they were there. didnt really align anything yet.
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When you feel that you have finished the map. I challenge you to make your own map from scratch. When you finish, go back to this Hospital map and see if the knowledge you gained gives you any more ideas.
I'm trying to not spoon feed so you can learn all the tricks by yourself.
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When you feel that you have finished the map. I challenge you to make your own map from scratch. When you finish, go back to this Hospital map and see if the knowledge you gained gives you any more ideas.
I'm trying to not spoon feed so you can learn all the tricks by yourself.
Yeah I understand that and appreciate it. It makes me feel all warm and fuzzy inside when I figure something out on my own :D
For instance I've been toying around with doors and stuff and I got some pretty cool working doors now! Check it out!
Just some glass doors for the cafeteria:
Double doors:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123492686-3.jpg&hash=969ced33dd9e8646a10b111a67a7888f)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123492696-3.jpg&hash=78a977b67e1ba19a04ed258da6bcef98)
Single door:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123492698-3.jpg&hash=d8dd95e85242500615fe4d07947b4e41)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123492700-3.jpg&hash=0774b1c3fc8e3639f177f8dc0db28e42)
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Cool. Here's a real life tip. In large rooms that open into hallways, doors are required by law to open outwards. Why? Imagine you are in a club and there is a fire. Everyone rushes to the exit to leave, but if the doors open inwards everyone is fucked because dumb people.
But because this is a video game, it's usually more beneficial to have doors open outwards from whatever side you are on :) This means it needs to be a two way mover and you need an extra keyframe. bTwoWayMover.
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Cool. Here's a real life tip. In large rooms that open into hallways, doors are required by law to open outwards. Why? Imagine you are in a club and there is a fire. Everyone rushes to the exit to leave, but if the doors open inwards everyone is fucked because dumb people.
But because this is a video game, it's usually more beneficial to have doors open outwards from whatever side you are on :) This means it needs to be a two way mover and you need an extra keyframe. bTwoWayMover.
hahah dumb people. And yeah its a double mover. Opens both ways :)
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Good work Urkel.
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Just a few more screenies of some things i've added.
Some cool generator things in the electrical room:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123525064-3.jpg&hash=858643ba724e5f3769fab77c5b3b7d15)
Breachable door in the security room:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123525065-3.jpg&hash=9bde79e33e1ee8c6d2aeaed70b915861)
Inside the breachable room:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F123525068-3.jpg&hash=e8cc990651c57487a12d7b63f53e6c87)
As you can see the breachable room is just a closet. My plan is to give only the VIP 1 breaching charge and put an ak with 1 mag and a smoke grenade in there.
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VIP spawning with a breacher seems illogical, maybe he can find one on a table near his spawn?
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VIP spawning with a breacher seems illogical, maybe he can find one on a table near his spawn?
A hospital having a door breacher lying around seems just as illogical. :P
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You can still have a different type of object activated doors, check out the doors at the bottom end on the main production room at the top level (cafeteria level) on Interdiction (the mAAp version). There's an object entity that has to be triggered to open them. Visually it appears as door you have to activate with your function key with the classic object triggering time (a few seconds). Once unlocked, you'll hear a brief alarm sound (ideally it should have been different but i adapted to the resources).
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VIP spawning with a breacher seems illogical, maybe he can find one on a table near his spawn?
My reasoning for the vip having a breacher is this:
before the mission special forces intel reported that the enemy was going to make an escape attempt on the vip. This was only hours before the attempt was made. A security guard that new the hospital well said there was a weapons closet locked up in the security room but the key was lost. Soldiers decided to arm the vip with his ak74 and 1 mag along with a breacher to possibly enter the locked room.
I think this story makes sense :D