Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Official mAAp v7 Bug Reporting Thread  (Read 19117 times)

0 Members and 1 Guest are viewing this topic.

Offline Archeh

  • .[Ak4]. Member
  • Dedicated Poster
  • *****
  • Posts: 857
    • View Profile
  • AA: Not Cwunk
Re: Official mAAp v7 Bug Reporting Thread
« Reply #45 on: Monday, February 27, 2012, 00:06:23 AM »
question: can you shoot through the wood in guard towers on square?
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Official mAAp v7 Bug Reporting Thread
« Reply #46 on: Monday, February 27, 2012, 00:16:12 AM »
Try and find out AJ :) Just load up the map, get up there and shoot at the ground, see if decals show up.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Archeh

  • .[Ak4]. Member
  • Dedicated Poster
  • *****
  • Posts: 857
    • View Profile
  • AA: Not Cwunk
Re: Official mAAp v7 Bug Reporting Thread
« Reply #47 on: Monday, February 27, 2012, 00:16:49 AM »
just stopped playing, had a hard time killing people in  towers. someone suggested that you couldn't shoot through, I figured I'd ask
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #48 on: Monday, February 27, 2012, 00:21:08 AM »
I think in AA by default there's certain properties loaded up depending on the texture. If it's wood, I think automatically you can shoot through it + some ricochet. Although if it doesn't, Spanky or I can explicitly set it so that you can shoot through it.



Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #49 on: Monday, February 27, 2012, 19:14:19 PM »
If you have an issue with the v7 public beta, please review the list in this thread and if your issue is not listed, please post the issue with a video/screenshot (if applicable) in a reply for this thread. Your issue will be added to the main post with your name next to it.


Pipeline - Hallway steam emitters aren't the same around the map (replace old ones).
Pipeline - Roof windows use the old mesh which disappears when shot.
Pipeline - Catwalk grate textures can only see one way, players below can't see players above.
Breakout - CommVolumes overlap certain areas
Berg - Team leader playerstart doesn't work - Needs to be tested
Interdiction - Floor in loading area has no material set
Interdiction - Some doors are one-way movers
Interdiction - Uniforms hopefully, better test this online
Interdiction - Light meshes missing from loading area and lower parts of pilars and hallways
Interdiction - Final briefing files all 3 of them.
Interdiction - Objectives shouldn't really be bTakeTurns if it's questioning an informant objectives are now inanimated
Interdiction - Remove collision on loading bumpers so players don't get stuck so easily
Interdiction - Prisoner health
Interdiction - Door frame around unlockable door needs to block coronas // funny thing i checked and they block coronas.
Interdiction - Unlockable door should crush on enroach to avoid ghosting campers from preventing it to open fully
Interdiction - Medical rooms have weird wall textures
Interdiction - Objectives shouldn't have terms like "you" as the messages are broadcast to all players on a team.
Interdiction - Missing light mesh above ladder


Slots - Join a server, don't select a team. It will say "Unable to find a starting spot for you (the server may be full). You will need to watch this round." Seen on Shipment and possibly other maps.

I can't upload the latest version right now as i really need to sleep, ill do it tomorrow
« Last Edit: Monday, February 27, 2012, 19:18:29 PM by Koden »

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #50 on: Sunday, May 06, 2012, 15:32:20 PM »
it's not a mAAp map but i wasn't willing to open a new thread just for this, basically seems like someone's able to hide there in that corner (a place you're not really supposed to able to reach). Should we allow that?

It's from the 1st floor room next to the hallway, on Hospital.


« Last Edit: Sunday, May 06, 2012, 15:48:40 PM by Koden »

Offline Ganja

Re: Official mAAp v7 Bug Reporting Thread
« Reply #51 on: Sunday, May 06, 2012, 15:35:15 PM »
No idea where that corner is o.O

Offline blint63

Re: Official mAAp v7 Bug Reporting Thread
« Reply #52 on: Sunday, May 06, 2012, 16:35:40 PM »
Room behind 1st floor reception desk?

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #53 on: Sunday, May 06, 2012, 16:51:43 PM »
Room behind 1st floor reception desk?

Exactly.

I retested myself offline, i have almost never seen someone reaching that spot in years, it's kinda wierd because it couples with another "area reach exploit" i know of which is a bit embarassing (on the same map, Hospital).

Imho all of those area exploits kinda spoil the game and are perfect for a camping gameplay -.-
« Last Edit: Sunday, May 06, 2012, 17:01:47 PM by Koden »

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #54 on: Sunday, May 06, 2012, 17:38:25 PM »
Players should not be allowed in those areas because the original intent of those rooms was NOT for those reasons.



Offline Archeh

  • .[Ak4]. Member
  • Dedicated Poster
  • *****
  • Posts: 857
    • View Profile
  • AA: Not Cwunk
Re: Official mAAp v7 Bug Reporting Thread
« Reply #55 on: Monday, May 07, 2012, 15:49:43 PM »
There's a certain area exploit on Dockside that kinda breaks the gameplay a lot.
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #56 on: Monday, May 07, 2012, 16:05:50 PM »
There's a certain area exploit on Dockside that kinda breaks the gameplay a lot.

Care to take a screenshot?

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: Official mAAp v7 Bug Reporting Thread
« Reply #57 on: Monday, May 07, 2012, 16:21:14 PM »
There's a certain area exploit on Dockside that kinda breaks the gameplay a lot.

You can explain the whole exploit lawl. People don't come here to find out how to exploit maps :P



Offline Archeh

  • .[Ak4]. Member
  • Dedicated Poster
  • *****
  • Posts: 857
    • View Profile
  • AA: Not Cwunk
Re: Official mAAp v7 Bug Reporting Thread
« Reply #58 on: Monday, May 07, 2012, 16:34:30 PM »
I don't really remember how you do it but you can walk up a cable on the roof
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: Official mAAp v7 Bug Reporting Thread
« Reply #59 on: Monday, May 07, 2012, 17:08:38 PM »
Select all cables, remove collision. Problem solved.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager