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Author Topic: SF Hospital Search And Rescue  (Read 7386 times)

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Offline Maxbulldog_53

SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 00:53:29 AM »
So lately as you know I've been working on an edit of SF Hospital. Been working pretty hard over the past 2 weeks and I feel my work is starting to pay off. Here's some screenshots of what I've got so far. Check out and let me know what you think.

security room in the basement:


interrogation room in the basement:


storage closet in the basement:


hallway in the basement (from storage closet):


cafeteria in the basement:


doorway and window into the kitchen (from cafeteria):


ladder hole to the basement (from entrance to west wing):


stairway down to basement (from stairwell next to front lobby doors):


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Offline BlueBlaster

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Re: SF Hospital Search And Rescue
« Reply #1 on: Tuesday, May 15, 2012, 01:56:56 AM »
Looks pretty good. You're actually trying to make it look believable. What else do you plan to do on the map?



Offline Spanky

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Re: SF Hospital Search And Rescue
« Reply #2 on: Tuesday, May 15, 2012, 02:02:14 AM »
I like it. I think you need more work on the lighting. The last 4 shots are too dark, or it could be that my monitor is no longer calibrated.
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Offline BlueBlaster

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Re: SF Hospital Search And Rescue
« Reply #3 on: Tuesday, May 15, 2012, 02:06:39 AM »
I remembered something since Spanky mentioned lights. IRL if a room doesn't have a light source, or some kind of bright light shining in it, the room should be straight black. So the cafeteria needs lights from the vending machines and some emergency backup lights or something to brighten the room. Never brighten an area by increasing ambient brightness a lot. The stairwell needs a light above all the doors, or one light could be broken if you want to make things interesting.



Offline august

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Re: SF Hospital Search And Rescue
« Reply #4 on: Tuesday, May 15, 2012, 02:12:07 AM »
stairs in total darkness would make it interesting. Would ask of players to use the night visions. Like it

Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #5 on: Tuesday, May 15, 2012, 02:39:06 AM »
Yeah i havent really dont anything with the lighting in the cafeteria and in the last 4 shots (so spanky i think ur monitors fine ;). Been trying to mainly get the layout and stuff situated. I shall go back and mess with the lighting. Oh yeah and spanky you mentioned before i should try and mess with the coronas since im changing it to night. Do i have to go through all of the individual light sources and do it through their properties?

*EDIT*

I think as far as adding on to the map im finished. Right now I have the basement connecting the escort vantage building and the stairwell near west wing on ambush side to the hospital. Could possibly have roof access to the hospital but not 100% sure yet. Still have plans to add a morg in. Also im retexturing everything which isnt a big deal. Thinking about switching the vip spawn to the interrogation room in the basement but not too sure if thats gonna work out. Plan to add a break room as well as an on call room to the first floor.
« Last Edit: Tuesday, May 15, 2012, 02:44:15 AM by Maxbulldog_53 »
I need teepee for my bunghole!

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Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #6 on: Tuesday, May 15, 2012, 02:45:51 AM »
not really, too many people maximize brightness and stuff that making a map devoted to the idea of night vision isn't really feasible anymore without lowing the ambient brightness low enough to null the effects of maxed settings, and as u know the people who haven't changed there graphic settings will just see black. We already agreed even tho nate got all winge winge about it that forcing a brightness/contrast true to default wasn't good. This is just my way of saying forget night vision, learn how to use lightening effects because u can do some pretty wizard stuff that will make the map greater then just boring old darkness.

most definitely agree with you. I've been looking at some cool lighting tutorials and what not and dont really like the idea of nightvision. Just gonna make sure everythings properly lit.
I need teepee for my bunghole!

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Offline BiG_SerGiO

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Re: SF Hospital Search And Rescue
« Reply #7 on: Tuesday, May 15, 2012, 07:48:18 AM »
Looks nice, share when done so we can comment more :)
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Offline Calevey

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Re: SF Hospital Search And Rescue
« Reply #8 on: Tuesday, May 15, 2012, 08:13:32 AM »
Looks nice indeed. Blood on the walls would add some more gloomy atmosphere.
- Getting old, cold and slow -


Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #9 on: Tuesday, May 15, 2012, 12:49:55 PM »
Looks nice indeed. Blood on the walls would add some more gloomy atmosphere.

was actually thinking about this. I used to play F.E.A.R. a lot and was kinda thinking of that game but i wanna keep it true to americas army and i dont really think you would find blood all over the walls lol.

*EDIT* Updated Screenshots:

ladder hole in west wing:


bottom of ladder hole (still unlit):


kitchen:


kitchen:


cafeteria (lit):


basement hallway:


another basement hallway:


basement hallway (from stairs):
« Last Edit: Tuesday, May 15, 2012, 14:19:09 PM by Maxbulldog_53 »
I need teepee for my bunghole!

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Offline BlueBlaster

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Re: SF Hospital Search And Rescue
« Reply #10 on: Tuesday, May 15, 2012, 14:34:11 PM »
Looks pretty good dude. Except, align the floor textures :D



Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #11 on: Tuesday, May 15, 2012, 14:38:57 PM »
Looks pretty good dude. Except, align the floor textures :D

heheh i didnt even realize it wasnt aligned until i looked at the screenshot and said the hell with it for now lolz.
I need teepee for my bunghole!

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Offline Koden

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Re: SF Hospital Search And Rescue
« Reply #12 on: Tuesday, May 15, 2012, 14:42:29 PM »
I like that gloomy kitchen, the green exit light contributing to the atmosphere.

Offline Spanky

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Re: SF Hospital Search And Rescue
« Reply #13 on: Tuesday, May 15, 2012, 16:37:08 PM »
Looking much better than the first batch of screenshots.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Maxbulldog_53

Re: SF Hospital Search And Rescue
« Reply #14 on: Tuesday, May 15, 2012, 16:51:29 PM »
thanks guys. its actually starting to look like i maybe kind of sort of know what im doing a little bit.
I need teepee for my bunghole!

Xfire----maxifymecaptain

http://img251.imageshack.us/img251/1696/mouseyo.gif[/img]

 

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